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Messages - nihilocrat

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Cool, thanks! Sorry it took so long to fix all the bugs, I should probably try making multiple smaller updates on future games.

I modified the links in the OP to point to the most recent version.

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Early Dev / Re: SWOOOORDS! - Multiplayer Action Roguelike-like
« on: September 14, 2012, 02:31:17 PM »
You should be able to hit "Escape" now to pause or quit the game from either singleplayer or co-op, I guess I need to see if the readme is out of date regarding the quit command.

Gamepad in singleplayer wasn't working due to a dumb oversight on my part (I didn't set up the bindings for the special "singleplayer" player). This has been fixed in the 1.1 version: http://www.indiedb.com/games/swoooords/downloads/swoooords-11-windows

The gold doesn't do anything yet :)  I had some plans but I didn't have time before launch. Version 1.2 will use gold for something, likely two things:  starting at deeper depths, and starting out with better swords. Gold accumulates when you die so that you are still rewarded in some way upon death, sort of a "new school" permadeath.

Thanks for playing!

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Early Dev / Re: SWOOOORDS! - Multiplayer Action Roguelike-like
« on: September 09, 2012, 04:46:42 AM »
It's finished! I added links to play the game to the first post. You can follow future developments via one of  these pages:

http://www.indiedb.com/games/swoooords
http://nihilocrat.tumblr.com
https://twitter.com/nihilocrat

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Early Dev / Re: SWOOOORDS! - Multiplayer Action Roguelike-like
« on: August 13, 2012, 04:11:13 PM »
Different swords will give you different special abilities. Several swords turn your charge attack into a throw-sword attack, and some swords turn your dodge into a more offensive rush which will push back anyone you collide into. There's no environment acrobatics, but some swords turn your dodge into a jump instead (allowing you to jump over enemies).

The pain and death sounds are from Quake. :)

Thanks for the feedback!

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Early Dev / Re: Cult: Awakening of the Old Ones Dev Preview Videos
« on: August 09, 2012, 07:13:48 PM »
This certainly looks awesome, very pretty generated worlds and title screen, being a Lovecraft fan I'm curious where you're going in terms of the gameplay.

I like the way the construction works, I have been thinking of having a similar "blueprint" system for designing buildings and perhaps hiring NPCs to actually build them, and/or for usage in world generation so you could have entire towns full of user-designed buildings.

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Early Dev / SWOOOORDS! - Multiplayer Action Roguelike-like (now at v1.3)
« on: August 09, 2012, 06:32:45 PM »
Update: It's finished!

Web Version (Unity Webplayer)

Gameplay Video

Windows Download
Mac Download
Linux Download

Greetings!

I am nearing completion of what might be called  roguelike-like, an action-heavy multiplayer slash-em-up with procedurally-created levels and permadeath. The design is extremely focused on the combat, inspired by beat-em-ups old and new (Golden Axe, Gauntlet, Spiral Knights, Bastion) but with the added unpredictability and improvisation of roguelikes. There is more authored content than I'd prefer (enemies, weapons, dungeon chunks) but I'll be working to make all of these have more procedurally generated attributes after the initial launch.


Gameplay Video:
http://www.youtube.com/watch?v=Ib0amTPOREs

Older, longer Gameplay video:
http://www.youtube.com/watch?v=Oo-6_b2nNbw

Devlog: http://forums.tigsource.com/index.php?topic=26354.0
IndieDB Page (the game will be downloadable from here): http://www.indiedb.com/games/swoooords

Please feel free to leave any comments or feedback! I'm aiming to release by the end of the month, so check back in!

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