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Programming / Re: implementing speed in projectiles with libtcod
« on: August 05, 2012, 12:28:22 AM »
A tutorial is 'reinventing'? It's just as much a copy. All it is is a stripped down version of the way the writer creates roguelikes, and afaik, no two coders create roguelikes the same way anyway so this idea of 'reinvention' doesn't have much weight to it. As a beginner, looking at code from existing games without any reference can be overwhelming; a tutorial may help make sense of the code, go through the steps, and once one has that basic understanding then peering at code from existing games will seem more familiar.
The tutorial at roguebasin for using python with libtcod seems decent.
The tutorial at roguebasin for using python with libtcod seems decent.