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Traditional Roguelikes (Turn Based) / Re: Anamnesis, of Renascents and Monsters (Now at 3/4/14)
« on: March 19, 2014, 10:26:45 PM »I'm looking around for games that implement some sort of reputation system and it looks like you have a bit of that in Anamnesis. What is your system like and do you think it adds a lot to the game?
I can't guarantee this is the kind of reputation system you're looking for, but I'd say reputation is rather important for most in-game endeavours, although there are a few courses of action you can follow to largely avoid depending on it.
There are actually a few reputation systems rather than one. Merits are very important, as they are one of the two main currencies of the game and they allow the player to exert greater political power. There is then the more fickle perception of your character, which can change depending on your actions and affects in a rather smaller measure your interactions with different organizations and individuals. Finally there are the nicknames given to your character, again depending on your actions, but having no bearing with the rest of the game.