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Programming / Re: Health and Limbs
« on: July 27, 2012, 09:23:00 PM »
This might sound stupid now, but why not make an advantage out of loosing limbs? Many people adapt to lost limbs by improving their skills on the other limbs.
Maybe a system that needs some time to recover from the shock, and then slowly adapting would be fun (you wouldn't want to give advantages in the very moment when you lose a limb)
Example: HeroX loses his right arm during a fight with some weak little goblin (critical hit). The goblin is slain, the arm is gone. Some time later, the Hero gains skills with one-handed weapons and can evade better. (his left arm and his legs grew stronger)
Example with legs: get some crutches. With extensive use of crutches, you will start to get faster than without, but you cannot evade very well.
I know these are very poor examples, and it doesn't really solve the problem of having the protagonist look like the black knight in Monty Python's Holy grail (no legs no arms...). The point is: once the character has lost one limb, make him sturdier and more cautious towards future attacks.
I do like Dwarf Fortress limb system. Yes, it is very frustrating at some point, and no matter how careful you are (except when completely avoiding combats), you will always at some time lose some part. I have been thinking about a health/damage/limb system since I first wanted to make an own RL. What I will probably be trying out is some kind of prothesis system, where single limbs can be used and exchanged just like armor parts, but of course this does not fit to every theme.
Maybe a system that needs some time to recover from the shock, and then slowly adapting would be fun (you wouldn't want to give advantages in the very moment when you lose a limb)
Example: HeroX loses his right arm during a fight with some weak little goblin (critical hit). The goblin is slain, the arm is gone. Some time later, the Hero gains skills with one-handed weapons and can evade better. (his left arm and his legs grew stronger)
Example with legs: get some crutches. With extensive use of crutches, you will start to get faster than without, but you cannot evade very well.
I know these are very poor examples, and it doesn't really solve the problem of having the protagonist look like the black knight in Monty Python's Holy grail (no legs no arms...). The point is: once the character has lost one limb, make him sturdier and more cautious towards future attacks.
I do like Dwarf Fortress limb system. Yes, it is very frustrating at some point, and no matter how careful you are (except when completely avoiding combats), you will always at some time lose some part. I have been thinking about a health/damage/limb system since I first wanted to make an own RL. What I will probably be trying out is some kind of prothesis system, where single limbs can be used and exchanged just like armor parts, but of course this does not fit to every theme.