Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sykafoo

Pages: [1]
1
Other Announcements / Roguelike Player Development
« on: July 28, 2012, 03:28:45 PM »
So, I'm not sure what the thread title makes you think of, but what I'm wanting to talk about is a thing I like to call "player development". What I mean by this is the process through which you introduce a brand new player to the genre/games that you like through steps and individual 'easier' games until you've arrived at the place where you want to be.

So for someone brand new to roguelikes (which I'm not, I'm just aware of quite a few people who are), where would you suggest starting to bring them in slowly? I don't want to start with something like Nethack or Angband, because while Angband is currently my favorite of the major roguelikes, I wouldn't anyone to have to start there.

So where do you think someone should start and what progression of games should they follow to work up to a fairly decent knowledge of the genre?

2
Just as a further note... Rock Paper Shotgun wrote an article on this thing too... so that's going to be a huge deal for ADOM's chances here. Just saying!

http://www.rockpapershotgun.com/2012/07/03/roguelike-resurrection-adom-seeks-funding/

3
Other Announcements / Re: Greetings and Inquiries!
« on: January 26, 2011, 07:09:17 PM »
What's wrong with Angband? Just out of curiousity... and if you really don't like it... what's better?

4
Other Announcements / Greetings and Inquiries!
« on: January 21, 2011, 06:15:38 PM »
First of all, let me express just how excited I am about finding this place. I stumbled upon it quite by accident a couple of days ago, and I'm really thrilled to see such an active community for rogue-likes still.

Anyway... a bit about myself. I'm a novice in the area of computer programming, although I've dabbled before. I hope to get more experience by backwards engineering and modifying a project that has already seen some tweaking and polishing. I really want to do that with Roguelikes. I'm not asking for someone to tutor me or anything, just letting you know what I'm thinking about doing. I was planning on doing something in Java, but with the amount of games that are written in C, it will be easier to find one that's a solid work of art in C, it looks like.

I was wondering if it was acceptable to take a roguelike current (such as Angband) and then take a different development path, basically a variant if you will. Are variants frowned upon by the community? I noticed that ToME started as an Angband variant... how long did it take to be its own game? How much needs to be changed? I'm not looking to steal anyone's work, and I'm not going to be selling any of my work either... but I just don't want to step on any toes. I will want to release my stuff eventually (obviously as freeware, open-source) but I don't want people to feel ripped off by my work. Is it better for me to just start from scratch on my own?

Anyway... thanks again for all your input and thoughts...

Pages: [1]