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Messages - Raiel

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Thanks, getter77, for the update! I really hadn't forgotten about this, it's just a bit of a juggling act to keep up on both code and publicity.

As to what the game is like, here's a quick summary:

The player's party may consist of any combination of the 8 starting classes. Each class has varying base attributes and a set rate of increase for each of those attributes (these attributes' values will determine the expense of training the character in particular skills). Classes impose no other restrictions on equipment use or skill acquisition.

The player is based in the Last Refuge of his people. There are 4 gates from the Refuge to the Barrier - a foe-infested dimension represented by procedurally generated dungeon levels. The player's party may enter the Barrier through each gate only once. When the party is wiped out within the Barrier or has entered the Barrier through each of the 4 gates (and subsequently retires), the player will create a new party from the classes previously available and any new classes that have become available.

The nature of the Barrier is such that any life force (Vis) lost within it is stored in a (nexus-like) pocket dimension. This pocket dimension is called the Last Refuge by those it harbors -- the remnants of the player's people.

The Vis-absorbing properties of the Refuge have attracted the attention of a being of immense power. It is coming. If it is not repelled, it will consume all Vis within the Refuge - that of the lost and the living. The objective of this game is to prepare for (and hopefully claim victory in) the final conflict between the player's party and this being.

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I don't believe I've linked the Kickstarter project (or I did and it was edited out, in which case please forgive me!), but you can find it here:

http://www.kickstarter.com/projects/2142391904/legacy-of-the-last-refuge-revenge-of-the-old-schoo

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I, my wife, and a close friend have been working on an hybrid of roguelike and party-based JRPG for quite some time. We just launched a kickstarter project to fund continued development. In an effort to demonstrate that we're capable of finishing the game once we've been funded, we've made the current build available to the public...

http://www.lastrefugegame.com/RefugeInstaller.zip

The bad news is that it's only for Windows XP/Vista/7, atm, and the installer may be lacking a required DirectX .dll -- check the readme.txt if you get such an error.

We're about 70% to 80% feature-complete, but only about 10% content-complete (thus the kickstarter project).

Current Features:

Procedurally generated environments.
Turn-based, party-of-four style combat.
Unrestricted spell/skill acquisition -- if you want your mages to go around hacking things with swords while wearing plate armor, feel free, but I'm not making any promises about effectiveness in the current build.
Permadeath -- characters that are lost must be replaced with new recruits.
Player controlled item enchantment -- there aren't any "drops" in the game yet, just a small set of weapons and armor that can be enchanted/strengthened by the player.
Class Progression -- 8 classes are available at the start, but retiring experienced characters of the appropriate classes will open up additional, more powerful classes. (48 in total.)


This isn't a request for funding, so much as a request for feedback. Since we're making the alpha available publicly, I figured I might as well ask, "Does such a project hold interest for this community?"

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