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Traditional Roguelikes (Turn Based) / Re: Legacy of the Last Refuge - public alpha release #2
« on: July 22, 2012, 02:39:30 PM »
Thanks, getter77, for the update! I really hadn't forgotten about this, it's just a bit of a juggling act to keep up on both code and publicity.
As to what the game is like, here's a quick summary:
The player's party may consist of any combination of the 8 starting classes. Each class has varying base attributes and a set rate of increase for each of those attributes (these attributes' values will determine the expense of training the character in particular skills). Classes impose no other restrictions on equipment use or skill acquisition.
The player is based in the Last Refuge of his people. There are 4 gates from the Refuge to the Barrier - a foe-infested dimension represented by procedurally generated dungeon levels. The player's party may enter the Barrier through each gate only once. When the party is wiped out within the Barrier or has entered the Barrier through each of the 4 gates (and subsequently retires), the player will create a new party from the classes previously available and any new classes that have become available.
The nature of the Barrier is such that any life force (Vis) lost within it is stored in a (nexus-like) pocket dimension. This pocket dimension is called the Last Refuge by those it harbors -- the remnants of the player's people.
The Vis-absorbing properties of the Refuge have attracted the attention of a being of immense power. It is coming. If it is not repelled, it will consume all Vis within the Refuge - that of the lost and the living. The objective of this game is to prepare for (and hopefully claim victory in) the final conflict between the player's party and this being.
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I don't believe I've linked the Kickstarter project (or I did and it was edited out, in which case please forgive me!), but you can find it here:
http://www.kickstarter.com/projects/2142391904/legacy-of-the-last-refuge-revenge-of-the-old-schoo
As to what the game is like, here's a quick summary:
The player's party may consist of any combination of the 8 starting classes. Each class has varying base attributes and a set rate of increase for each of those attributes (these attributes' values will determine the expense of training the character in particular skills). Classes impose no other restrictions on equipment use or skill acquisition.
The player is based in the Last Refuge of his people. There are 4 gates from the Refuge to the Barrier - a foe-infested dimension represented by procedurally generated dungeon levels. The player's party may enter the Barrier through each gate only once. When the party is wiped out within the Barrier or has entered the Barrier through each of the 4 gates (and subsequently retires), the player will create a new party from the classes previously available and any new classes that have become available.
The nature of the Barrier is such that any life force (Vis) lost within it is stored in a (nexus-like) pocket dimension. This pocket dimension is called the Last Refuge by those it harbors -- the remnants of the player's people.
The Vis-absorbing properties of the Refuge have attracted the attention of a being of immense power. It is coming. If it is not repelled, it will consume all Vis within the Refuge - that of the lost and the living. The objective of this game is to prepare for (and hopefully claim victory in) the final conflict between the player's party and this being.
----
I don't believe I've linked the Kickstarter project (or I did and it was edited out, in which case please forgive me!), but you can find it here:
http://www.kickstarter.com/projects/2142391904/legacy-of-the-last-refuge-revenge-of-the-old-schoo