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Messages - nurse

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Programming / Re: random and balanced
« on: July 23, 2008, 03:20:55 PM »
Thanks for replying.

My post was indeed about the deeper question of winnabillity, food as an example.
Probably I'm thinking way to hard about this, but if you say a roguelike has to be winnable, do you mean: there must be a chance to win, or do you mean good strategic thinking has to make you a winner? In my point of view at the moment it's a game of chance with information, like poker.

If a computerprogram could play a game of rogue, and it runs through every possible scenario (this is theory), will it always find a scenario that's winning?, or is there a little chance that billions of possible scenarios will all end in death?
 
thanks again

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Programming / random and balanced
« on: July 23, 2008, 11:06:08 AM »
Hi!

I've started developing my first roguelike. And allthough I understand there are no given rules of how to do certain things, from one thing I wonder what is common.

The question is basically:
Is a rl-dungeon is generated in a way there's always a way to win, but your decisions during the game can(will) make you lose instead.
Or are most dungeons unwinnable from beforehand, you just don't know.

Let's say in my game I want a food-counter and every step player loses one food-unit. I've generated a dungeon and now I'm gonna throw down pieces of food in it randomly.
Do I care if, due to the random nature, the first food to find is too far away to get to, even if you walk with the shortest path to it. Or Am I gonna place the food randomly but I check if the food is reachable if player takes right decisions?

What I'm intended to do is just throw the food in the dungeon complete randomly, and if, during testing, I die because of starvation too often, I will place a little more food. This will create unwinnable situations for sure every now and then.

I hope my question is a little bit clear and not too silly newbiesh. It's ofcourse not only about the food, but also about health-upgrades etc.

Thanks in advance!
 
 

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