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Programming / Re: random and balanced
« on: July 23, 2008, 03:20:55 PM »
Thanks for replying.
My post was indeed about the deeper question of winnabillity, food as an example.
Probably I'm thinking way to hard about this, but if you say a roguelike has to be winnable, do you mean: there must be a chance to win, or do you mean good strategic thinking has to make you a winner? In my point of view at the moment it's a game of chance with information, like poker.
If a computerprogram could play a game of rogue, and it runs through every possible scenario (this is theory), will it always find a scenario that's winning?, or is there a little chance that billions of possible scenarios will all end in death?
thanks again
My post was indeed about the deeper question of winnabillity, food as an example.
Probably I'm thinking way to hard about this, but if you say a roguelike has to be winnable, do you mean: there must be a chance to win, or do you mean good strategic thinking has to make you a winner? In my point of view at the moment it's a game of chance with information, like poker.
If a computerprogram could play a game of rogue, and it runs through every possible scenario (this is theory), will it always find a scenario that's winning?, or is there a little chance that billions of possible scenarios will all end in death?
thanks again