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Messages - cstickel

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Programming / Beginner's Guide to Roguelike Development Updated!
« on: January 14, 2013, 08:11:07 AM »
Hi all,

An ongoing project of mine is the "Beginner's Guide to Roguelike Development in C/C++". It's been approximately 8 months and four rewrites in the making, but a new wave of articles has been posted for the guide, located at:

http://www.kathekonta.com/rlguide/index.html

Feel free to check it out if you're so inclined.

New Additions:
- Two (2) entirely articles covering the creation and storage of NPCs
- An article introducing projects with multiple source files
- Console library expanded to include keyboard input
- All examples rewritten to support arrow keys and cleaner code

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Programming / Re: Beginner's Guide to Roguelike Development
« on: June 07, 2012, 03:03:51 PM »
Hi krice. Thanks for reading it through. I was wondering if you could point out where the all-capital variable names are? I agree that is a poor coding style and should be changed. As far as i know, i don't have any. I do have all-capital type names - a standard used in my professional life that has snuck into my RL life as well. If enough people don't like that, the I'm more than happy to change it.

As for the old-school C style: if I remember correctly, we've debated on this topic before. My approach is to get something up and running first, then switch over later to drive home the significance and power of proper design. The concern is that oop is an abstract and long-to-explain topic that beginners may not have the patience for just yet. I agree with you that proper coding technique is paramount, I just know what I was like when I first started.

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Programming / Beginner's Guide to Roguelike Development
« on: June 07, 2012, 04:57:20 AM »
(This is a cross-post from r.g.r.d)

Hi all,

A few *cough* years *cough* ago I started writing a guide for new programmers to help ease into roguelike development and avoid common pitfalls (mostly avoiding bad habits). The goal was to get you started and having fun quickly, cleaning up and expanding as it went.

At the encouragement of a few really nice people, I've dusted off the guide and have rewrote it, added a few more articles and hosted it at a new home: http://www.kathekonta.com/rlguide/index.html

Please feel free to check it out and let me know what you think. If you're new to programming or game development, your opinions count double!

Happy coding!

- Craig

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