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Programming / Re: Colors in the Mono Console
« on: June 23, 2012, 05:53:21 PM »
I don't necessarily need uniformity (font differences are fine), I'm just curious which colors will appear at all...

It seems like it would be easier to just be careful with color combinations then going through and making a pseudoconsole, but maybe I'm wrong...

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Programming / Colors in the Mono Console
« on: June 23, 2012, 03:18:26 AM »
My preferred programming language at the moment is C#, but in the interests of some cross-platform compatibility I've been trying to use Mono (one of my own primary computers is a Mac, after all)... I've noticed a few things in trying to use Mono's version of System.Console- first off is the lack of a SetBufferSize function, which is a bit annoying (it works once I set it manually), but the other is colors- I've noticed some colors, especially dark grey, don't seem to show up in the console when running Mac OS X... is this something I need to worry about in my color choices in general when being cross-platform compatible, or are my own Terminal settings somehow to blame? Hopefully I'm not the only one who's seen this issue...

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I like the name "Arcade Mode", I think it conveys the right idea of "story-light" gameplay... which, personally, is something I kind of like to have the option of in a roguelike. :P So I think I'd probably use this feature.

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Hey, my name's Nicole (which was taken on this board, and I'm really horrifically uncreative when it comes to naming myself on these things...)

A friend of mine (I'm not sure if he's around here) is working on a roguelike-type project, which led to a long discussion on random map generation, which led to me writing a crappy random dungeon map generator to see if I could, which led to me wanting to put stuff in the dungeon, and now I'm playing around with a very simple roguelike-type-thing in C#. :P

When it comes to playing them, I think Brogue is my favorite at the moment, though I've been playing the original Rogue lately and I do appreciate how easy it is to get into... er, I guess Rogue is not well-known for being easy to get into, but I mean compared to something like, say, ADOM, whose character generation I find somewhat daunting in the level of detail it throws at the start... :P

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