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Traditional Roguelikes (Turn Based) / Re: Prospector 0.1.15 released
« on: December 25, 2010, 12:21:55 PM »
Hooray!
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ADOM - I think it does not satisfy your requirements, but anyway, you can pick other quests when playing a bad guy, and have a different ending, so it is not exactly the sameI was actually debating whether to mention ADOM in my first post, given that going for an "ultra" ending (while not necessarily evil) does require you to go to a bunch of new locations to collect chaos artifacts and get severely corrupted (which you normally avoid like the plague).
I'm not really sure how to do that on Windows, but this article might help.
I suspect your Ruby has not been built correctly to use ncurses. It's surprisingly difficult to get right, especially if it uses wide-character functions. Someone probably set build options or includes or defines that broke it when compiling Ruby.
Temporarily enhancing PATH to include DevKit...
Building native extensions. This could take a while...
ERROR: Error installing ncurses:
ERROR: Failed to build gem native extension.
C:/Ruby192/bin/ruby.exe extconf.rb
checking for unistd.h... yes
checking for ncurses.h... no
checking for ncurses/curses.h... no
checking for curses.h... no
extconf.rb:35:in `<main>': ncurses header file not found (RuntimeError)
Gem files will remain installed in C:/Ruby192/lib/ruby/gems/1.9.1/gems/ncurses-0.9.1 for inspection.
Results logged to C:/Ruby192/lib/ruby/gems/1.9.1/gems/ncurses-0.9.1/gem_make.out