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Messages - smestorp

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Early Dev / Re: Microgue
« on: July 27, 2013, 10:48:12 AM »
Difficulty stays the same throughout, though with the randomness there's highs and lows.
actually some plays are kind of "boss levels" that temporarily ramp up the difficulty, but it's not a constant increase
this turned out to be important so that "playing a million times getting 1 point each" wasn't a viable strategy for streak score, bc that's not very interesting.  as it was the randomness would probably kill you eventually, but it was pretty slow since i'd balanced the game to usually be completable - now you will get killed sooner so there's stronger pressure to score in each play-through.  (it also gives a motivation other than score to play through repeatedly - to see the cool/hard challenges.)

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