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Traditional Roguelikes (Turn-based) / God of Change
« on: May 11, 2012, 02:21:30 AM »
Just played through this game and thought it was creative as hell.
What really turned me on was the lighting system as well as the random cavern generator. I am trying to create a themed dungeon level generator algorithm with little success. Rather, I'm successful, but it doesn't end up looking like a real cavern. Not at least like the caverns you find in God of Change.
I would like to discuss with others their take on God of Change and/or their own versions of themed dungeon algorithms.
Not sure if this falls under development or not, but I wanted to give God of Change it's due accolades.
What really turned me on was the lighting system as well as the random cavern generator. I am trying to create a themed dungeon level generator algorithm with little success. Rather, I'm successful, but it doesn't end up looking like a real cavern. Not at least like the caverns you find in God of Change.
I would like to discuss with others their take on God of Change and/or their own versions of themed dungeon algorithms.
Not sure if this falls under development or not, but I wanted to give God of Change it's due accolades.