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Temple of the Roguelike / Re: Welcome to Temple of the Roguelike Forums! (a.k.a. Introduce Yourself Thread
« on: June 26, 2008, 03:33:36 AM »
Yes, great !! You all get skill points in languages.
Drawing on a tangent, is there any roguelike actually managing more than one in game language? (apart from ancient scrolls and magic books of course), say for example, not being able to talk to an NPC, (or a whole town for the matter) or perhaps not being able to read signs (they could probably figure out an inn or a weapons store but perhaps not a magical ring specialists store)
I don't think it would work on many, especially if they don't handle many NPCs but it would be intresting to see it implemented in a game similar to ADOM.
Drawing on a tangent, is there any roguelike actually managing more than one in game language? (apart from ancient scrolls and magic books of course), say for example, not being able to talk to an NPC, (or a whole town for the matter) or perhaps not being able to read signs (they could probably figure out an inn or a weapons store but perhaps not a magical ring specialists store)
I don't think it would work on many, especially if they don't handle many NPCs but it would be intresting to see it implemented in a game similar to ADOM.