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Messages - cephalopoid

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1
Good news. :)

2
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 10.0
« on: April 04, 2011, 12:12:34 AM »
Spoiler Alert:

Thanks for the laughs. I loved the three-headed monkey. However, he (and ettins, too, I suppose) is not clever enough to dodge a freshly raised hydra. Is this the intended behaviour?

The bug with the sapphire blunt weapons I mentioned earlier also bugs out on swords. I hope that narrows down your search a bit.

Good job on all the descriptions, by the way. They really make the game much more graphical.

Quote
Was also wondering if maybe there could be a message that lets you know when you clear out all the hydras. Maybe colored text.

I am not sure about this. On one hand it makes you satisfied after finishing your job on a given level. On the other hand, you lose some excitement if you know that there won't be any more hydras behind the mushrooms. But probably yes, it is worth it.

There can always be loot behind the mushrooms, so it's not like we'd stop exploring the level, we'd just know it's safe to cut corners while doing so.

Quote
I'll try to think about some story for ettins.

I forgot about checking the in-game description. Perhaps you already did.

I understand about the blinking. How about a potion of "remote self-regrowth" then? ^^
Just kidding.

3
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 10.0
« on: April 01, 2011, 01:06:34 PM »
Bug report: I was playing as a naga, I acquired a bunch of sapphire blunt weapons, values 11, 10 and 2, and I wanted to reforge them. The expected result should be that I get a blunt weapon with value 17. Instead it said "The sapphire great flail is reforged!" and everything remained the same.

4
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 10.0
« on: April 01, 2011, 12:15:24 PM »
Another feature request: Scrolls of blinking. Nagas in tight situations will thank their god Z for including them in the game.

5
Classic Roguelikes / Re: Looking for Crawl suggestions/advice
« on: March 26, 2011, 04:42:34 PM »
I've been playing a lot of crawl, too, lately. At first it was mostly High Elves Air Elementals, then Deep Elves, then with the Wizard[fire] background. I also have the same trouble as you, dying around D:10. Today a promising character died because of miscasting Blink while being bitten to death by a 6-headed hydra.

Are there any suggestions on what kind of races are good choices for healers?

6
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 10.0
« on: March 26, 2011, 04:24:24 PM »
Maybe you can't take out a single 10 headed hydra, but you could handle two 5 headed hydras.

The early ~10 headed hydras are not that relevant to the balancing. You'll find out when you encounter the first boss.
Anyway, such an axe wouldn't be any good really. Wouldn't fit into the context. Hydras regrow heads, not legs. I don't see them hopping around on two or one leg either.
It wouldn't be useful either. Just imagine encountering a 40-headed hydra. If you take a peek at a spoiler explaining the wounding system, you'd instantly see that 1 40-headed hydra deals much less damage per turn than two 20-headed hydras or 4 10-headed hydras.
The basic /2 divisor already fulfills that axe role without multiplying the number of hydras you have to fight.

Quote
Was also wondering if maybe there could be a message that lets you know when you clear out all the hydras. Maybe colored text.

That's a good idea. How about something like "You get a strange feeling of satisfaction."?

Z, I also have my own paired feature request. Please include the background stories' text in the game. Pressing '?' at the main menu or something should bring us there.
Also, please add something to the story explaining what ettins(a kind of giant) are doing in the hydra pit. Are they outcasts(read: emo kids) seeking refuge with other multiheaded creatures or something?

  • Shields now give extra resistance not when the color is matched, but when the shield resists the hydra color (e.g. flaming shield gives resistance to ice hydra attack). (Special shields work like they did.)
  • Limited healing ability from shields (based on the discussion above).

 ;D

7
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 9.0
« on: February 07, 2011, 11:20:14 PM »
Thanks! No, having access to unlimited healing would be unbalancing, so the game should take care of this special case and the damage is reduced to 0, not to -1 ;) (Although maybe it would make sense to allow such healing, but only for a limited number of times.)


Well, we might wonder how blocking a biting attack can heal you.
One scenario could be that because of the hydra bashing his head against your shield it bleeds, making it fit into your story of how drinking the beasts blood heals you. A limit could be reasoned by saying that hydra's aren't too stupid to keep hurting themselves or something. So that would heal you with one hp once for any hydra you'd get the chance to pull this off with. Considering the limited availability of shields, I can imagine doing this wouldn't be worth the while even for a troll, though.

8
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 9.0
« on: February 05, 2011, 03:46:59 PM »
I love how you keep updating the game. I should look into playing another round soon.

One thing I've wondered, by the way, was that, suppose you have two shields of the same color as the hydra, and the hydra only has 1 head. Would you heal?

9
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 8.0
« on: January 23, 2011, 11:33:15 PM »
Code: [Select]
Hydra Slayer v8.0 character log for Naga Cephalopoid (cephalopoid)
You have been killed after defeating the Ancient Hydra...

Items found and used:
  Rune of Stunning (8/10)
  Rune of Decapitation (8/12)
  Rune of Cancellation (1/13)
  Rune of Growth (7/26)
  Rune of Conflict (0/11)
  Rune of Fungification (3/5)
  Rune of Fungal Necromancy (4/7)
  Scroll of Transmutation (6/30)
  Scroll of the Big Stick (35/35)
  Scroll of Reforging (5/8)
  Potion of Power Swipe (0/13)
  Potion of Weapon Charge (0/11)
  Potion of Extreme Speed (15/16)
  Potion of Knowledge (1/9)
  Potion of Power Juice (8/8)
  Potion of Mushroom Spores (4/33)
  Potion of Ambidexterity (6/6)
  Potion of Life (2/2)
  1 items have not been picked up
Items used on the ancient hydra level:
  Potion of Extreme Speed (2)
  Potion of Life (1)

Costs of winning the small game:
  635 wounds
  9072$ of inventory items used up
  270 mutation score
    (when slaying each hydra, you get +1 for each extra arm)
  7 items used against the boss
     (including permanent effects of BS/L/PJ obtained on previous levels)
  111 wounds from the ancient hydra attacks

Various stats:
  4097 total wounds (0 of 892 HP left)
  34311 total turns (hydra movements)
  38800 total seconds of real time
  36 levels solved
  3 times saved a game
  8 vampire hydras have been killed
  6 ettins were killed
  2 potions of ambidexterity used on scrolls on reforging
  3 potions of ambidexterity used on other scrolls

Various head stats:
  118 heads regrown by vampire hydras while attacking
  41 total heads awakened after stunning
  1 total beasts awakened after stunning (part or total)
  2349 enemy heads grown by Rune of Growth
  7975 heads stunned by Rune of Stunning

Records:
  576 max hydra one-shotted
  105 max power of Mushroom Spores at once
  2 max speed drank at once
  2 max runes active at once

Attack types used:
  normal blade: max 32, to win 11, 1672 uses, 6459 enemy heads, 34 kills, 3429 mushroom heads, 159 destroyed, 26 heads regrown, 65 stunned heads cut
  obsidian blade: max 4, to win 4, 3907 uses, 2706 enemy heads, 4 kills, 3122 mushroom heads, 540 destroyed, 36 stunned heads cut
  blunt weapon: max 36, to win 7, 443 uses, 96 enemy heads, 1 kills, 102 mushroom heads, 13 destroyed, 2 stunned heads cut
  divisor: max 10, to win 10, 308 uses, 138166 enemy heads, 100 mushroom heads, 43 heads regrown
  eradicator: max 2, 77 uses, 17440 enemy heads, 16 mushroom heads, 11 heads regrown, 32 stunned heads cut
  shield: max 4, 28 uses
    62 total damage prevented by having a shield of big size
    -502 total damage prevented by having a shield of matching color
  zombie: max 12, 0 uses, 730 enemy heads, 3 kills, 565 heads regrown, 99 stunned heads cut
    2422 total mushroom heads converted to zombie heads
  non-zombie hydras: max 10, 0 uses, 370 enemy heads
  ambidexterity: 1186 uses, 169275 enemy heads, 324 kills, 3156 mushroom heads, 349 destroyed, 2279 heads regrown, 1473 stunned heads cut
    3346 one-hand hits used in ambidextrous attacks
  bare hands: 15 uses, 5 destroyed
  pickaxe: max 1, 68 uses, 306 mushroom heads, 66 destroyed

Weapons at the end:
  obsidian dagger (-1, from Level 10)
    3400 uses, 14 enemy heads, 1 kills, 2714 mushroom heads, 529 destroyed
  flaming machette (-2, brought from home)
    605 uses, 36 enemy heads, 11 kills, 176 mushroom heads, 44 destroyed, 16 heads regrown, 5 stunned heads cut
  obsidian shortsword of dancing (D4, obsidian sabre of dancing from Level 31)
    128 uses, 6 enemy heads, 1 kills, 102 mushroom heads, 13 destroyed, 2 stunned heads cut
  ash double sword (-8, obtained by reforging, from Level 30)
    67 uses, 8 enemy heads, 1 kills, 8 mushroom heads, 1 destroyed, 8 stunned heads cut
  ash double scythe (-14, golden double sword brought from home)
    727 uses, 136 enemy heads, 10 kills, 400 mushroom heads, 45 destroyed, 8 heads regrown, 48 stunned heads cut
  golden blade of might (-32, golden six-handed sword from Level 32)
    40 uses
  Poison Decimator (/10, from Level 9)
    178 uses, 234 enemy heads, 9 mushroom heads, 17 heads regrown
  Acid Eradicator (R2, Storm Eradicator from Level 12)
    77 uses, 420 enemy heads, 16 mushroom heads, 11 heads regrown, 32 stunned heads cut
  Staff of the Mushroom King (F12, Staff of the Mushroom Lord from Level 23)
    177 uses, 61 enemy heads
  ruby mace of might (S36, ruby epic staff from Level 30)
    53 uses

On the ground:
  golden double sword (-8, from Level 36)
  emerald hammer (S3, from Level 36)
  silver pentagram (M5, from Level 36)

Weapon history:
  (L2) silver sabre (-3, from Level 1)
    1 uses
  (L2) poison shortsword (-4, from Level 2)
    6 uses, 16 enemy heads, 4 kills
  (L3) amethyst quarterstaff (S4, from Level 3)
    1 uses
  (L5) frozen scythe (-7, from Level 5)
    5 uses
  (L6) amethyst morningstar (S7, brought from home)
    2 uses
  (L6) ash broadsword (-6, from Level 4)
    15 uses, 6 enemy heads, 2 heads regrown
  (L7) acid bastard sword (-9, from Level 7)
    2 uses, 9 enemy heads
  (L9) ash katana (-11, from Level 9)
    5 uses, 11 enemy heads
  (L10) storm shortsword (-4, from Level 2)
    56 uses, 20 enemy heads, 4 kills, 12 mushroom heads, 3 destroyed
  (L10) chaos dagger (-1, brought from home)
    143 uses, 8 enemy heads, 4 kills, 72 mushroom heads, 66 destroyed, 4 stunned heads cut
  (L12) Ash Bisector (/2, from Level 6)
    52 uses, 54 enemy heads, 15 mushroom heads, 12 heads regrown
  (L15) ruby warhammer (S6, from Level 12)
    14 uses
  (L20) ruby great mace (S10, from Level 19)
    5 uses
  (L22) golden small shield (P4, from Level 19)
    27 uses
  (L24) Poison Bisector (/2, from Level 14)
    58 uses, 21 enemy heads, 33 mushroom heads, 14 heads regrown
  (L26) Bone Pentasector (/5, Bone Double Bisector from Level 21)
    18 uses
  (L29) fire spiked buckler (P3, from Level 28)
    1 uses
  (L30) sapphire pick axe (W1, from Level 29)
    68 uses, 306 mushroom heads, 66 destroyed
  (L31) emerald epic hammer (S29, from Level 25)
    63 uses, 29 enemy heads
  (L31) Silver Double Bisector (/4, from Level 28)
    2 uses
  (L32) obsidian shortsword (-4, obtained by reforging, from Level 9)
    507 uses, 76 enemy heads, 3 kills, 56 mushroom heads, 11 destroyed, 36 stunned heads cut

Last messages:
  Switched to (4) ash double sword.
  Switched to (3) obsidian shortsword of dancing.
  Switched to (1) obsidian dagger.
  Switched to (3) obsidian shortsword of dancing.
  Switched to (1) obsidian dagger.
  You attack the 132-headed acid hydra!
  The 127-headed acid hydra attacks you! 3 hd => 3+1 wnd
  909-headed chaos hydra attacks the 127-headed acid hydra! 127 - 11 + 13 = 129
  941-headed were-hydra attacks the 129-headed acid hydra! 129 - 11 + 6 = 124
  You are dead and cannot move!

Level 37! I was a naga, and if you look closely at the log, you could be able to deduce a tactic I used(apart from that ash double scythe, which got BS'd by mistake, should've been a 16-sized one). I like to compare it with binary clocks. The first three slots were kept for swords with sizes 1, 2 and 4, and as the game progressed I could add 8, 16 and at the end even 32 to my weaponry. The rest was handled by my eradicator and decimator.

Quote
# Naga healing power (from potions of ambidexterity) wanes after winning the big game (just to make sure that they are unable to go infinitely deep)
Wait, so there isn't an end to this game? I was waiting for some kind of second boss fight...
If I'd known that before I might've not taken those last risks in level 37.

I had some trouble with my "pet" zombie hydras as well. Sometimes they are just plain useless, like when they're waking stunned hydras up. It's a pity you can't take them along to next levels as well.

10
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 8.0
« on: January 07, 2011, 07:54:12 PM »
Code: [Select]
Hydra Slayer v8.0 character log for Elf Cephalopoid (cephalopoid)
You have been killed after defeating the Ancient Hydra...

Items found and used:
  Rune of Stunning (1/6)
  Rune of Decapitation (2/8)
  Rune of Cancellation (5/13)
  Rune of Growth (0/7)
  Rune of Conflict (0/9)
  Rune of Fungal Necromancy (0/2)
  Scroll of Transmutation (1/18)
  Scroll of the Big Stick (0/23)
  Scroll of Reforging (0/1)
  Potion of Power Swipe (0/4)
  Potion of Weapon Charge (0/3)
  Potion of Extreme Speed (1/9)
  Potion of Knowledge (0/10)
  Potion of Power Juice (5/5)
  Potion of Mushroom Spores (0/5)
  Potion of Ambidexterity (0/5)
  Potion of Life (1/2)
  2 items have not been picked up
Items used on the ancient hydra level:
  Rune of Stunning (1)
  Potion of Extreme Speed (1)

Costs of winning the small game:
  792 wounds
  4133$ of inventory items used up
  259 mutation score
    (when slaying each hydra, you get +1 for each extra arm)
  6 items used against the boss
     (including permanent effects of BS/L/PJ obtained on previous levels)
  116 wounds from the ancient hydra attacks

Various stats:
  1718 total wounds (-4 of 312 HP left)
  7680 total turns (hydra movements)
  9533 total seconds of real time
  15 levels solved
  3 vampire hydras have been killed
  2 ettins were killed

Various head stats:
  111 heads regrown by vampire hydras while attacking
  59 total heads awakened after stunning
  11 total beasts awakened after stunning (part or total)
  986 heads stunned by Rune of Stunning

Records:
  12 max hydra one-shotted
  2 max beasts killed at once with a Power Swipe

Attack types used:
  normal blade: max 12, to win 12, 450 uses, 2561 enemy heads, 128 kills, 681 mushroom heads, 228 destroyed, 412 heads regrown, 249 stunned heads cut
  obsidian blade: max 1, to win 1, 147 uses, 134 enemy heads, 20 kills, 13 mushroom heads, 13 destroyed, 12 heads regrown, 42 stunned heads cut
  blunt weapon: max 12, to win 12, 29 uses, 287 enemy heads
  divisor: max 10, to win 10, 65 uses, 103926 enemy heads, 49 mushroom heads, 263 heads regrown, 976 stunned heads cut
  eradicator: max 2, 14 uses, 916 enemy heads, 14 mushroom heads, 94 heads regrown, 4 stunned heads cut
  shield: max 3, to win 3, 35 uses, 95 enemy heads
    508 total damage prevented by having a shield of big size
    43 total damage prevented by having a shield of matching color
  bare hands: 164 uses, 36 destroyed

Weapons at the end:
  obsidian dagger (-1, from Level 10)
    147 uses, 134 enemy heads, 20 kills, 13 mushroom heads, 13 destroyed, 12 heads regrown, 42 stunned heads cut
  acid spiked buckler (P3, from Level 8)
    25 uses, 75 enemy heads
  Storm Eradicator (R2, from Level 12)
    14 uses, 916 enemy heads, 14 mushroom heads, 94 heads regrown, 4 stunned heads cut
  ash bastard sword (-9, from Level 7)
    103 uses, 669 enemy heads, 28 kills, 258 mushroom heads, 52 destroyed, 139 heads regrown, 24 stunned heads cut
  Bone Decimator (/10, from Level 9)
    55 uses, 103122 enemy heads, 27 mushroom heads, 206 heads regrown, 976 stunned heads cut
  acid triple sword (-12, storm triple sword brought from home)
    66 uses, 660 enemy heads, 8 kills, 132 mushroom heads, 25 destroyed, 52 heads regrown, 70 stunned heads cut
  Frozen Trisector (/3, from Level 13)
    9 uses, 782 enemy heads, 22 mushroom heads, 51 heads regrown

On the ground:
  Storm Trisector (/3, from Level 15)
  Poison Null Sector (/0, from Level 15)

Weapon history:
  (L2) ash sabre (-3, from Level 1)
    4 uses, 5 enemy heads, 1 kills, 7 mushroom heads, 7 destroyed
  (L3) golden machette (-2, brought from home)
    21 uses, 25 enemy heads, 13 kills, 17 mushroom heads, 16 destroyed
  (L4) poison sabre (-3, from Level 3)
    10 uses, 18 enemy heads, 2 kills, 12 mushroom heads, 8 destroyed, 4 heads regrown
  (L4) ash shortsword (-4, from Level 2)
    23 uses, 57 enemy heads, 9 kills, 35 mushroom heads, 23 destroyed, 4 heads regrown
  (L5) bone longsword (-5, from Level 3)
    10 uses, 48 enemy heads, 6 kills, 2 mushroom heads, 1 destroyed, 5 heads regrown
  (L6) flaming scythe (-7, from Level 5)
    21 uses, 122 enemy heads, 9 kills, 25 mushroom heads, 10 destroyed, 23 heads regrown
  (L6) white buckler (P2, from Level 4)
    10 uses, 20 enemy heads
  (L7) ash broadsword (-6, from Level 4)
    23 uses, 97 enemy heads, 10 kills, 41 mushroom heads, 20 destroyed, 16 heads regrown
  (L7) poison bastard sword (-9, from Level 7)
    10 uses, 84 enemy heads, 3 kills, 6 mushroom heads, 3 destroyed, 17 heads regrown
  (L7) acid dagger (-1, brought from home)
    52 uses, 22 enemy heads, 12 kills, 30 mushroom heads, 30 destroyed, 8 stunned heads cut
  (L9) chaos dagger (-1, from Level 9)
    7 uses, 7 enemy heads, 1 kills, 4 heads regrown, 6 stunned heads cut
  (L9) frozen double sword (-8, from Level 6)
    27 uses, 193 enemy heads, 4 kills, 23 mushroom heads, 10 destroyed, 27 heads regrown, 41 stunned heads cut
  (L9) poison two-handed sword (-10, from Level 8)
    24 uses, 186 enemy heads, 5 kills, 54 mushroom heads, 13 destroyed, 59 heads regrown, 6 stunned heads cut
  (L9) ruby maul (S9, from Level 8)
    12 uses, 108 enemy heads
  (L9) Frozen Trisector (/3, from Level 9)
    1 uses, 22 enemy heads, 6 heads regrown
  (L10) bone dagger (-1, from Level 7)
    15 uses, 11 enemy heads, 6 kills, 4 mushroom heads, 4 destroyed, 3 stunned heads cut
  (L10) amethyst morningstar (S7, from Level 9)
    5 uses, 35 enemy heads
  (L10) chaos katana (-11, from Level 9)
    16 uses, 171 enemy heads, 4 kills, 5 mushroom heads, 1 destroyed, 14 heads regrown, 43 stunned heads cut
  (L11) acid triple sword (-12, from Level 11)
    7 uses, 76 enemy heads, 3 kills, 8 mushroom heads, 1 destroyed, 10 heads regrown
  (L11) bone triple sword (-12, from Level 10)
    11 uses, 110 enemy heads, 4 kills, 22 mushroom heads, 4 destroyed, 38 heads regrown, 48 stunned heads cut
  (L12) amethyst triple staff (S12, brought from home)
    12 uses, 144 enemy heads

Last messages:
  Switched to (1) obsidian dagger.
  The 67-headed acid hydra attacks you! 67 hd = 22*3 + 1 => 23 => 6-1 wnd
  You attack the 67-headed acid hydra! 67 - 1
  The 66-headed acid hydra attacks you! 66 hd = 22*3 => 22 => 6-1 wnd
  Switched to (6) acid triple sword.
  Switched to (7) Frozen Trisector.
  You are dead and cannot move!
  You are dead and cannot move!
  You are dead and cannot move!
  You are dead and cannot move!

Forgot to watch my hp. A pity, because I had another life potion. I liked preparing small hydrakills with mushrooms, but not being able to use the dagger on mushrooms felt kind of like the elf was retarded. You can't ever execute a power swipe equiping just a dagger, that's the problem. Cheers!

11
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 8.0
« on: January 02, 2011, 10:45:28 PM »
I made it! :D

Code: [Select]
Hydra Slayer v8.0 character log for Human Cephalopoid (cephalopoid)
You have won and escaped after killing the Ancient Hydra!

Items found and used:
  Rune of Stunning (9/11)
  Rune of Decapitation (5/13)
  Rune of Cancellation (6/15)
  Rune of Growth (0/18)
  Rune of Conflict (2/6)
  Rune of Fungification (2/6)
  Rune of Fungal Necromancy (2/2)
  Scroll of Transmutation (3/14)
  Scroll of the Big Stick (28/29)
  Scroll of Reforging (2/8)
  Potion of Power Swipe (0/8)
  Potion of Weapon Charge (0/4)
  Potion of Extreme Speed (8/10)
  Potion of Knowledge (4/14)
  Potion of Power Juice (6/6)
  Potion of Mushroom Spores (9/13)
  Potion of Ambidexterity (0/6)
  Potion of Life (2/2)
  1 items have not been picked up
Items used on the ancient hydra level:
  Rune of Stunning (1)
  Scroll of Transmutation (1)
  Scroll of the Big Stick (3)
  Potion of Extreme Speed (3)
  Potion of Knowledge (1)
  Potion of Mushroom Spores (1)

Costs of winning the small game:
  750 wounds
  4724$ of inventory items used up
  256 mutation score
    (when slaying each hydra, you get +1 for each extra arm)
  22 items used against the boss
     (including permanent effects of BS/L/PJ obtained on previous levels)
  28 wounds from the ancient hydra attacks

Various stats:
  2733 total wounds (153 of 786 HP left)
  20827 total turns (hydra movements)
  34036 total seconds of real time
  20 levels solved
  2 times saved a game
  5 vampire hydras have been killed
    2 unhonorable attacks against mighty vampires
  3 ettins were killed
    9 wounds from ettin attacks

Various head stats:
  114 heads regrown by vampire hydras while attacking
  5182 total heads awakened after stunning
  6 total beasts awakened after stunning (part or total)
  105900 heads stunned by Rune of Stunning

Records:
  13 max hydra one-shotted
  2 max runes active at once

Attack types used:
  normal blade: max 13, to win 13, 505 uses, 1837 enemy heads, 92 kills, 275 mushroom heads, 127 destroyed, 363 heads regrown, 92 stunned heads cut
  obsidian blade: max 13, to win 1, 7005 uses, 1742 enemy heads, 83 kills, 6461 mushroom heads, 907 destroyed, 341 stunned heads cut
  blunt weapon: max 7, to win 7, 15 uses, 90 enemy heads
  divisor: max 11, to win 11, 158 uses, 110022 enemy heads, 28 mushroom heads, 750 heads regrown, 99982 stunned heads cut
  eradicator: max 2, to win 2, 25 uses, 1360 enemy heads, 42 mushroom heads, 55 heads regrown, 222 stunned heads cut
  missile: max 5, to win 5, 24 uses, 94 enemy heads, 9 kills, 11 mushroom heads, 7 destroyed, 32 heads regrown
    24 total hydras hit by your missiles
    4 missile attacks hit mushrooms before hydras
    3 missile attacks hit mushrooms after hydras
  shield: max 5, to win 5, 72 uses, 342 enemy heads
    1093 total damage prevented by having a shield of big size
    35 total damage prevented by having a shield of matching color
  zombie: max 9, to win 8, 0 uses, 265 enemy heads, 10 kills, 74 heads regrown, 25 stunned heads cut
    306 total mushroom heads converted to zombie heads
  non-zombie hydras: max 8, to win 7, 0 uses, 229 enemy heads, 3 kills, 82 heads regrown
  bare hands: 5 uses, 3 destroyed
  pickaxe: max 3, 4 uses, 10 enemy heads

Weapons at the end:
  obsidian dagger (-1, from Level 8)
    6858 uses, 445 enemy heads, 75 kills, 6413 mushroom heads, 904 destroyed, 282 stunned heads cut
  Chaos Eradicator (R2, from Level 12)
    25 uses, 1360 enemy heads, 42 mushroom heads, 55 heads regrown, 222 stunned heads cut
  obsidian claymore (-13, obtained by reforging, from Level 13)
    147 uses, 1297 enemy heads, 8 kills, 48 mushroom heads, 3 destroyed, 59 stunned heads cut
  Bone Trisector (/3, from Level 12)
    72 uses, 4088 enemy heads, 415 heads regrown, 6 stunned heads cut
  Ash UnDecimator (/11, Ash Decimator from Level 10)
    35 uses, 102508 enemy heads, 9 mushroom heads, 138 heads regrown, 99971 stunned heads cut
  ancient spiked shield (P5, ancient knuckle from Level 9)
    62 uses, 310 enemy heads
  sapphire hammer of death (S23, from Level 19)
  Frozen Bisector (/2, from Level 18)
    4 uses, 1185 enemy heads, 4 mushroom heads, 36 heads regrown

On the ground:
  acid claymore (-13, from Level 20)
  Storm Double Bisector (/4, from Level 20)
  amethyst great mace (S10, from Level 20)

Weapon history:
  (L1) bone machette (-2, brought from home)
    5 uses, 10 enemy heads, 5 kills
  (L2) ash machette (-2, from Level 2)
    4 uses, 8 enemy heads, 3 kills, 1 heads regrown
  (L2) frozen machette (-2, from Level 1)
    2 uses, 4 enemy heads
  (L2) storm dagger (-1, brought from home)
    28 uses, 6 enemy heads, 6 kills, 22 mushroom heads, 22 destroyed
  (L2) chaos sabre (-3, from Level 1)
    5 uses, 15 enemy heads, 4 kills, 2 heads regrown
  (L3) silver shortsword (-4, from Level 2)
    6 uses, 24 enemy heads, 4 kills, 2 heads regrown
  (L4) bone longsword (-5, from Level 3)
    8 uses, 40 enemy heads, 3 kills, 11 heads regrown
  (L5) acid broadsword (-6, from Level 4)
    14 uses, 84 enemy heads, 5 kills, 10 heads regrown
  (L5) poison scythe (-7, flaming scythe from Level 5)
    6 uses, 42 enemy heads, 2 kills, 14 heads regrown
  (L5) chaos sabre (-3, from Level 5)
    1 uses, 3 mushroom heads, 1 destroyed
  (L5) Silver Bisector (/2, from Level 5)
    1 uses, 1 mushroom heads
  (L6) flaming pentagram (M5, flaming shuriken from Level 2)
    24 uses, 94 enemy heads, 9 kills, 11 mushroom heads, 7 destroyed, 32 heads regrown
  (L6) amethyst morningstar (S7, amethyst warhammer from Level 5)
    13 uses, 86 enemy heads
  (L6) poison shortsword (-4, from Level 6)
    2 uses, 8 enemy heads
  (L7) bone double sword (-8, from Level 6)
    8 uses, 64 enemy heads, 2 kills, 3 heads regrown
  (L8) acid bastard sword (-9, brought from home)
    12 uses, 108 enemy heads, 2 kills, 23 heads regrown
  (L8) silver dagger (-1, from Level 2)
    232 uses, 38 enemy heads, 9 kills, 194 mushroom heads, 100 destroyed, 6 heads regrown, 21 stunned heads cut
  (L8) ruby club (S2, from Level 8)
    1 uses, 2 enemy heads
  (L9) silver double sword (-8, from Level 9)
    1 uses, 8 enemy heads, 1 kills
  (L9) were-spiked shield (P5, golden spiked shield from Level 6)
    4 uses, 20 enemy heads
  (L9) chaos bastard sword (-9, from Level 7)
    20 uses, 180 enemy heads, 4 kills, 26 heads regrown
  (L9) storm two-handed sword (-10, from Level 8)
    15 uses, 150 enemy heads, 3 kills, 23 heads regrown
  (L10) frozen triple sword (-12, from Level 10)
    4 uses, 48 enemy heads, 1 kills
  (L12) ash double sword (-8, ash shortsword from Level 4)
    70 uses, 348 enemy heads, 25 kills, 20 mushroom heads, 2 destroyed, 79 heads regrown, 65 stunned heads cut
  (L13) Acid Trisector (/3, from Level 9)
    24 uses, 1220 enemy heads, 4 mushroom heads, 102 heads regrown
  (L14) silver claymore (-13, poison katana from Level 9)
    52 uses, 628 enemy heads, 13 kills, 158 heads regrown, 6 stunned heads cut
  (L16) flaming broadsword (-6, from Level 14)
    10 uses, 24 enemy heads, 36 mushroom heads, 2 destroyed, 5 heads regrown
  (L18) ice buckler (P2, from Level 15)
    6 uses, 12 enemy heads
  (L18) amethyst mattock (W3, amethyst pick axe from Level 17)
    4 uses, 10 enemy heads
  (L20) Silver Bisector (/2, from Level 17)
    22 uses, 1021 enemy heads, 10 mushroom heads, 59 heads regrown, 5 stunned heads cut
  (L20) amethyst club (S2, amethyst quarterstaff from Level 19)
    1 uses, 2 enemy heads

Last messages:
  The 2940-headed vampire hydra attacks you! 2940 hd = 588*5 => 588 => 11 wnd
  You cut through the mushroom!
  The 2801-headed were-hydra attacks you! 2801 hd = 560*5 + 1 => 561 => 11 wnd
  The 1114-headed storm hydra attacks you! 1114 hd = 222*5 + 4 => 226 => 9 wnd
  The 2369-headed acid hydra attacks you! 2369 hd = 473*5 + 4 => 477 => 10 wnd
  The 2951-headed vampire hydra attacks you! 2951 hd = 590*5 + 1 => 591 => 11 wnd
  The 1114-headed storm hydra attacks you! 1114 hd = 222*5 + 4 => 226 => 9 wnd
  The 225-headed ice hydra attacks you! 225 hd = 45*5 => 45 => 7 wnd
  The 2962-headed vampire hydra attacks you! 2962 hd = 592*5 + 2 => 594 => 11 wnd
  You drink the Potion of Extreme Speed!


12
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 8.0
« on: December 18, 2010, 08:54:09 PM »
Code: [Select]
Hydra Slayer v8.0 character log for Human Cephalopoid (cephalopoid)
You are dead...

Items found and used:
  Rune of Stunning (6/7)
  Rune of Decapitation (3/4)
  Rune of Cancellation (8/15)
  Rune of Growth (4/10)
  Rune of Conflict (2/5)
  Rune of Fungification (1/4)
  Rune of Fungal Necromancy (1/4)
  Scroll of Transmutation (0/6)
  Scroll of the Big Stick (8/12)
  Scroll of Reforging (0/4)
  Potion of Power Swipe (0/8)
  Potion of Weapon Charge (0/1)
  Potion of Extreme Speed (1/4)
  Potion of Knowledge (0/10)
  Potion of Power Juice (4/4)
  Potion of Mushroom Spores (1/11)
  Potion of Ambidexterity (0/8)
  1 items have not been picked up
Items used on the last level:
  Scroll of the Big Stick (1)

Various stats:
  712 total wounds (-1 of 129 HP left)
  6541 total turns (hydra movements)
  14529 total seconds of real time
  10 levels solved
  2 times saved a game
  1 vampire hydras have been killed
  2 ettins were killed

Various head stats:
  9 heads regrown by vampire hydras while attacking
  38 total heads awakened after stunning
  4 total beasts awakened after stunning (part or total)
  5 enemy heads grown by Rune of Growth
  204 heads stunned by Rune of Stunning

Records:
  12 max hydra one-shotted

Attack types used:
  normal blade: max 12, 450 uses, 1229 enemy heads, 78 kills, 202 mushroom heads, 111 destroyed, 260 heads regrown, 100 stunned heads cut
  obsidian blade: max 1, 108 uses, 86 enemy heads, 12 kills, 22 mushroom heads, 10 destroyed, 46 stunned heads cut
  blunt weapon: max 9, 7 uses, 63 enemy heads
  divisor: max 10, 32 uses, 766 enemy heads, 1 mushroom heads, 90 heads regrown, 27 stunned heads cut
  missile: max 4, 13 uses, 41 enemy heads, 8 kills, 11 mushroom heads, 7 destroyed, 5 heads regrown
    12 total hydras hit by your missiles
    1 missile attacks hit mushrooms before hydras
    3 missile attacks hit mushrooms after hydras
    1 missile attacks mixed total and partial destruction
  shield: max 5, 22 uses, 71 enemy heads
    290 total damage prevented by having a shield of big size
    11 total damage prevented by having a shield of matching color
  zombie: max 8, 0 uses, 65 enemy heads, 39 heads regrown
    120 total mushroom heads converted to zombie heads
  non-zombie hydras: max 8, 0 uses, 240 enemy heads, 4 kills, 115 heads regrown
  bare hands: 28 uses, 11 destroyed

Weapons at the end:
  obsidian dagger (-1, from Level 8)
    108 uses, 86 enemy heads, 12 kills, 22 mushroom heads, 10 destroyed, 46 stunned heads cut
  flaming triple sword (-12, from Level 10)
    11 uses, 132 enemy heads, 2 kills, 6 heads regrown
  chaos katana (-11, from Level 9)
    11 uses, 121 enemy heads, 2 kills, 34 heads regrown
  Acid Decimator (/10, from Level 9)
    5 uses, 477 enemy heads, 33 heads regrown
  ancient spiked shield (P5, ancient knuckle from Level 9)
    3 uses, 8 enemy heads
  sapphire 2-staff of fortune (S14, from Level 11)

On the ground:
  poison triple sword (-12, from Level 11)
  storm scythe (-7, from Level 8)
    9 uses, 63 enemy heads, 4 kills, 7 heads regrown, 7 stunned heads cut

Weapon history:
  (L1) flaming machette (-2, from Level 1)
    4 uses, 8 enemy heads, 4 kills
  (L1) frozen machette (-2, brought from home)
    4 uses, 8 enemy heads, 3 kills, 1 heads regrown
  (L2) flaming dagger (-1, brought from home)
    33 uses, 8 enemy heads, 6 kills, 25 mushroom heads, 25 destroyed
  (L2) acid sabre (-3, from Level 1)
    3 uses, 9 enemy heads, 2 kills, 1 heads regrown
  (L3) chaos shuriken (M4, from Level 2)
    13 uses, 41 enemy heads, 8 kills, 11 mushroom heads, 7 destroyed, 5 heads regrown
  (L3) flaming shortsword (-4, from Level 2)
    6 uses, 24 enemy heads, 3 kills, 4 heads regrown
  (L3) chaos sabre (-3, from Level 3)
    2 uses, 6 enemy heads, 1 kills
  (L4) acid longsword (-5, from Level 3)
    16 uses, 80 enemy heads, 5 kills, 25 heads regrown
  (L5) poison dagger (-1, from Level 2)
    71 uses, 23 enemy heads, 6 kills, 48 mushroom heads, 35 destroyed, 24 heads regrown, 4 stunned heads cut
  (L6) acid broadsword (-6, from Level 4)
    23 uses, 138 enemy heads, 7 kills, 18 heads regrown, 19 stunned heads cut
  (L6) ash dagger (-1, from Level 5)
    38 uses, 24 enemy heads, 6 kills, 14 mushroom heads, 8 destroyed, 31 heads regrown, 8 stunned heads cut
  (L7) poison scythe (-7, poison broadsword from Level 5)
    33 uses, 207 enemy heads, 9 kills, 48 heads regrown, 14 stunned heads cut
  (L7) skeletal small shield (P4, skeletal buckler from Level 3)
    16 uses, 48 enemy heads
  (L7) amethyst maul (S9, from Level 5)
    7 uses, 63 enemy heads
  (L7) poison shortsword (-4, from Level 7)
    1 uses, 4 enemy heads, 1 kills
  (L8) storm two-handed sword (-10, storm bastard sword from Level 7)
    16 uses, 159 enemy heads, 7 kills, 10 heads regrown, 5 stunned heads cut
  (L8) bone double sword (-8, from Level 7)
    11 uses, 88 enemy heads, 2 kills, 18 heads regrown, 24 stunned heads cut
  (L8) silver dagger (-1, from Level 6)
    149 uses, 34 enemy heads, 4 kills, 115 mushroom heads, 43 destroyed, 26 heads regrown, 19 stunned heads cut
  (L9) Ash Bisector (/2, from Level 6)
    21 uses, 169 enemy heads, 1 mushroom heads, 46 heads regrown, 9 stunned heads cut
  (L9) chaos two-handed sword (-10, from Level 8)
    6 uses, 60 enemy heads, 1 kills, 7 heads regrown
  (L9) golden spiked shield (P5, from Level 7)
    3 uses, 15 enemy heads
  (L9) acid katana (-11, from Level 6)
    3 uses, 33 enemy heads, 3 kills
  (L9) Silver Trisector (/3, from Level 9)
    6 uses, 120 enemy heads, 11 heads regrown, 18 stunned heads cut

Last messages:
  The 148-headed ice hydra attacks you! 148 hd = 29*5 + 3 => 32 => 6 wnd
  You attack the 148-headed ice hydra! 148 - 12
  The 136-headed ice hydra attacks you! 136 hd = 27*5 + 1 => 28 => 6 wnd
  You attack the 136-headed ice hydra! 136 - 12
  The 124-headed ice hydra attacks you! 124 hd = 24*5 + 4 => 28 => 6 wnd
  You attack the 124-headed ice hydra! 124 - 12
  The 112-headed ice hydra attacks you! 112 hd = 22*5 + 2 => 24 => 6 wnd
  You attack the 112-headed ice hydra! 112 - 12
  The 100-headed ice hydra attacks you! 100 hd = 20*5 => 20 => 6 wnd
  You are dead and cannot move!

I got quite far this time. Once I had made a 120-headed hydra using fungal necromancy after having fungified another. Unfortunately it got attacked by three hydras and it got torn into pieces soon. Two levels down I got careless and died. Either I was lucky or I'm getting the hang of it.

13
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 8.0
« on: December 15, 2010, 08:56:26 PM »
There, I cancelled and killed the 14-headed beast now. :)

So the Scroll of Transmutation changes the color? And Reforging changes a random aspect, which could really be anything?

What happens if I use Scroll of the Big Stick on a bisector, btw? Will it divide by 3, 4, 5...?

14
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 8.0
« on: December 12, 2010, 11:19:29 AM »
Thanks for playing and a log :)

Using rune of stunning, decapitation, or fungification on Vampire Hydras generates a warning message and adds a line about "unhonorable attacks" to your log file, there are no other adverse effects - so you can fight them honorably if you want a challenge, or use these runes if not. I suppose you should have been able to kill that Vampire Hydra using Cancellation + Speed (+maybe Growth), and that would not count as unhonorable.

Heh, I figured that if Stunning+Decapitation was unhonorable, using any runes on them, like cancellation, would be as well. "You suppose it does not work on very powerful Hydras, as usual." from the info on the rune of fungification made me doubt about using this one on vampires as well.
I'm playing another round right now.

PS: I smiled at the message I got when I bisected a mushroom.
I'm in a situation now facing a 14-headed golden hydra, armed with a golden bisector, a silver scythe, a chaos dagger and a fire buckler. The scythe gets cancelled out ( -7 + 7 = 0), the bisector gets x2 (and I wonder what that would mean in this case, whether the hydra results in having 14 or 21 heads), but the dagger has +0. Should I rune-cancel him, or can I take the damage for 6 turns and finish him with the scythe?
This has been a lucky character, I wouldn't want to lose him just yet.

15
Traditional Roguelikes (Turn Based) / Re: Hydra Slayer version 8.0
« on: December 09, 2010, 08:59:02 PM »
Code: [Select]
Hydra Slayer v8.0 character log for Human Cephalopoid (cephalopoid)
You are dead...

Items found and used:
  Rune of Stunning (0/3)
  Rune of Decapitation (0/4)
  Rune of Cancellation (0/5)
  Rune of Growth (0/4)
  Rune of Conflict (0/4)
  Rune of Fungification (0/2)
  Scroll of Transmutation (0/3)
  Scroll of the Big Stick (2/7)
  Scroll of Reforging (0/2)
  Potion of Power Swipe (0/2)
  Potion of Extreme Speed (0/2)
  Potion of Knowledge (1/1)
  Potion of Power Juice (2/2)
  Potion of Mushroom Spores (0/2)

Items used on the last level:
  Scroll of the Big Stick (1)
  Potion of Knowledge (1)

Various stats:
  217 total wounds (-2 of 69 HP left)
  1528 total turns (hydra movements)
  2151 total seconds of real time
  4 levels solved

Various head stats:
  29 heads regrown by vampire hydras while attacking
  10 total heads awakened after stunning
  3 total beasts awakened after stunning (part or total)

Records:
  5 max hydra one-shotted

Attack types used:
  normal blade: max 8, 162 uses, 353 enemy heads, 45 kills, 59 mushroom heads, 48 destroyed, 100 heads regrown, 8 stunned heads cut
  blunt weapon: max 1, 6 uses, 6 enemy heads
  divisor: max 2, 1 uses, 3 enemy heads, 5 heads regrown
  shield: max 2, 6 uses, 12 enemy heads
    59 total damage prevented by having a shield of big size
    4 total damage prevented by having a shield of matching color

Weapons at the end:
  poison dagger (-1, from Level 2)
    65 uses, 14 enemy heads, 8 kills, 51 mushroom heads, 41 destroyed, 5 heads regrown
  Storm Bisector (/2, from Level 5)
    1 uses, 3 enemy heads, 5 heads regrown
  ice buckler (P2, from Level 5)
    2 uses, 4 enemy heads
  acid double sword (-8, acid scythe from Level 5)
    7 uses, 55 enemy heads, 21 heads regrown

On the ground:
  acid buckler (P2, from Level 3)
    4 uses, 8 enemy heads
  storm shortsword (-4, from Level 4)
    5 uses, 20 enemy heads, 1 kills, 8 heads regrown
  frozen longsword (-5, frozen shortsword from Level 2)
    33 uses, 164 enemy heads, 11 kills, 44 heads regrown, 2 stunned heads cut
  poison dagger (-1, from Level 5)

Weapon history:
  (L1) emerald staff (S1, from Level 1)
    6 uses, 6 enemy heads
  (L2) chaos shortsword (-4, from Level 2)
    4 uses, 16 enemy heads, 4 kills
  (L2) chaos dagger (-1, brought from home)
    14 uses, 8 enemy heads, 4 kills, 6 mushroom heads, 6 destroyed, 6 stunned heads cut
  (L3) bone sabre (-3, from Level 1)
    7 uses, 21 enemy heads, 2 kills, 7 heads regrown
  (L3) bone machette (-2, brought from home)
    16 uses, 30 enemy heads, 11 kills, 2 mushroom heads, 1 destroyed, 5 heads regrown
  (L3) bone longsword (-5, from Level 3)
    1 uses, 5 enemy heads
  (L4) flaming machette (-2, from Level 3)
    10 uses, 20 enemy heads, 4 kills, 10 heads regrown

Last messages:
  The 5-headed swamp hydra attacks you! 5 hd = 2*2 + 1 => 3 => 3 wnd
  The 8-headed vampire hydra attacks you! 8 hd = 4*2 => 4 => 3 wnd
  Switched to (4) acid double sword.
  Switched to (2) Storm Bisector.
  Switched to (1) poison dagger.
  You attack the 5-headed swamp hydra! 5 - 1 + 2 = 6
  The 6-headed swamp hydra attacks you! 6 hd = 3*2 => 3 => 3 wnd
  You attack the 6-headed swamp hydra! 6 - 1 + 2 = 7
  The 7-headed swamp hydra attacks you! 7 hd = 3*2 + 1 => 4 => 3 wnd
  You are dead and cannot move!

After having played nethack for a few months a year ago, not dying of starvation is a welcome change for me, an RL newb.
I still can't really manage fighting those pesky vampire hydras, though. I didn't try the stunning/decapitation trick, as it was suggested to be deprecated in version 7.2, so I tried without, when this swamp hydra ruined everything.

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