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Messages - D_Rogue

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Programming / Re: RogueArena - Looking for Feedback
« on: April 24, 2012, 05:55:28 PM »
As promised you can now download the Windows version on my blog (http://heartbeatgames.blogspot.com).
It's really missing a lot but it would be great if anyone could just try it and tell me if it runs OK on other machines.

WARNING: don't expect to play a fun or exciting game... at least not yet!!

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Programming / Re: RogueArena - Looking for Feedback
« on: April 24, 2012, 11:56:18 AM »
One thing that may be interesting is if characters are persistent. A player who wins an arena now has absorbed all these abilities-- What if that character could be used in a subsequent arena against people of equivalent power levels?

Could become interesting to see how powerful a single player is able to become without dying.

Sounds like a good idea! You may have multiple characters stored in a save file. Also, each character may have a score associated with him and this score could be used to compete in an online highscore table (a must-have for mobile games). I'd need to make the power-absorption process a little bit "slower". Maybe when you kill an enemy only a small random portion of his/her stats are absorbed and only one of the special abilities.

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Programming / Re: RogueArena - Looking for Feedback
« on: April 23, 2012, 12:12:36 PM »
Thanks for interesting in my game, guys. All this feedback is motivating me to invest even more time on this project!

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Programming / Re: RogueArena - Looking for Feedback
« on: April 23, 2012, 12:00:36 PM »
The game is PvP only. Well, actually other players are AI controlled but I will implement internet-multiplayer for sure (but it will take some time). It's turn-based of course.
The fact that also other heroes gain powers by killing each other means that you can't just hide waiting the others to do your job... You would end up fighting a super warrior-thief-mage. Also, just like hunger in other roguelikes, it doesn't allow you to just sit down and rest for 100 turns to regain all hit points after a tough battle.

Actually I'm planning 4 basic classes:
- Warrior: the classic tank with skills focused on melee
- Thief: can become invisible and backstab or poison an opponent to reduce his/her "atk" and "dmg"
- Cleric: can cure himself and power-up his stats for a limited amount of turns (by "blessing" himself)
- Mage: you know... very weak but can throw fireballs, teleport, etc.

All of the above skills can be used a limited number of times (I use the term "charges").

I want to add more classes but only after these 4 are finished and well balanced.
I regularly update my blog (http://heartbeatgames.blogspot.com) with news about the game if you are interested... I will also provide a Windows exe to test the game on PC as soon as possible.

EDIT:
I could add some weak monsters that you can kill to maximize your score... but that's just a possibility.

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Programming / Re: RogueArena - Looking for Feedback
« on: April 22, 2012, 09:14:08 PM »
Thanks Jo.
Even if the game is intended to be distributed (for free) on Windows Phone 7 Marketplace I decided to release a Windows-PC executable as soon as the game is reasonably playable and fun. I'll update this post when this happens (I hope less than a week).

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Programming / Re: RogueArena - Looking for Feedback
« on: April 22, 2012, 05:15:43 PM »
Krice, thanks for taking the time to look at it!

What IMHO will make the game interesting is yet to be implemented. You and other adventurers are fighting against each other in the dungeon and each kill grants the powers of the victim... In my mind this will lead to situations where your character starts as the usual warrior but then acquires the ability to backstab or to cast spells...

Actually the purpose of 3d graphics is only to make game screenshots look appealing to mobile devices users (it's a Windows Phone 7 game)...

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Programming / RogueArena - Looking for Feedback
« on: April 22, 2012, 03:59:59 PM »
Hello,

I started a blog about my latest project: Rogue Arena
Here is the url: http://heartbeatgames.blogspot.it/

It's a coffeebreak roguelike with 3d graphics. You can read details and see screenshots on the blog. I'd really appreciate some feedback from the community!

I *must* say that I already posted about my game in another section (http://roguetemple.com/forums/index.php?topic=2310.0), I hope I'm not violating community rules...

EDIT: downloadable Windows version is now available on the blog!

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Early Dev / RogueArena for WP7
« on: April 21, 2012, 01:32:03 PM »
Hi everyone,

I just started a blog that will document my progresses in the development of my first roguelike project: Rogue Arena.
The game will be very simple (coffeebreak-style roguelike) and will be in 3d.

You can read more and see screenshots on the blog: http://heartbeatgames.blogspot.it/

PLEASE take a look at it and leave a comment to help me making a good game!

EDIT: well, I forgot to say that the game runs on Windows Phone 7 devices and that it will be available for free on WP7 marketplace as soon as it's finished.

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