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Messages - fecal_brunch

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Programming / Re: ncurses and c++
« on: June 24, 2008, 10:30:14 AM »
That is such an obvious idea I can't believe I didn't think of it, hah. I'll see how it goes. Thanks.
Still working out how the backend is going to work.

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Programming / Re: ncurses and c++
« on: June 22, 2008, 11:03:39 AM »
Why bother with text at all if you're going to use SDL? You'd be better off having a full tileset. I plan on leaving it open ended so I can incorporate mouse stuff in some kind of more accessable graphical mode (if I get around to doing SDL)... But I still want a traditional text mode.

I'm pretty sure ncurses does have mouse support, but usually when I play roguelikes I'm not wanting to take my hands away from the keyboard.

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Programming / Re: How to do this?
« on: June 21, 2008, 09:32:19 AM »
Quote
However, C++ is starting to get pretty outdated, many things could be improved upon. You wouldn't know of another OO language that compiles to actual machine code, but that works and codes smoother (I still shudder at some of the compile errors I used to get)?

D looks interesting, I'm not going to try it just yet, but I want to as soon as possible... I think I should become better aquainted with c++ before I go changing my focus.

http://www.dprogramming.com/

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Programming / Re: ncurses and c++
« on: June 21, 2008, 09:18:40 AM »
Ah, I really want to use the terminal, I hate text emulation... I was planning on building a non graphical frontend and keeping the ui including input completely seperate so that perhaps one day I could make a fully graphical interface with mouse support and stuff using SDL.
I think I'll use ncurses for now, I thought that perhaps "bool" was a restricted term and would cause a conflict. I guess I should just try it out instead of talking about it! Hah. If it doesn't work I guess I could just edit it out of the library...

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Programming / ncurses and c++
« on: June 20, 2008, 10:23:12 AM »
Hey there. I'm planning on writing my first roguelike soon, and was reading up on ncurses - I understand this is the library to use... Anyway, I noticed it has a bool data type built in, does this create a conflict with the c++ boolean type?

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