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« on: April 17, 2012, 11:44:27 PM »
Ok, I enjoy roguelikes, and I enjoy programming, so I'm gonna make a roguelike.
This is going to be in HTML 5 and im currently getting the framework setup (movement, level generation etc etc).
Now, I quite enjoy the fantasy setting, but thats been done alot so I would like to make this a future/sci-fi setting... But thats the only real ideas I have so far. This is why I'm posting here, for feedback on what you guys (Roguelike players) would want in a Rogue like.
My current design is thus:
Sci-fi/future
Basic graphics (Not ascii)
Played in web browser
Most likely not overworld style (IE not multiple dungeons, just one that goes deeper)
Design questions I have that need answering:
Complexity: Complex (Think Crawl), MiddleGround (Maybe dungeons of dreadmore ish), Simple(hack slash loot)
Personally, I'm leaning more towards middle/complex
Character building: Should it be a race/class system, class system, skill system, some other system?
Movement: 4-way, 8-way.
How to utilize future setting: If I have races what should they be? What should "magic" be like? Screw the future, go with fantasy? etc.
Hub town/persistance: Should there be a hub town with quests and multiple dungeons? Or just one deeper and deeper.
Unlockable classes etc: Special achievements to strive for in the game that will unlock new character types or dungeons or modes? Or just 100% available at start?
Completing a game: 30 min, 5 hours, 20 hours? This kinda ties in to hub towns and such.
What do you guys like, what would you like to see? Hit me with any ideas/wishes or whatever as I don't have any specifics outlined myself at this point so wont be innately "resistant" to anything and I'm very interested in what people want out of roguelikes.