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Messages - Rankith

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Programming / Re: Working on new Roguelike (Sci-fi setting?)
« on: April 18, 2012, 09:04:38 AM »
Thanks again for the great ideas all.  Really helping me flesh out what I want to do.  I made alot of progress today and have Movement, LoS and basic pathfinding stuff setup.  Tomorrow I figure out the style of levels I want to generate, what do you guys think on those.  Open spaces?  Lotsa Corridors?  Generate it room based so its more like a building instead of random cave (leaning this way for scifi).  Maybe I should save level generating for last so I can build the levels around how the gameplay mechanics end up working out?  (Wide open vs tight corridors etc).

Thanks again for the brainstorming!

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Programming / Re: Working on new Roguelike (Sci-fi setting?)
« on: April 18, 2012, 02:54:00 AM »
Im definitely gonna skip race/class for now.

Remember though, I want to know what YOU want.  So dealers choice items, your the dealer, what would YOU like to play etc?

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Programming / Re: Working on new Roguelike (Sci-fi setting?)
« on: April 18, 2012, 02:06:36 AM »
Excellent suggestions both of you thanks!

Im a little scared on how the item for skills would work, but it would be a great variant so ill try to pursue that.

I think you definitely hit on something with having the PC be a robot, that allows for alot of cool stuff.  I do want some form of customization at the start so maybe you get to select what type you were at first and that determines one or two starting pieces.

As for location and area design, Id like to have multiple different designs as you go "deeper".  But not sure what would really be suited here.

Thanks again though, some great ideas, keep em coming if you have more.

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Programming / Working on new Roguelike (Sci-fi setting?)
« on: April 17, 2012, 11:44:27 PM »
Ok, I enjoy roguelikes, and I enjoy programming, so I'm gonna make a roguelike.

This is going to be in HTML 5 and im currently getting the framework setup (movement, level generation etc etc).

Now, I quite enjoy the fantasy setting, but thats been done alot so I would like to make this a future/sci-fi setting... But thats the only real ideas I have so far.  This is why I'm posting here, for feedback on what you guys (Roguelike players) would want in a Rogue like.

My current design is thus:
Sci-fi/future
Basic graphics (Not ascii)
Played in web browser
Most likely not overworld style (IE not multiple dungeons, just one that goes deeper)

Design questions I have that need answering:


Complexity: Complex (Think Crawl), MiddleGround (Maybe dungeons of dreadmore ish), Simple(hack slash loot)
Personally, I'm leaning more towards middle/complex

Character building:  Should it be a race/class system, class system, skill system, some other system?

Movement: 4-way, 8-way.

How to utilize future setting: If I have races what should they be?  What should "magic" be like?  Screw the future, go with fantasy?  etc.

Hub town/persistance:  Should there be a hub town with quests and multiple dungeons?  Or just one deeper and deeper.

Unlockable classes etc:  Special achievements to strive for in the game that will unlock new character types or dungeons or modes?  Or just 100% available at start?

Completing a game: 30 min, 5 hours, 20 hours?  This kinda ties in to hub towns and such.

What do you guys like, what would you like to see?  Hit me with any ideas/wishes or whatever as I don't have any specifics outlined myself at this point so wont be innately "resistant" to anything and I'm very interested in what people want out of roguelikes.

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