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Traditional Roguelikes (Turn-based) / Re: A Quest Too Far - difficulty
« on: November 30, 2010, 12:15:52 AM »
I like the game, but it feels like luck matters a lot more then skill. Basically if you happen to wander around and find the stairs soon, you'll have more items later. Otherwise you have to spend time trying to find them and losing items in the process. I an new to Roguelikes though.