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Messages - Scautura

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1
Programming / Re: Rogue Expedition: Design notions
« on: April 23, 2010, 08:00:33 AM »
Another sort of fun. You just don't get it: it's no accident why someone likes roguelike games. It's because of the key features. Try to get that in your thick skull.
Not everybody likes the same things exactly the same way as everybody else. Some people like graphical roguelikes, some people like ASCII roguelikes, some people like both, some people like fantasy, some people like sci-fi, the list goes on. It's not a case of "a roguelike is a roguelike is a roguelike", and no quantity of baseless insults is going to make anybody think that (except you, maybe).

Diablo is a Gauntlet clone. It has nothing to do with roguelikes. It never was a roguelike.
And Gauntlet is a simplified roguelike, in realtime, pretty much... Tile based, bump to attack, press button to fire ranged weapon, press other button to cast magic.

2
Other Announcements / Re: How do you like your roguelikes?
« on: November 23, 2009, 10:37:14 AM »
You missed an option: I don't really care, as long as it's playable.

3
Off-topic (Locked) / Re: Please help me plot a new PC
« on: November 15, 2009, 05:06:09 PM »
Personally, I'd go for a Logitech G15 rather than that keyboard - better support.

And also, I'd go Intel rather than AMD, for the same reason. However, you won't get as much bang for your buck.

I won't give direct info, because I'm in the UK and prices will be out of whack.

4
Other Announcements / Re: Project: Roguelike Renaissance
« on: November 11, 2009, 09:57:57 AM »
Edit:  Somehow fixed the mouse, essentially, with an old pair of underwear.  Looks like this is going to be one of those weeks...   ??? :-\
Now I don't know if that's a story I want to hear or not - it certainly sounds interesting.

5
Other Announcements / Re: Slashie.net next xRL
« on: October 15, 2009, 07:14:41 AM »
Armoured System Cog: Iron Infinity? (A.S.C.I.I)
Anticipated System Crash: Inject Inhibitors
Ancillary Sonar Collimator: Infinity Inside

Ooops, step too far? Now I want to think of a reasonable acronym!

6
Other Announcements / Re: Slashie.net next xRL
« on: October 13, 2009, 02:19:43 PM »
Ooooh, MegaTen gets another vote! Whee!

7
Programming / Re: I am clueless, Doryen library..
« on: October 13, 2009, 07:49:16 AM »
You've pretty much hit the nail on the head.

You already use libraries in coding if you're working in any reasonable language. In C/C++, as soon as you #include anything, that's a library. In Python, as soon as you import anything, that's a library. If you code, you've probably written your own library, although possibly nothing as grand as, say, TDL or Boost. It's just another way of defining a group of commonly used functions and variables.

Effectively, a library is a set of related, commonly used code that prevents you having to write similar code from scratch (in some cases, this could take weeks, months, or even years to do) and allows you to get on with the nitty gritty of coding.

8
Programming / Re: I am clueless, Doryen library..
« on: October 12, 2009, 08:30:03 AM »
I have intermediate experience - I've used both the C++ version, and the Python version, and it's fairly intuitive.

jice is working on 1.5 at the moment, and 1.4.2 just got released (updates and bugfixes) so give it a go.

9
Programming / Re: Anyone know what's wrong with this code?
« on: October 04, 2009, 06:04:36 AM »
This line:
Code: [Select]
If Not Map(introw, intcol) = 0 Or 9 ThenYou are checking:
Code: [Select]
If (Not Map(introw, intcol) = 0) Or (9) ThenWhich is True (9 is true, isn't it? :) )
When you mean:
Code: [Select]
If Not (Map(introw, intcol) = 0 Or Map(introw, intcol) = 9) Then

10
Programming / Re: Burnout
« on: September 17, 2009, 08:49:23 AM »
I've currently hit "burnout" because I'm having to do a lot of dev work at work (I'm normally a tech support guy, but we have projects that need working on) so I'm taking a break.

For me, I find playing (rather than making) games helps me break out of the cursed dip, so I've begun playing Champions Online.

Everyone is different, I don't like coding too many different things at once, so having to work on multiple things at work means to me that working on my pet project is a hard slog and too much like "work". Playing games is a complete tangent, and you may find that you need to do something entirely different (take up yoga, knitting, go hiking every weekend, etc.) to get out of the funk. If I think of something and it doesn't feel like hard work, I'll jump in, sort it out, drop it again afterwards.

11
Programming / Re: Things monsters would say!
« on: July 21, 2009, 07:39:05 PM »
For want of not being cliched enough...

"Myyyyy precious"
"Get orf my grass!"

And seriously...

"Your guts will make a nice trophy!"
"I will hunt you until the end of time" (useful for those "immortal" uniques)
"Your life will be a misery - those seconds you have left"
"<insert name here> smash!" (and variations; bash, destroy, etc.)
"Don't hurt me!" (for those who try and stay away)
"GRRRRAAAAAGH!" (and variations)
"Leth ta'kar fron kalath!" (random "foreign" language)

12
Off-topic (Locked) / Re: Future of RogueBasin
« on: July 02, 2009, 12:51:42 PM »
Also, a search for "bjorn" will fail (same error as "malthener" and "bergstrom").

Congratulations on becoming a parent!

Edit: Gurf, I can talk English, me...

13
Off-topic (Locked) / Re: Future of RogueBasin
« on: July 02, 2009, 08:17:46 AM »
If it's any help, I could provide hosting for a fully owned wiki on my own server, with full access accounts. I'd even buy a domain name if required, and could ensure the software remains up-to-date - however, if other people are provided with access to the server, then it wouldn't have to be left down to one person.

I realise I'm probably not the most well known member of the rogue community, and I haven't really been an active member until recently (last couple of years), but I do feel it would be sad to see a well known and respected community resource disappear or die to to lack of support.

Because I feel a free community project should remain free, I'm not the sort of person to ask for donations or place adverts - I'm well enough off I can provide more than enough for the community without it.

Edit: (placing adverts) - link exchange like RogueTemple's "adverts" do not count as adverts in my eyes - no money changes hands - but still, I would leave that down to admin.

14
Temple of the Roguelike / Re: Roguelike World Map: Request Edition
« on: May 07, 2009, 07:37:48 PM »
Could I have my URL updated please? It's now http://www.cyber-rogue.net

Thankee in advancee!!!

15
Traditional Roguelikes (Turn-based) / Re: Good coffeebreak rls?
« on: April 09, 2009, 09:04:37 PM »
Given that I use vi/vim, and I've never used the "vi" keys, I still don't understand where they come from. I've probably used them a couple of times in a roguelike (on a laptop where I had to fight with a "numpad" that was across normal keys and used the Fn key and various other things to get it to work) but they still don't really make sense to me.

My preference is numpad, but I'm going to try and have configurable controls for CyberRogue (2 default configs - numpad and vi) so it's no big deal.

Scautura

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