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Programming / Re: Rogue Expedition: Design notions
« on: April 23, 2010, 08:00:33 AM »Another sort of fun. You just don't get it: it's no accident why someone likes roguelike games. It's because of the key features. Try to get that in your thick skull.Not everybody likes the same things exactly the same way as everybody else. Some people like graphical roguelikes, some people like ASCII roguelikes, some people like both, some people like fantasy, some people like sci-fi, the list goes on. It's not a case of "a roguelike is a roguelike is a roguelike", and no quantity of baseless insults is going to make anybody think that (except you, maybe).
Diablo is a Gauntlet clone. It has nothing to do with roguelikes. It never was a roguelike.And Gauntlet is a simplified roguelike, in realtime, pretty much... Tile based, bump to attack, press button to fire ranged weapon, press other button to cast magic.