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Other Announcements / Re: a RL that requires skill?
« on: April 15, 2012, 09:20:24 PM »Quote
I experience this sensation quite a lot...
I agree with everything you said here. It seems that a lot of RLs are like the bastard children of devs. They push them out to build up their chops, but then abandon them when they are capable of flashier projects. As for system, being a better programmer doesn't necessarily make one a better system designer. Frankly, I think the best system designers (for obvious reasons) are (some) PnP designers, though they can't program, so their systems would never make it to a RL.
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I know of a few instances in academia where developers create an AI that handles randomly generated levels.
That's rather elaborate, clever, and probably unnecessary. Anyone smart enough to design that kind of an AI should be smart enough to govern their own RNG-based elements.
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I have recently read up on this thread and it just screams for some trolling.
I assume you're the troll, in which case, should we be ignoring you?
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You guys appear to suck badly at roguelikes and thus make excuses for lowering the difficulty instead of increasing your skill.
A developer of Crawl stated that even best players should die 10% of the time.
Just in case you were wondering, this is where you contradict yourself. You're basically saying that a player who cannot achieve the impossible (depending on the RNGs mood) is not a good player.
You're also missing the point. Because so much of the game is the product of the RNG, your strategy is pretty limited. Your strategy generally cannot hinge upon specific enablers or any environmental variables, as they are all randomly generated and therefore you cannot count on them. All you can do is gen a PC, shoot for a survivable build and go through the motions hoping you don't get boned. I don't feel terribly engaged (mentally) when I'm playing a RL. I run through a limited set of "what ifs" in my head, maybe do some simple calculations (DPS, enemy strength vs. my own), but for the most part, the RNG dictates my actions.
So, I suppose my original point in this thread is that I was looking for RLs that engage me more (mentally). In other words, something with more active thinking. Though at this point, the thread has gone off in a few different directions (about RL design, and design in general), and I'm cool with that, as it's an interesting conversation.