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Messages - anpd

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Programming / Re: What rpg system are you using?
« on: August 17, 2011, 07:21:00 AM »

Most things are handled as rolls between opposed values.  For example the attacker's hit versus the defender's dodge is how the to-hit roll is handled.  For each value, a random number in the range 0 to the value is generated, and whichever develops the higher number "wins".  For example, if I have attack 10 and a monster has dodge 12, then if my 0-10 number turns out to be 7 and his 0-12 number turns out to be 3, then I hit him.  Nothing adds to or subtracts from the rolls; magical bonuses and penalties are added to the values before the rolls are made, so a "+3" sword adds 3 to my attack, or a -3 sword adds 3 to the opponent's dodge. 


That's how i planned to handle rolls aswell, and then calculate damage based on weapon vs armor.

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Programming / Re: What rpg system are you using?
« on: August 16, 2011, 02:58:51 PM »
Thanks Jo, yes I am designing while programming other stuff. Will try to add combat and similiar stuff before the design is finished and change the calculations when needed.

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After playing some more I find it to easy. Not much in the way of strategy. More walk up to enemy and hit them. You find spells that have cooldown for a certain amount of turns before you can use it, no hunger so you are free to walk through each level and find everything.

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Played some today. Pretty simple from what I could tell but still fun. Streamlined inventory so the best equipment automatically gets equipped.

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Programming / What rpg system are you using?
« on: August 13, 2011, 08:01:55 PM »
Hi I am about to design my rpg system and was curious what you guys are using. What stats do you have? What do they influence ( intelligence = more mana, for instance). How do you handle combat when you hit, how much damage do you inflict?

Regards Andreas

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Programming / Re: Tracking targets
« on: December 09, 2010, 08:47:48 PM »
I would let the item have a list and notify all that have it as a target that it's destroyed. Check the observer design pattern http://en.wikipedia.org/wiki/Observer_pattern

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Programming / Re: LOS test
« on: December 06, 2010, 04:52:26 PM »
That looks pretty darned nice.  Only thing I'd point out is entering a darkroom seems to cause a curtain of visibility to open from the middle of the room - it should really start from the player.  This is definitely a lot nicer looking than just making items in LOS visible or not visible.

Game looks very pretty in general.  Care to share any more details about it?

Thanks, yes at the moment the shadow calculations doesn't get updated when you open a door that's why it looks weird when you enter a room. Right now it's not much to tell about the project. All there is now is the map, movement, shadows and very stupid enemies that move towards the player. The aim is to make a easy to learn roguelike with retro style graphics.

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Programming / LOS test
« on: December 06, 2010, 07:02:26 AM »
Hi, I have been working on some dynamic 2d shadows for use as line of sight. Not sure if it works though, what do you guys think would this work as a LOS system http://www.youtube.com/watch?v=quSqX17S8Gk don't mind the art the tile system isn't finished and the character is temp. My other ideĆ” was to just have a light radius around the player and objects outside of the light wouldn't be seen.

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Sounds like Battle Royale  :)

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Programming / Re: Movement question
« on: November 16, 2010, 10:09:04 PM »
Yes you are right, thanks for all the input.

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Programming / Re: Movement question
« on: November 16, 2010, 05:41:10 PM »
Yes I have tried Wesnoth, more aiming for SNES RPG style but hopeing to stay clear of looking like a RPGMaker game.

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Programming / Re: Movement question
« on: November 16, 2010, 04:31:28 PM »
Well the main reason would be to keep the amount of art needed down. Hoping to have animations for all movement, attacks and so on in all directions.

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Programming / Re: Movement question
« on: November 16, 2010, 06:49:10 AM »
Thanks for your thoughts, my plan was to use animated pixel art so it would be a way to avoid a lot of animation work.  I was planning to add mouse support for movement so people on laptops would still be able to play.

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Programming / Movement question
« on: November 15, 2010, 08:52:09 PM »
Hi I am thinking about wether to have only vertical and horizontal movement and skip diagonal movement. What are your toughts about that kind of movement system?

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