I came across
glorg recently as was interested what this community thought about it as a roguelike.
It really boils down the genre to the ultimate in simplicity. It does keeps the essentials of the roguelike/rpg. The battle system though is reduced to timing rather than tactics.
I was wondering though is this too simple? Is this simply a caricuture or does it represent a real roguelike.
I actually found it fun to play but I find a lot of roguelikes too complicated to get into. It does highlight the repetitive nature I find in most roguelikes that ultimately ends in frustration for me. I like the idea of them but I feel there should be something more to them.