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Traditional Roguelikes (Turn-based) / Re: Running in Aliensrl
« on: February 10, 2012, 07:16:54 PM »
Thanks, I will take a look at your success. Grats by the way!  :) With open doors I mean the blue doors, which can't be closed. And it doesn't seem to me, that the aliens would ever loose your track when you flee. So blue doors + a near alien = less amo, I'd say  :'(
On the other hand: The fun of a roguelike is not winning, or none of us would play it, true?  ;)

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Traditional Roguelikes (Turn-based) / Re: Running in Aliensrl
« on: February 10, 2012, 10:00:03 AM »
Thanks for your help. That explains the problem  ;D On the other hand: I read, it is better to avoid combat if possible. But with so much open doors and such fast aliens, that is rather hard, especially in lowlight areas. I fear, humanity is doomed as Privat Me is not the best alien hunter of all times  ;) Well, I don't give up. Reached Tower Level 4 for the first time! And died immediatly  ;D

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Traditional Roguelikes (Turn-based) / Running in Aliensrl
« on: February 09, 2012, 01:07:13 PM »
Hi!

I'm alien-fodder so far, but that's not the problem. Hard is, that I cannot run, when an alien is on the screen. I mean, I can run by pressing ; but if an a is anywhere, then it simply doesn't work?  :P The program asks: Press direction, but then nothing happens. It would be very helpful, if I could run away if there is a danger instead of when I'm safe  ;) Can anyone help?

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