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Messages - woperri

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Programming / Re: Libtcod fonts
« on: February 28, 2015, 12:24:02 AM »
Yeah, I noticed that as well. I also found and downloaded a bunch of different font generators previously (including one called the "libtcod font maker"), but I'm mainly interested in square fonts only, where the width is equal to the height. Unfortunately, with regards to this, it seems like most of the programs I've found allow you to specify a font size, but that's it. However, many of the libtcod fonts are square, which led me to wonder exactly how they were made.

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Programming / Libtcod fonts
« on: February 26, 2015, 04:07:43 PM »
Not sure if this is the right place to ask this, but in my download of libtcod, there are a number of nice-looking font images. I'm wondering if anyone knows how these fonts were created. Were they generated using a program, or were they drawn by hand? If they were generated with a program, could I create larger square fonts with it?

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Programming / Re: 32x32 fonts?
« on: June 14, 2013, 07:41:57 PM »
Oh, I didn't see that one. Looking back, it seems that I ctrl+F'd "32x32" but it didn't catch "32×32" for Sir Henry's. It looks just like the one I wanted, though. Thanks!

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Programming / Re: 32x32 fonts?
« on: June 13, 2013, 02:22:33 PM »
Hmm, I could only find one 32x32 tileset on that page. It looks very nice, though, and appears to use the same format as the one in libtcod like you said. But some of the tiles appear to be DF-specific tiles rather than fonts. I guess this isn't too bad, since most of the ones that matter are still fonts, but it still leaves me wondering if there's a tileset like that that's strictly font only. If one doesn't exist, then that one looks pretty good; thanks!

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Programming / 32x32 fonts?
« on: June 12, 2013, 02:33:49 PM »
I've been wondering, are there any 32x32 square fonts out there? I've been looking through the ones that come with libtcod, and they're absolutely beautiful, especially terminal16x16_gs_ro. Are there any bigger tilesets like these?

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Programming / Re: Quadtrees?
« on: February 25, 2012, 05:03:21 PM »
Hmm, ok, thanks. If there's no real purpose to it, it's probably better not to use it. Makes things more complicated. Thanks.

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Programming / Quadtrees?
« on: February 23, 2012, 03:37:56 AM »
Hi, I'd like to know some of the benefits of using quadtrees as a data structure to represent 2D maps. I'm not 100% sure how it works, because I've only read about them, but if it's anything like a binary tree (which it sort of seems to be like), it seems that you'd have to spend more time accessing a particular element by quadtree than you would using a 2D array, since you have to follow the branches down instead of having direct access. I've googled a bit about quadtrees, and many people seem to say that they're great for cutting down processing time, but I'm still in the dark about in what specific places - especially pertaining to roguelikes - that they would time down in and how/why. What are the pros and cons of using quadtrees vs a 2D array?

Or is it simply better to use both, if that were possible? If so, how would I do it - would I simply make the data references in a quadtree node point to the corresponding element (for example, a Tile) at indices x,y in the array? Would this potentially cause issues? Is this idea too inefficient to use?

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Programming / Re: Java Roguelike Tutorials?
« on: February 03, 2012, 04:09:06 AM »
I see - maybe serf/blacken is the way to go. I don't really want to learn a new language at the moment - even if it's something similar to Java like C#. Just too many things going on all at once.  Are blacken and serf still in development or finished? If they're still in development, is it possible that some of my code would be obsoleted in a new version of these engines/libraries? Also, do you think there's anyone I could ask about using these if I run into issues (which I'm almost certain is going to happen)?

Also, when's this 7DRL thing? I probably won't be able to do anything for it but it would be nice to see what people make (especially that HTML5 thing you mentioned)

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Programming / Re: Java Roguelike Tutorials?
« on: February 02, 2012, 03:44:57 AM »
Wow, I didn't even notice some of the other ones. Yeah, there appear to be quite a few neat tools that people can use with Java out there, but unfortunately very, very few tutorials to go along with them, just small bits of documentation that don't really explain how to start from scratch with it, just the implementation of what it has to offer. If I may ask, what's your favorite Java library/engine, if you ended up choosing one? Even if there are few (if any) tutorials, maybe the library/engine will be popular enough so that I could ask questions to people who are already experienced in them and eventually understand what's going on.

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Programming / Java Roguelike Tutorials?
« on: February 01, 2012, 05:13:17 AM »
Hi, I'm looking to (make an attempt to) make a roguelike. The only language that I know most of the syntax for is Java (and even then, it's only about a year's worth of experience). I did some searching on the RogueBasin wiki and found that I could use "The Roguelike Library for Java" and/or the "Ng Java Roguelike Engine". However, I couldn't find any tutorials on using and implementing the aforementioned libraries and engines to make a game (there was documentation, but that tended to confuse me when I didn't know the first thing about where to even start with such a game). I did find a tutorial on the basics of making a Java roguelike (http://trystans.blogspot.com/2011/08/nameless-roguelike-for-tutorial.html), but this was with the author's own ASCII library, which I don't know if I plan on using based upon the final product (no offense to the maker of the tutorial; his guide is awesome and very informative, but the game had a tendency to flicker (I think he mentioned this once?) occasionally and lock up the display whenever I held down a key). Are there any great libraries/engines for roguelikes coded in Java that have tutorials for someone new? Alternatively, did I miss some tutorials for the aforementioned libraries/engines?

I really would like to make something despite my lack of experience, though, as I feel that I could make something great. At the very least, I could hone my skills and learn from my mistakes.

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