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Messages - transcend11

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Thanks a lot for the recommendations, everyone!  I'll definitely try some of these :)

Just played TOME4 for about 2 hours... I'm liking it a lot!  Haven't died yet on my ShadowBlade, although it was a close call when I opened up a small building that happened to be packed full with 9 rattlesnakes!  With some maneuvering between the trees and my luck with having a couple of Cure Poisons I cleared them all out and was rewarded with a ton of health, mana, and cure poison potions from their building... fun stuff :)

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Yet another one of these?  Indeed it is... but just like the fact you all love to die over and over and over again... topics like these will never get old :)

I'm new to roguelikes and am looking to add a few great games to my library to bounce between.  I'll tell you a little of what I think I do and don't like so far.

Dungeon Crawl Stone Soup - love it, the game that got me hooked.  Played for many hours.  Great tileset and user interface, numerous class/race combo, many skills, AUTO-EXPLORE... polished, easy to learn, hard to master.  What don't I like about Crawl?  I don't really know... it's extremely tactical, which can get dry after playing it for too many hours in a row - perhaps only because I've never gotten past level 10 ;)

Nethack - I don't like this, and this is why: there is so much hidden information.  Nothing helpful is told to you within the game.  No items have descriptions!  This is a big deal to me.  And the part I hate worse is that there are spoilers that are essentially necessary to win, such as weird items with weird effects, that don't make sense.  I don't want to have to look up on a wiki every facet of the game... I want the game to help me out just a little bit.  I don't mind a challenge, but having to do unintuitive things is annoying to me.  Plus it takes a lot of effort to do basic things, the user interface seems old.

Incursion - As much as a dislike the dungeon and dragons character system, this game is amazing!  So much depth, so many options!  Absolutely everything has a very... lengthy... description... There's a number for everything.  While overwhelming to me, I can see myself getting very hooked on this game once I learn the ropes of roguelikes a bit better.

Mage Guild - awesome little game, a puzzle game, really.  Lots of item combinations to play with... I've gotta play this one more, it stands out a lot to me.  I don't mind "simpler" games, I just want my roguelikes to be FUN!  And this seems to fit the bill.

ADoM - haven't given this much of a try.  The age of the game, user interface, and full-ASCII scares me away a little.  I do like that it has a theme and narrative, and I've heard it's very deep, but like Nethack- I've heard spoilers are practically necessary to get very far.

Angband - I just didn't like it... it felt boring to me.  Maybe the levels were too big and empty, or the fact that it seems to reward grinding... I don't want that.

Ok, so there's some of the games I have found and have tried, some I have played much more than others.  So based on my opinions of these, are there other roguelikes you think I'd love?

A Cliffnotes of what I'm looking for:
-A deep game is great, but not one that I have to use a wiki to look everything up in
-Simple games are just fine too, just need to be fun!
-Graphics/tilesets are a plus, but not necessary!
-A good user interface/controls are important

Thanks for helping another roguelike noob out :)


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