Hi folks,
This my first proper release of Traction Edge (ignoring my walking @
last year called EnemyX). It's a JaggedAlliance/XCom type game with RL
qualities and envisioned to be Steampunk. We have Victorian policemen
vs Clockwork Machinations. This is the only C++ program I've ever
written and has taken 18 months and some quality refactoring hell to
get to this point. The ARRP certainly gave me a boost over the last 2
weeks and I now have a fairly stable base for getting "more game" and
"less engine".
http://code.google.com/p/tractionedge/What you get;
Source(linux) and OSX build.
Turn based gameplay with Action Points per turn (alah Time Units)
2-4 member squad teams
Destructable terrain
Victorian Steampunk setting
3 static maps with the first chapters of a planned story arc
Basic shoot and run AI (if you come back and say it beat you I will
laugh)
Practically no game balancing whatsoever
SFML based, rescalable on the fly, 16x16 graphical tiles.
What you might get;
16-20 static levels with full story arc
Procedural maps and random encounters
Procedural tech tree
Better AI
Z-levels (dungeon diving)
Windows port
Replace MRPAS with something strict.
Known Bugs
Sometimes a shot will go wild and causing a segfault and instant
warming of refrigerated beer in a 100metre radius.
Asymmetric FOV.