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Messages - Roor

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In orther to keep my word of show some weekly progress, I'm compelled to post this first public release, even as it is still in something near to an "alpha" state... although the game is already fully playable.

You can grab this week's binary at Atinar's blog: http://AtinarRL.blogspot.com

Please send any comment or suggestion.

Best regards,
Roor

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Traditional Roguelikes (Turn Based) / Re: Atinar - Valley of Misey
« on: March 31, 2008, 11:10:38 PM »
A friend of mine already tried it with Wine, and it seems to run fine.

He had some trouble with fonts at the begining, but he solved it somehow.

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Traditional Roguelikes (Turn Based) / Atinar - Valley of Misey
« on: March 31, 2008, 09:56:50 PM »

I just created a little Blog for Atinar - Valley of Misery. ( http://AtinarRL.blogspot.com/ )

A graphical roguelike for PC and PocketPC.

It features static and random generated content, a medieval setting and fully simulated world (NPCs may battle each others, carry items, commerce between each other, etc); so there's always "action" even if our "hero" is not present.

Already playable, I'm working on it little by little (I just resurrected it a week ago, after almost 7 months of inactivity).

I'll be trying to make weekly updates on the binaries.

Best regards,

Roor

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Programming / Re: Roguelike developed for PC & PocketPC
« on: March 29, 2008, 08:23:32 PM »
I was about to say that... it's normally a good policy to actually show what you've done so that people can know what they're getting into upfront :)

Check http://www.kaze-net.com/Atinar.rar

It was the work of two(or three) weeks, but now that I have some time I would like to continue the project (with some help if possible). It incorporates virtual teathre technologies (monsters may battle each other, have affiliations, etc) and other stuff.
World is quite small (there area a couple of towns, castles, some caves, etc)... some parts are randomly generated, others not.

At http://www.kaze-net.com/Atinar.rar you will be able to download the version I stopped last year.
Most text is misplaced, as I didn't finish moving form text to graphics version, but I think it is fully playable.
Not all sounds were implemented, and several tiles are still missing (so text tiles are displayed instead).

Resolution is very low, because it is supposed to run on Windows Mobile too (240x320).

Disregarding the bugs... that I'm cleaning little by little during these last days... just tell me how bad it is.

Best regards,

Roor

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Programming / Roguelike developed for PC & PocketPC
« on: March 27, 2008, 02:43:19 PM »
Hi.

I'm developing a graphical (although it also work in text mode) roguelike.
It already is fully functional, coded in C++, and ported to both Windows and Windows Mobile (5.0 or newer).

I'm looking for help... regarding making a little webpage for it, new tiles, and other stuff...

If interested, please email me or add me through MSN as hsanmartin@dpisa.com.ar.

Thanks in advance,

Roor

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