Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on April 17, 2019, 09:08:54 PM
-
https://www.labydx.com/index.html Win/Linux
What is it?
Lost Labyrinth is a coffeebreak dungeon crawling game!
Compared to other games of its kind it has the following features:
Relatively short gameplay (between 10-40 Minutes)
Very high replayability because everything is created at random!
Over 113 unique traits to choose from (every player needs another tactic!)
More than 266 unique magical spells, skills and abilities
No experience gain for killing monsters (only for reaching new levels!)
Classic roguelike graphics agumented with modern xBRZ algorithms for high resolution rendering
Smooth scrolling
Control with mouse and keyboard
Portable versions across Windows, Macintosh and Linux
Lost Labyrinth DX is a modern remake of the classic Lost Labyrinth dungeon-crawling roguelike. It aims to keep the unique feature rich mechanics of the original Lost Labyrinth game with new features and enhancements. The original game can be found at http://www.lostlabyrinth.com.
Lost Labyrinth was originally written in BlitzBasic and then ported to PureBasic. Now the game is completely rewritten from scratch in C++ and uses SDL2 along with new algorithms like xBRZ to scale old pixel graphics for modern HD screens. The game is now optimized for modern operating systems and hardware whithout all the legacy issues of the old game.
In addition the enhanced edition of the game features numerous new traits, spells, items, monsters and a lot of other new game content. Including everything from the Extended Edition of the original game! Lost Labyrinth DX is created by one of the developers of the original game and is completely free.
New Feature: New trait: High Magic (2 CP: Unlocks spells from the High Magic school of magic)
New Feature: New trait: Old Gods (1 CP: Gives +50 Cold Resistance and doubles Eye of Udjat bonus)
New Feature: New trait: Paladin (2 CP: Gives +40 Undead Lore, Fear Immunity and regain 1 life and mana on killing undead)
New Feature: New trait: Dragon Slayer (1 CP: Gives +40 Dragon Lore, Fear Immunity and awards gold on killing dragons)
New Feature: New trait: Step-Up (2 CP: Destroying enemies in melee combat does not end the turn)
New Feature: New trait: One-Eyed (-1 CP: Gives -5 Perception and halves ranged hit chance and ranged dodge)
New Feature: New trait: Shield Bash (1 CP: Block Chance is added to Melee damage bonus and can push enemies with melee)
New Feature: New trait: Blacksmithing (2 CP: Can repair weapons and armour plus enchant weapons with gems)
New Feature: New trait: Arachnophobia (-1 CP: Halves hit chance vs spiders and cannot sneak past them)
New Feature: New trait: Necrophobia (-2 CP: Halves hit chance vs undead and cannot sneak past them)
New Feature: Added remaining health and armour bars for enemies who are injured
New Feature: Added 10 new magical potion effects
New Feature: Added new Water Magic spell: Conjure Water Elemental
New Feature: Added 12 new unique magical effects for weapons (e.g glow in dark or dragon slaying)
New Feature: Added 14 magical weapons with special abilities
New Feature: Added 8 new randomizable weapons and 1 new magic robe
New Feature: Added a new monster: The Spellforged Golem
New Feature: Added a new room: The Forgotten Forge (repair items and Blacksmiths create a free weapon)
UPDATE: Active buff/debuff icons on top of creatures is now only drawn on monsters
UPDATE: Pick Pocket now displays visual cue of what item was stolen
UPDATE: Improved tooltips of various traits and spells
UPDATE: The Visions trait now gives +1 random Lore bonus on using the Sanctum (max once per level)
UPDATE: Reworked how damage resistances worked (resistances above 50 give logarithmic damage reduction up to 90%)
UPDATE: Spell Scrolls are now less likely to contain higher level magic
UPDATE: New and improved icons for various spells and abilities
UPDATE: The Fear spell will now also apply a debuff reducing attack, block and spell cast chance by 25%
UPDATE: Paralysis and Blindness will now also severely reduce the block chance with shields
UPDATE: Several monsters have now learned the Fear spell!
UPDATE: Goblin Shamans are now less likely to drop rare treasure
UPDATE: The Bravery spell now provides immunity against Fear
UPDATE: Added animation when grabbing items lying around on the floor
UPDATE: Players can now get stuck in Pit Traps without Climbing, Flying or Escape Artist (50% chance to escape)
UPDATE: Thaumaturugy no longer starts with Ancient or Legendary Wands, Staves or Rods.
UPDATE: Equipping items now costs 35 energy
UPDATE: Reduced damage taken from monsters who explode on death
UPDATE: Reduced damage taken from advanced pit traps
UPDATE: Selling equipment to a merchant will now also repair the item
UPDATE: Selling potions to a merchant will now identify what kind of potion you just sold
UPDATE: Curse of Seth and Mana Void now also affects summoned creatures
UPDATE: A message is now displayed if healing fails due to the Curse of Hex
UPDATE: Any active effects end at the start of your next turn instead of the end of your previous turn
UPDATE: Protection from Petrification can now be cast on friendlies and will also dispel any ongoing petrification
UPDATE: Reworked Petrification: No longer instant-death effect but skips your turns and deals damage over time.
UPDATE: Death Gaze is no longer an instant death effect, but instead deals 50% of max life in damage
UPDATE: Fire Lance deals less damage but also costs less mana
UPDATE: Ambushes will never happen more than once every 10 rounds
UPDATE: The Sturdy trait no longer reduces bleed damage to 0
UPDATE: Damage reduction now has a chance to reduce 1 damage to 0 (e.g 33% reduction has 1/3 chance to ignore damage)
UPDATE: Aura of Fire will now burn away sticky webs
UPDATE: Traits for current character is now displayed in the ability screen
UPDATE: Poison Protection spell now costs 3 mana instead of 5
UPDATE: Increased duration of various beneficial spells
UPDATE: Waterdrops now restore 20 instead of 10 hydration
UPDATE: Base carry capacity increased from 50 to 75
UPDATE: Base spell casting chance increased from 25 to 50
UPDATE: Weapons are now less likely to break
UPDATE: Rebalanced various low-level monsters to have less attack
FIX: Monsters spawning without full armour recovered
FIX: Fear will now scare away from the casters location instead of from the current tile we are standing on
FIX: Incorrect message displayed on Counter-Attack
FIX: Item description tooltips will now automatically resize if needed
FIX: Possible crash bug on exit
FIX: Negative perception no longer reduces light radius by less than 1 square
FIX: Some incorrect estimations for spell mana cost
FIX: Bug causing shovels to always have only 1 durability
FIX: Waterskin not losing durability when used
FIX: Numerous monsters not using their ranged abilities or spells
FIX: Transparency issues with various monster sprites
FIX: Non-flying creatures are now properly rendered when submerged in water
FIX: Rune traps having little or no effect when encountered at very low levels
FIX: Possible crash bug on triggering a rune trap
FIX: Crash bug on drinking a full mana restoration potion
FIX: Web throw animation not working
FIX: Fire Aura actually melts Ice Blocks now
FIX: Incorrect sorting in high score
FIX: Extra whitespace appearing on newlines
FIX: Bleeding damage now correctly bypasses armour
FIX: Summon Satyr destroying the tile it was cast on
FIX: Stutter in Second Wind animation
-
v1.4.1
NEW FEATURE: New trait: Witchcraft (2 CP: Unlocks spells from the Witchcraft school of magic)
NEW FEATURE: Added new spell Summon Star Faerie (Star Magic)
NEW FEATURE: Added new spells that shapeshifts the caster into another creature (Wolf Shape, Dragon Shape, etc.)
NEW FEATURE: The evil Chicken Curse has been added into the game!
NEW FEATURE: Highscores can now be submitted to an online leaderboard
UPDATE: Japanese translations have been updated for latest version (Thanks to Kui for translating)
UPDATE: The Danger Sense trait now prevents player from losing their turn due to surprise attacks
UPDATE: Blindness and Paralysis is now less severe on hit chance with attacks
UPDATE: The Vegetarian and Hunter traits are now mutually exclusive
UPDATE: Magic Apple spell mana cost reduced from 5 to 3 (Druid Magic)
UPDATE: Exiting the character screen should now be more responsive (e.g activating a spell item in inventory)
UPDATE: Stasis (Time Magic) mana cost reduced from 5 to 4
UPDATE: Sense Water (Water Magic) mana cost reduced from 5 to 4
UPDATE: Area magic like Exorcism or Aurora can now be blocked by Magic Resistance
UPDATE: There is now an upper limit to how much attributes can improve due to magic, equipment and traits
UPDATE: The Crippled trait now doubles movement cost instead of halving energy
UPDATE: Can now select preferred render driver in the options menu
UPDATE: Revised calculations for hit chance in combat
UPDATE: Combat Expertise attack bonus is now +5 per stack instead of +10
UPDATE: Percent chance to lift portcullis is now displayed in the message log
FIX: Monsters no longer appear on the entrance tile when entering a new level
FIX: Possible input delay stutter upon end of turn
FIX: Rare random crash upon entering a new level
FIX: Incorrect description of High Magic example spells
FIX: The Elder Lich is now Undead
FIX: Typo in some english translations
FIX: Some rare crashes when changing graphics options
Witch
-
v1.4.2
NEW FEATURE: New trait: Vampirism (4 CP: Drink blood instead of food and water, batshape and adjusts resistances)
NEW FEATURE: Added game hints to introduce new players to the game
NEW FEATURE: Now possible to change input controls in the options screen
UPDATE: Damage from magical effects created by monsters reduced by 30%
UPDATE: Game will now remember last used character name and auto-fill it for you
UPDATE: Various minor UI usability improvements
UPDATE: The Frail trait now gives -50 Physical Resistance instead of halving max life
UPDATE: The first 4 levels is more likely to contain items that are very useful early in the game
UPDATE: Mundane chests are now more likely to contain tool items
UPDATE: Reduced monster melee and ranged damage by about 1 on average
UPDATE: Increase starting life points from 12 to 20
FIX: Characters with No Magic trait can no longer activate the Nexus
FIX: Avoid crash when invalid language name was selected in the configuration file
FIX: Rare bug in level generation that could cause the exit to disappear
-
v1.5.0
NEW FEATURE: Added support for up to 4 player hot-seat gameplay!
NEW FEATURE: Added an additional merchant room variant
NEW FEATURE: Added a sort button to the inventory
UPDATE: The amount of monsters spawned in each level reduced by 33%
UPDATE: Peddlers and small merchants can now randomly appear from level 1 (previously only at level 10 and above)
UPDATE: Woolen Mittens now give +15 Cold Resistance instead of only +5
UPDATE: Spark (Fire Magic) mana cost increased from 2 to 3
UPDATE: Improved UI feedback when wielding two-handed weapons
UPDATE: Speed up combat animations by 25%
UPDATE: Halved the amount of traps in the spiral trap room challenge
UPDATE: Added Necrophobia and Treasure Hunter to the Thief class template
UPDATE: The Heirloom trait and selling items to merchants no longer awards high-score points for finding gold
UPDATE: Added an additional quickbar button mapped to number key 0 (total 10 buttons)
UPDATE: Removed references to legacy unused monster traits (e.g Charm Immunity)
UPDATE: The quickbar now fills with useful items, skills and spells for new players (depending on selected traits)
UPDATE: Reduced base amount of gold found in the Labyrinth
FIX: Auto-equip second dagger if we have the Two-Weapon Fighting trait
FIX: Incorrect transparency for Zombie Ettin monster
FIX: Incorrect tooltip for Treasure Hunter start with 3 Gold Keys, not 3 Silver Keys
FIX: Rare crash bug when opening blue chests in rooms
FIX: Prevent using magic skill trainers when player has No Magic trait
FIX: Trap Lore being applied twice to the Find Traps skill
FIX: UI layout issue when trading with the merchant in specific screen resolutions
FIX: Bug causing chests to always contain Mundane rarity items
FIX: Tooltips sometimes appearing below the quickbar
FIX: Players with Vampirism can no longer drink water drops
FIX: Fix increased dependency for shared libraries regression on Linux
FIX: Death message due to walking on magma is now correctly displayed
-
v1.6.0
NEW FEATURE: New trait: Swiftness (1 CP: picking up items does not cost any energy)
NEW FEATURE: New trait: Diehard (1 CP: Survive one extra turn when above 10 hp after receiving a killing blow)
NEW FEATURE: New trait: Troll Blood (2 CP: 50% chance to heal 1 life at end of every turn and immune to Bleeding)
NEW FEATURE: New trait: Geniekind (5 CP: Do not require food or water, +50 Lightning Resist and heal life in the Nexus)
UPDATE: Characters with the Trap Lore trait can now attempt to auto-disarm detected traps
UPDATE: The Combat Expertise trait no longer provides the benefit of Diehard trait
UPDATE: Elf Blood is now exclusive from the No Magic trait
UPDATE: God of Magic is now exclusive from the No Magic trait
UPDATE: Reverting out of shapeshift form now ends the turn
UPDATE: The Pickaxe can now be used to destroy Ice Blocks
UPDATE: The spell Destroy Boulder (Earth Magic) can now be used to destroy Ice Blocks as well
UPDATE: Added new bindable keyboard button to delay turn to after the next player character (e.g hot-seat or summons)
UPDATE: Will o' Wisps can now cause Blindness
UPDATE: The trait Trap Lore has been renamed to Trap Expertise to avoid confusion with the lore type for traps
UPDATE: Traps will now appear from level 3 and below (previously level 4 and below)
UPDATE: Breaking free from webbed tiles now show chance of success
UPDATE: Traps are slightly more dangerous to be more like the original Lost Labyrinth
UPDATE: Traps require now to be identified with Trap Lore when detected (avoiding or triggering a trap will identify it)
UPDATE: Percent chance to avoid traps that are not detected are now limited by the Luck ability
UPDATE: Players gain +30% chance to avoid traps that have been both detected and identified
UPDATE: Conjured items can no longer be the target of the Sword to Ploughshare spell
UPDATE: High Magic can no longer shape spells that require Mana Crystals or recharging
UPDATE: Disintegrate (Air Magic) now costs about twice as much mana to cast
UPDATE: Portal (Earth Magic) mana cost reduced from 12 to 8
UPDATE: Shape Magic (High Magic) now costs 5 mana instead of 4
UPDATE: Arch-Magic (High Magic) now costs 10 mana instead of 6
UPDATE: Etheralness (Time Magic) now costs more mana, reduced duration and can only be cast once per level
UPDATE: The Teleport spell (Time Magic) now has max range of 3 tile plus 1 per 8 spell power
UPDATE: Damage from starvation and dehydration now scales exponentially as it gets worse
UPDATE: Trait selection screen had some usability improvements
UPDATE: Sense Earth now also reveals stone boulders
UPDATE: Ice Ward (Water Magic) now lasts 10 turns longer
UPDATE: Invulnerability (Warlock Magic) now truly reduces all physical damage taken to 0 (instead of 75% reduction)
UPDATE: Magic Master (High Magic) mana cost reduced from 4 to 2
FIX: Single use bonuses like Goddess of Healing should now properly work once per player instead of only once
FIX: Blacksmithing added Mend Item spell instead of Repair Equipment skill to the quickbar
FIX: Dispel Magic no longer removes toggle abilities like Stealth
FIX: Merchant Room being generated with a blocked exit causing players to be trapped (thanks to kongxinga for reporting)
FIX: The current active player is always rendered on top of other players
FIX: Rare bug where dying in shapeshifted form could count as a game loss
FIX: Activating Repair Equipment while no valid target would enter a loop of invalid target messages
FIX: Fix some minor audiovisual bugs with magic effects
FIX: The Scimitar of Venom was Mundane instead of Rare
FIX: The Curse Rune trap would transport player back 2 levels at 85% chance instead of 15% chance
FIX: The examine tile ability could reveal hidden traps, doors and treasure
FIX: Trap removal can now only be done on traps that are actually detected
FIX: Prevent casting Alternate Timeline inside the demi-plane
FIX: Gem Blast (Earth Magic) now correctly costs 4 mana instead of 1
FIX: Winning the game now properly removes the completed save file
FIX: Accolade Death Knight (Black Magic) will no longer destroy two summoned Skeletons when cast
FIX: Etheralness not always working as it should
FIX: Some light effects not being updated at the end of spell effects
FIX: Some issues with the scrollbar GUI component were resolved|
FIX: Various distance calculation issues with levels with wrapping edges
FIX: Zoom out button not working correctly
FIX: Possible crash when generating a river
FIX: Crash bug when looking at traits of a summoned creature with natural flight
FIX: Crash bug on explosions with lighting effects near the edges of the map
FIX: Rare crash bug on casting Alternate Timeline