Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: jere on October 26, 2016, 12:46:18 AM

Title: Golden Krone Hotel - [The Last Update - Controller support, 6 new branches...]
Post by: jere on October 26, 2016, 12:46:18 AM
http://store.steampowered.com/app/497800
http://goldenkronehotel.com

$4.99

Quote
Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows.
  • It's a roguelike, really! Turn-based combat, permadeath, and challenging gameplay
  • Fully dynamic lighting. Bend light to your will by manipulating torches and sunlight
  • A groundbreaking potion identification system that rewards risk taking
  • Each run requires you to play as both human and vampire, each with different strengths and weaknesses. Humans are frail spellcasters. Vampires are brawlers with super human speed and strength.

Quote
Why Early Access?
“While Golden Krone Hotel is already fully playable and beatable, your support could make the game dramatically better.

Like any other roguelike, the emergent gameplay in Golden Krone Hotel results in a lot of unexpected and zany situations. Fine tuning all that takes time and requires feedback from many players.

During that time, we want to hear all your stories about stupid deaths and hard fought victories. And we also want input from the community on how the game should evolve.”
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: jere on May 31, 2017, 02:58:41 AM
Oh, errm hmm. I need to start posting in here more! I've done 4 updates since launching on EA.

(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26549830/30af32290094eace660ecbf6f940d066253e30d2.png)

May update (v0.10) (http://steamcommunity.com/games/497800/announcements/detail/1263670339942346591)


(http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26549830/8f404c97857570ad8dd90494f150b52e14b4bbf1.gif)
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: getter77 on May 31, 2017, 11:57:13 AM
Excellent looking gains.   8)
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: Avagart on May 31, 2017, 02:53:15 PM
Congrats! Looks great, as always. Are you using Steam only as store, or GKH is protected by Steam DRM?
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: jere on May 31, 2017, 04:45:41 PM
I didn't add any extra DRM or anything. I think there is an extra DRM wrapper you can opt for, but I haven't looked into it having no interest really.
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: Avagart on May 31, 2017, 07:39:54 PM
So, I decided to buy (5$ is not a big deal even for such a steam-hater as me), and I can confirm that GKH works out of steam flawlessy. It will be nice to *feel* all the changes since 7DRL release...
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: jere on May 31, 2017, 10:35:02 PM
Awesome! Let me know how you get on with it.
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: Avagart on June 01, 2017, 07:10:51 PM
Tutorial, I didn't expect that, especially with storyline! It's really nice done, jere.

I have mixed feeling about graphics and UI style. In overwall, it looks good, but I see... inconsistency. Most fonts you are using, icons, buttons, borders are really smooth. But dialogue boxes, main menu, and minimap are pixelated / bulky / rough, like 8/16-bits era. It just doesn't fit each other. If I were you I'd stick with one style. Especially minimap is obtrusive, are you planning to change its design?

I love diversity between playing human and vampire (personally, I prefer the latter ones due that great-in-own-simplicity stealth system). Pace of transformation from human to vampire is surprisingly fast. It's not bad if the number of potions are sufficient enough, but I can't evaluate it now.

Gameplay is really smooth and pretty dynamic - at least early game, I didn't manage to reach midgame yet. The sun rays mechanics is great, for both killing vampires and being vampire.

But OK, I grumble a bit, but I had really fun time with GKH. I reached 6 level already, just decided to unlock alchemist.

Unfortunately, I encountered issue(s). One or two only, nothing major, so it's good info I think ;)

After toggling fullscreen (so, entering windowed mode), the side scroller doesn't adapt well for new screen height - it's necessary to manual resize screen height (http://imgur.com/a/oZ5lN). I encountered similar issue when I was trying to enter fullscreen again - it looks like window size changed, but workspace not (http://imgur.com/a/3jtO9). It fixes self when player re-enters main menu.

The down arrow of scroll bar always hide self out of window. When I resized window to see that UI element, then back to the game and back to the options menu again, the down arrow was out of the visible screen again. Probably I could resizing window ad ifninitum. (http://imgur.com/a/q7eVO)
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: jere on June 02, 2017, 02:49:56 AM
Thanks for the feedback!

I've known about the resizing issue. I'll try to tackle that soon.

I'm planning on making menus fancier, but not sure what else to do with the minimap or main menu. I was pretty happy with those. Hmm.
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: Avagart on June 02, 2017, 08:30:59 AM
If you are not happy now, I'm sorry, it was not intended. :<

Main menu is OK, don't think about that :)

Minimap... It could be just more subtle. Now, minimap is screaming because it looks really vivid in comparison to colour scheme you are using. If you don't mind, I have few suggestions, especially if you don't want to rewrite minimap. So: a) using darker palette, and/or b) scale map size a bit down. Also, border around the player is not necessary - it can overwrite other map elements, and player is unique map marker already, so easy to track without that red, big square.
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: jere on June 03, 2017, 01:45:16 AM
Nah, I just meant I was satisified with it.

The thing with the minimap is people already rarely look at it and I don't want to have them completely ignore it. I could probably tone down the colors though.
Title: Re: Golden Krone Hotel now on Steam Early Access
Post by: jere on September 12, 2017, 01:58:21 AM
v0.12 (http://steamcommunity.com/games/497800/announcements/detail/1446075097608659692) brings Mac/Linux support, an ASCII mode, 8-directional movement, bump animation, and a new class.

Changelog:

By the way, Avagart, I fied that resizing issue some time ago.
Title: Re: Golden Krone Hotel now with Mac/Linux support, diagonal movement, and ASCII mode
Post by: jere on October 26, 2017, 09:57:20 PM
Golden Krone Hotel has launched out of Early Access! It's currently running at a 20% off launch discount.

ALSO

Right now (October 26) we're running a release party including a giveaway and competition! Please join us.

(https://i.imgur.com/9fNqpAa.png)

http://www.goldenkronehotel.com/releaseparty/
Title: Re: Golden Krone Hotel [COME JOIN OUR RELEASE PARTY]
Post by: Avagart on October 26, 2017, 11:15:10 PM
Is it possible to play without Steam without crashes now?
Title: Re: Golden Krone Hotel [COME JOIN OUR RELEASE PARTY]
Post by: jere on October 26, 2017, 11:27:10 PM
I'm not sure who reported it, but yea I fixed an issue where achievements were crashing the game when playing outside of Steam. That was several months ago.
Title: Re: Golden Krone Hotel - Launched out of Early Access
Post by: Avagart on October 27, 2017, 08:11:05 AM
Ouh. I reported that, and I somewhat manage to skip information about fix. Thanks, jere :)
Title: Re: Golden Krone Hotel - Launched out of Early Access
Post by: jere on July 23, 2018, 01:47:20 AM
Been working on a final update to the game for many months. It's done, so the game is done. Details below...

Some roguelikes never cease development. Well, this ain't one of 'em.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26549830/9c3451e57d82412a51c9a73b697c388c338a15e8.jpg)

When Golden Krone Hotel was released last October, it was absolutely a complete experience, but a handful of things never made the cut. With this last update, the game is as exactly as I envisioned when I first decided to expand it from its humble Seven Day Roguelike origins.

Six new branches have been added bringing the total number of floors on each run to 27! Controller support is finally here as is clouds saves. Nine new achievements were added.

Hawkers are now friendly so you don't have to tip toe around them.

Several new monsters are introduced with this update including the Devourer, a vampire that can teleport to pools of blood. Other vampires now drink blood off the floor just like the player does.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26549830/c9cc3f827a163b8274fbba5b6cdc024f392fc365.jpg)

The Underworld has been reworked to make it more varied, interesting, and fun.

Lore is now permanently collectible and a ton of books, conversations, and even a world map has been added.

(https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26549830/e885e7380d5a85f9cdfbb0e8391e75a0e562dfdd.jpg)

A hotel map provides the location of hawkers, chests, and bosses.

New spells, new potions, and a new vampire ability are in the mix.

Dozens of other changes listed below....

Have fun

Enjoy the update, let me know if you see any issues, and one last favor: please add a review to the game if you enjoyed it.

The game should be going on sale within 24 hours.

Thanks for all the support, my kronies!

Changelog