Temple of The Roguelike Forums

Game Discussion => 7DRLs => Topic started by: anton on March 15, 2015, 04:07:50 PM

Title: Rollgue (7DRL 2015) - Complete!
Post by: anton on March 15, 2015, 04:07:50 PM

Release: http://rustltd.itch.io/rollgue (http://rustltd.itch.io/rollgue)


I wanted to share with you guys my first ever 7DRL entry: Rollgue. It's a combination turn-based combat Roguelike and Physics game. You play as a D6 making its way through a dungeon of other monstrous dice, smashing them to pieces, acquiring monies, and (hopefully) encountering and slaying the final boss (a massive ancient D6 with dark powers).  :)

For the challenge, I was able to get a full first level (~26-28 rooms), working. The layout/composition/contents is different each playthrough. There are:
- 6 Different Enemy Types + the Boss
- 3 Stat Upgrade Glass Counter Powerups + Healing
- 7 Different room types
- All the destructible doors, columns, urns and bridges you can handle

The controls are still quite futzy, and if you give it a shot remember the following tip:

Where you click-drag from on the die for a move/attack has a massive influence on the force/spin direction. If you want a straight shot, click on the lower half of the die, if you want a ‘jump’, click from the top surface of the die. There’s a lot of nuance to the behavior, so it might take a while to get used to.

Anywho, I would love any feedback you fine folks might have, I’m over on twitter at @AntonHand. It’s been wonderful following all these cool projects as I’ve worked this week.

Title: Re: Rollgue (7DRL 2015) - Complete!
Post by: Adam Perry on March 15, 2015, 05:27:23 PM
I've been watching your delicious screenshots all week, and I'm looking forward to sitting down with this one. I hope it plays as well as it looks! :)
Title: Re: Rollgue (7DRL 2015) - Complete!
Post by: anton on March 15, 2015, 06:55:15 PM
Thanks so much! The controls will certainly need tuning if I expand this into a larger game. Working with a physics engine, especially under time pressure is mad work. The current control is already several layered hacks/input filtering/output force finagling. Once I've recovered, I'm going to sit back down and rebuild that part from scratch to see if I can get the whole thing more intuitive and consistent (and make a far better camera rig).

Also, here's a final video of gameplay!

Title: Re: Rollgue (7DRL 2015) - Complete!
Post by: anton on March 16, 2015, 04:29:31 AM
Just a quick note/update. Anyone who tried the game out immediately might have noticed that the graphics quality in the main menu wasn't being retained between runs and restarts (Player prefs change in Unity5). It has now been fixed on the build on itch.io.