Temple of The Roguelike Forums

Development => Programming => Topic started by: Eben on July 27, 2014, 07:44:59 PM

Title: DRAWILLE, a python library to paint in console
Post by: Eben on July 27, 2014, 07:44:59 PM
Found this today: https://github.com/asciimoo/drawille (https://github.com/asciimoo/drawille)

It uses braille unicode to simulate drawing. Could be useful to peeps in a ASCII universe who want some drawings anyway.
Title: Re: DRAWILLE, a python library to paint in console
Post by: koiwai on July 27, 2014, 11:37:17 PM
This is neat. I think, it is good for drawing things like laser beams or maybe other temporary effects in otherwise ASCII games.
Title: Re: DRAWILLE, a python library to paint in console
Post by: chooseusername on July 28, 2014, 06:38:48 AM
And if you write your roguelike to use ANSI escape sequences on an Amiga, you can do this sort of thing (https://www.youtube.com/watch?v=lm7BpKiha78).  If I recall correctly, there were special ansi sequences that could move the cursor a pixel in any direction, and the visual effect was created by drawing letters/characters and then drawing over them partially with the next one.
Title: Re: DRAWILLE, a python library to paint in console
Post by: Zireael on July 29, 2014, 06:40:22 PM
Wow, looks amazing!
Title: Re: DRAWILLE, a python library to paint in console
Post by: Eben on July 31, 2014, 08:30:17 AM
And if you write your roguelike to use ANSI escape sequences on an Amiga, you can do this sort of thing (https://www.youtube.com/watch?v=lm7BpKiha78).  If I recall correctly, there were special ansi sequences that could move the cursor a pixel in any direction, and the visual effect was created by drawing letters/characters and then drawing over them partially with the next one.

that is super cool!