Temple of The Roguelike Forums

Game Discussion => 7DRLs => Topic started by: Adam Perry on March 15, 2014, 12:10:01 AM

Title: Succession (7DRL 2014 - Complete)
Post by: Adam Perry on March 15, 2014, 12:10:01 AM
According to legends, this is it: the dungeon wherein lies the mystical Amulet of Zot. Whoever manages to retrieve it will gain great power and glory. Only... it probably won’t be you.

(http://www.slimesalad.com/misc/images/wip/succession-day5.png)

You begin Succession as a rogue adventurer: a smart but perhaps unwise fellow celebrating your recent victory over a dire rat by seeking the Amulet of Zot. You will probably die. And that’s where your adventure begins.

When you are killed by one of the dungeon’s many occupants, you start back at the beginning with one minor change: you now control the monster who killed your previous adventurer. Should you die again, you will return as the monster who killed that monster, and so on. Someday, you’ll die to something that’s strong enough to claim the Amulet.

Succession was created for 7DRL 2014 and is available for you to play right now in your browser. (http://www.slimesalad.com/misc/succession.html)
Title: Re: Succession (7DRL 2014 - Complete)
Post by: guest509 on March 15, 2014, 06:49:04 AM
Nice. I really like the graphic style here.

I have a couple more days to go on my game, but I'll be checking this one out for sure.

HINT: I play them all?  :-)
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Vanguard on March 15, 2014, 09:45:21 AM
This game froze when I got the amulet.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Vanguard on March 15, 2014, 12:39:42 PM
I like the core idea behind this, and your tiles look nice.

The levels are too big.  Those potions of life/strength are too good to risk missing out on, but that means thoroughly exploring those gigantic levels.  It's made worse by how you're expected to replay the game repeatedly.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Adam Perry on March 15, 2014, 03:08:23 PM
I like the core idea behind this, and your tiles look nice.

The levels are too big.  Those potions of life/strength are too good to risk missing out on, but that means thoroughly exploring those gigantic levels.  It's made worse by how you're expected to replay the game repeatedly.

Can't do much about the levels since the deadline has passed, but I fixed the Amulet bugs late last night.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Rickton on March 15, 2014, 03:40:38 PM
Very cool idea. Although I might be biased, since I made a game last year where you could play as monsters, too. (Not saying you "stole" it or anything, it's not like I was the first to put possession in a game.) I like the fact that eating the meat of your enemies gives you their powers, too. I think I've seen that mechanic used somewhere before, but not to a very large extent...someone should make a 7DRL with that as the central mechanic...but now I'm just rambling.
I only played a bit so far, but I plan on coming back later. The one problem I did see is that the game never seemed to get keyboard focus, so if I pressed up/down the page scrolled up/down too.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Adam Perry on March 15, 2014, 05:07:21 PM
The one problem I did see is that the game never seemed to get keyboard focus, so if I pressed up/down the page scrolled up/down too.
Try turning Num Lock on if you're having that problem.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Rickton on March 15, 2014, 07:04:18 PM
I'm on a laptop and don't have a numpad.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: ekolis on March 15, 2014, 07:08:02 PM
You can also move with the mouse.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Adam Perry on March 16, 2014, 12:38:54 AM
If you don't have numpad, you'll want to use the mouse anyway for diagonal movement.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: koiwai on March 16, 2014, 12:54:07 AM
Using mouse on laptops usually implies using touch pad. Very annoying, especially when there are enemies nearby, and you cannot click to move several squares at once. vim-keys (hjklyubn) actually help, no metter how retarded they seem. Many laptop users, like myself, already got used to those keys.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Adam Perry on March 16, 2014, 01:01:38 AM
Yes, and I would add them if I weren't already past deadline already. Sorry about that.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Rickton on March 16, 2014, 03:40:53 PM
You can also move with the mouse.
I did read the instructions, thanks. That doesn't change the fact that using the arrow keys moves the page.
Apparently it's pretty easily fixable if you're using javascript:
http://stackoverflow.com/questions/8916620/disable-arrow-key-scrolling-in-users-browser (http://stackoverflow.com/questions/8916620/disable-arrow-key-scrolling-in-users-browser)
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Zireael on March 17, 2014, 01:09:45 PM
I love the idea, will definitely be checking it out!
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Adam Perry on March 17, 2014, 06:25:55 PM
An updated version is available, fixing several major bugs and adding support for vi-keys. The original version is still available if you want to play a slightly buggier version (see the "7DRL/PDJ judges please read" link).
Title: Re: Succession (7DRL 2014 - Complete)
Post by: slothwerks on March 18, 2014, 06:21:17 AM
Really enjoying this so far!  Definitely one of the most polished and playable that I've tried.  The core 'succession mechanic' is well done and unique.  I need to play it more to explore some of the bigger, more powerful monsters.  It reminds me of the mutation mechanic in DCSS, but more fun, because mutations in this game seem to be positive (whereas mutations in DCSS can be quite dangerous)

I'll just list out some random thoughts I had after playing for 15 minutes:

======================

If you continue to work on it, one thing you might want to try is to really make use of the monster power stuff, and give them more 'interesting' powers.  Early on, with the basic enemies, I didn't really feel like I played differently with each character, nor did I feel any of the monsters I played with were necessarily 'better' than any other.  When I transformed into the imp, I still died easily to zombies, which died easily to bats, etc...  I didn't really feel like I was making progress (once I learned to be smarter about waiting, as is typical for most roguelikes, I did get a lot further)

I wasn't totally clear on what Rage did, or if I wanted it, but I assumed it increases damage?

I don't recall what resolution I'm running on (1920x??) but hovering over the potions with the mouse in Chrome/Windows  puts the tool tips off the screen

Love that you included different difficulties.  I feel this is especially important in competitions like this, where many of the games are too obtuse for the 10-15 minutes people have to evaluate it.  I love that I was able to more fully explore your game by choosing a different difficulty.  Presumably, once I understand all the mechanics a bit better, the higher difficulties will make more sense

Presentation overall is very clean/clear.  The game feels very intuitive; definitely easy to pick up for anyone that has tried a roguelike

======================

Gonna have to give this one some more time, because I'm particularly interested to see some of the abilities of the higher level monsters.  I finally got to level 4? 5? when liches start appearing.  I was so excited to see the eyeball monster that I didn't realize I was getting killed by one of the shades... doh.  Definitely in my Top 3 so far! 
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Hi on March 18, 2014, 06:43:38 AM
Using the arrow keys moves the page.
Apparently it's pretty easily fixable if you're using javascript:
http://stackoverflow.com/questions/8916620/disable-arrow-key-scrolling-in-users-browser (http://stackoverflow.com/questions/8916620/disable-arrow-key-scrolling-in-users-browser)
Thanks, I've made that fix now to my game too.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Adam Perry on March 18, 2014, 02:56:14 PM
I wasn't totally clear on what Rage did, or if I wanted it, but I assumed it increases damage?
Thanks for your comments! Yes, rage gives +2 damage until no enemies are visible. If you drink it while no enemies are onscreen (as is likely if you're IDing), then it immediately wears off.

You may or may not have noticed that difficulty only influences the succession mechanics. If you have a limited amount of time to spend with the game (as is likely if you're judging or reviewing), I strongly recommend Easy or Easiest.
Title: Re: Succession (7DRL 2014 - Complete)
Post by: Adam Perry on March 31, 2014, 11:01:05 PM
I've pushed out a small update today with two changes:

- Dungeon levels 1-5 are now a bit smaller, and item generation has been reduced slightly to match.
- Bats have a new ability, making them a more attractive meal early on as well as slightly less vanilla.