Temple of The Roguelike Forums

Development => Design => Topic started by: DragonDePlatino on February 07, 2014, 09:49:51 PM

Title: DawnLike - 16x16 Roguelike Tileset
Post by: DragonDePlatino on February 07, 2014, 09:49:51 PM
DAWNLIKE
16x16 Roguelike Tileset

Download:
http://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v10 (http://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v10)


(http://fc05.deviantart.net/fs70/f/2014/036/6/5/the_project_by_dragondeplatino-d75a9lw.gif)
Dawnlike all started in the fall of 2013 as an idea. A crazy, ambitious idea called DawnHack. I had recently played NetHack, but was let down with the graphics. It was then that I decided I would make a tileset worthy of this incredible game! And so I began. I drew a giant ant. Then a bee, and then a soldier ant. I worked at a furious pace, churning out tiles at superhuman speeds. And lo and behold...after the first week I had blazed my way through the first 120 tiles, a total 11% of the 1057 tiles of NetHack. But little did I know, I had just taken my first brave bites out of the great whale I would one day consume.

And finally, after 3 months of on-and-off work, I ate that whale. Tail and all. Several devs including ais523 (NetHack4) and Patric Mueller (UnNetHack) found the tileset and contacted me for some expansions. I helped them out, and the Android versions of NetHack4 and UnNetHack now include DawnHack.

But I still wasn't satisfied. I lurked the web and discovered famous tilesets like Oryx's Ultimate Roguelike, Cardinal Quest, and Dungeon Crawl Stone Soup. I discovered that in the rogue-like community, there exists a high demand for high-quality, open source tilesets. Something to make rogue-likes more accessible...something to add a little pizazz...something to help newcomers discover they love rogue-likes! And so I bring you a colossal expansion of DawnHack. My time, my sweat, my magnus opus...Dawnlike.

(http://fc00.deviantart.net/fs70/f/2014/036/e/a/the_screenshots_by_dragondeplatino-d75a9lq.gif)

(http://fc08.deviantart.net/fs71/f/2014/036/7/5/dungeon_by_dragondeplatino-d75a9nj.gif)

(http://fc09.deviantart.net/fs71/f/2014/036/d/4/mine_by_dragondeplatino-d75a9n6.gif)

(http://fc00.deviantart.net/fs71/f/2014/036/a/3/town_by_dragondeplatino-d75a9mv.gif)

(http://fc00.deviantart.net/fs71/f/2014/036/1/d/underworld_by_dragondeplatino-d75a9nu.gif)

(http://fc09.deviantart.net/fs71/f/2014/036/0/b/the_features_by_dragondeplatino-d75a9ma.gif)


(http://fc00.deviantart.net/fs70/f/2014/036/0/b/the_price_by_dragondeplatino-d75a9m2.gif)
Dawnlike is registered under a CC-BY-SA 3.0 license, meaning that you are free to redistribute or edit any part of this tileset as long as you do not take the credit for it. I cannot stop you from using this tileset commercially, so feel free to sell any games using Dawnlike.

If you use this tileset you must accredit DawnBringer. That mad color-bending genius came up with the palette this entire pack lives on. Without his palette, I would probably never would have even finished DawnHack. As for crediting me, I have a unique request. Inside "Reptiles.png" you will find a Platino sprite. If you use Dawnlike, you MUST use this sprite and hide him very well!

And if you do use this tileset commercially, please consider sending a donation via PayPal to DragonDePlatino@gmail.com. I am a freelance pixel artist, so time spent on this project is money lost. Donations will greatly help solve this.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: chooseusername on February 07, 2014, 11:13:40 PM
DAWNHACK
16x16 Roguelike Tileset

Download:
http://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v10 (http://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v10)


(http://fc05.deviantart.net/fs70/f/2014/036/6/5/the_project_by_dragondeplatino-d75a9lw.gif)
Dawnlike all started in the fall of 2013 as an idea. A crazy, ambitious idea called DawnHack. I had recently played NetHack, but was let down with the graphics. It was then that I decided I would make a tileset worthy of this incredible game! And so I began. I drew a giant ant. Then a bee, and then a soldier ant. I worked at a furious pace, churning out tiles at superhuman speeds. And lo and behold...after the first week I had blazed my way through the first 120 tiles, a total 11% of the 1057 tiles of NetHack. But little did I know, I had just taken my first brave bites out of the great whale I would one day consume.

And finally, after 3 months of on-and-off work, I ate that whale. Tail and all. Several devs including ais523 (NetHack4) and Patric Mueller (UnNetHack) found the tileset and contacted me for some expansions. I helped them out, and the Android versions of NetHack4 and UnNetHack now include DawnHack.

But I still wasn't satisfied. I lurked the web and discovered famous tilesets like Oryx's Ultimate Roguelike, Cardinal Quest, and Dungeon Crawl Stone Soup. I discovered that in the rogue-like community, there exists a high demand for high-quality, open source tilesets. Something to make rogue-likes more accessible...something to add a little pizazz...something to help newcomers discover they love rogue-likes! And so I bring you a colossal expansion of DawnHack. My time, my sweat, my magnus opus...Dawnlike.

(http://fc00.deviantart.net/fs70/f/2014/036/e/a/the_screenshots_by_dragondeplatino-d75a9lq.gif)

(http://fc08.deviantart.net/fs71/f/2014/036/7/5/dungeon_by_dragondeplatino-d75a9nj.gif)

(http://fc09.deviantart.net/fs71/f/2014/036/d/4/mine_by_dragondeplatino-d75a9n6.gif)

(http://fc00.deviantart.net/fs71/f/2014/036/a/3/town_by_dragondeplatino-d75a9mv.gif)

(http://fc00.deviantart.net/fs71/f/2014/036/1/d/underworld_by_dragondeplatino-d75a9nu.gif)

(http://fc09.deviantart.net/fs71/f/2014/036/0/b/the_features_by_dragondeplatino-d75a9ma.gif)

  • 400+ Unique characters sprites including demons, humanoids, animals, elementals, etc.
  • 800+ Item sprites including books, potions, scrolls, currency, etc.
  • Basic 2-frame animation for all characters.
  • 6 Playable races with 8-16 classes each.
  • Simple menus and GUI.
  • 48 robust wall/floor tilesets.
  • Dozens of furniture, effects, traps and doors.
  • Almost-complete overworld tileset.
  • Two hand-made, monospaced 6x6 and 8x8 truetype fonts.
  • Examples of maps.
  • And much, much more to come...

(http://fc00.deviantart.net/fs70/f/2014/036/0/b/the_price_by_dragondeplatino-d75a9m2.gif)
Dawnlike is registered under a CC-BY-SA 3.0 license, meaning that you are free to redistribute or edit any part of this tileset as long as you do not take the credit for it. I cannot stop you from using this tileset commercially, so feel free to sell any games using Dawnlike.

If you use this tileset you must accredit DawnBringer. That mad color-bending genius came up with the palette this entire pack lives on. Without his palette, I would probably never would have even finished DawnHack. As for crediting me, I have a unique request. Inside "Reptiles.png" you will find a Platino sprite. If you use Dawnlike, you MUST use this sprite and hide him very well!

And if you do use this tileset commercially, please consider sending a donation via PayPal to DragonDePlatino@gmail.com. I am a freelance pixel artist, so time spent on this project is money lost. Donations will greatly help solve this.
Doesn't the license mean that anyone who uses these graphics has to license under the same license (CC-BY-SA because of the SA)?
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: DragonDePlatino on February 07, 2014, 11:20:21 PM
Doesn't the license mean that anyone who uses these graphics has to license under the same license (CC-BY-SA because of the SA)?

Yup! You can make and sell games (i.e. Self-hosted, Steam, Google Play) using DawnLike with no royalties, but you cannot upload the tileset to a website and sell it. But that wouldn't be a problem, because you can already get it for free. :D
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: AgingMinotaur on February 08, 2014, 12:08:04 AM
Looks nice. Congrats on the obviously gargantuan piece of work.

As always,
Minotauros
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: getter77 on February 08, 2014, 01:17:18 AM
Definitely some elaborate work here---I hope it has a bright future ahead indeed!
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Vanguard on February 08, 2014, 01:38:25 AM
Looks great!  The two frame animations are a great fit for roguelikes.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: guest509 on February 08, 2014, 03:37:59 AM
I love it. This is what crawl should look like.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: DragonDePlatino on February 08, 2014, 04:01:21 AM
I love it. This is what crawl should look like.
Hmmmm and there's nothing stopping your from doing so! You could easily mod a lot of roguelikes to use this tileset. I'm actually working on enough tiles for DawnFortress right now!
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Pickledtezcat on February 08, 2014, 01:34:18 PM
Wow, it looks great. Congratulations on such a huge achievement.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Aukustus on February 08, 2014, 05:23:55 PM
That's one extremely nice tileset.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: chooseusername on February 08, 2014, 08:41:31 PM
Doesn't the license mean that anyone who uses these graphics has to license under the same license (CC-BY-SA because of the SA)?

Yup! You can make and sell games (i.e. Self-hosted, Steam, Google Play) using DawnLike with no royalties, but you cannot upload the tileset to a website and sell it. But that wouldn't be a problem, because you can already get it for free. :D
No, you've chosen the wrong license if this is how you want it to be.

Under this license, as long as they give attribution and keep it licensed under this license, they can sell your tileset - as is.  And similarly, anyone who builds a game and uses your tileset has to license their game under this license, which means that even if they are selling it, other people can freely sell it also and make modified versions and sell them, as long as they give attribution and license the game under this license.

This is a viral license, like the GPL.  And it promotes and legitimises an open sharing, and freedom to do what you want, as long as you attribute and share as the license requires.

Someone feel free to tell me I am wrong.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: getter77 on February 09, 2014, 02:24:32 AM
Hmm:

https://creativecommons.org/licenses/by-sa/3.0/us/

I can never really parse these sorts of license constructs no matter how I try once it gets any more complicated than Public Domain outright or something like zlib.   ???

I know this is a common one in terms of art in the open source side of things, but that doesn't really help either as there's the whole "viral" and otherwise angle to reckon out.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: pat on February 09, 2014, 02:29:30 AM
Under this license, as long as they give attribution and keep it licensed under this license, they can sell your tileset - as is.  And similarly, anyone who builds a game and uses your tileset has to license their game under this license, which means that even if they are selling it, other people can freely sell it also and make modified versions and sell them, as long as they give attribution and license the game under this license.

This is a viral license, like the GPL.  And it promotes and legitimises an open sharing, and freedom to do what you want, as long as you attribute and share as the license requires.

Someone feel free to tell me I am wrong.
yeah I think you're right, it can be re-distributed commercially without any change under this licence. If the target is games which are likely to already be open source and/or free, it's probably not a huge problem
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Quendus on February 09, 2014, 03:12:50 AM
CC-SA and related licenses are "viral", but art is separate from code. Any alterations to the tileset would have to be CC-SA, but the code can be under any license - public domain/CC-0, MIT, GPL, all rights reserved/closed, whatever. If you need to make large additions for your own game, you can put them in separate files and license them however you want.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: guest509 on February 09, 2014, 04:27:37 AM
In real life I'm an attorney. I deal with copyright questions frequently, with some patent and trademark.

It's confusing.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: pat on February 09, 2014, 04:48:18 AM
I'm actually a lawyer as well, and the best answer as to whether the code and art would be considered separate is "maybe". There's no easy answer and if you were gonna make money off it then you'd be smart to pay money for advice. But no one here is making money from anything, so I wouldn't worry about it.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Quendus on February 09, 2014, 07:04:24 AM
I guess that means Creative Commons didn't do their job well.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: pat on February 09, 2014, 07:23:37 AM
Eh, it's probably good enough, or at least as good as it's going to get. The problem is that you need to try and enforce it in every jurisdiction between here and South Sudan, which is literally impossible. There will inevitably be different interpretations put on the same words decided in different courts all over the world, particularly in the less mature jurisdictions.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: guest509 on February 09, 2014, 09:37:23 AM
Pat I do believe the legal term you are searching for is 'cluster fuck'...or 'varying and inconsistent interpretations across jurisdictions.'

 ;)
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Enke on February 09, 2014, 04:27:04 PM
Well, in any event, it's a beautiful tileset.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: chooseusername on February 10, 2014, 12:56:07 AM
CC-SA and related licenses are "viral", but art is separate from code. Any alterations to the tileset would have to be CC-SA, but the code can be under any license - public domain/CC-0, MIT, GPL, all rights reserved/closed, whatever. If you need to make large additions for your own game, you can put them in separate files and license them however you want.
Please, please, show me where in the license it says this.  Because if it doesn't, you're harming people who by using something licensed this way, will find out that they've subsequently licensed their derivative work under the same sharealike terms.

I have no idea where you got this interpretation.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: chooseusername on February 10, 2014, 01:00:57 AM
Well, in any event, it's a beautiful tileset.
Yes, definitely.  And it's great for the OP to provide it for people to use like this.  If I seem to be quite concerned over the confusion about the license, it's because there are people in this thread who have already shown misunderstandings about what the license means for someone who uses this.  In any case, thanks OP!
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: pat on February 10, 2014, 01:57:37 AM
yeah, let's not get sidetracked - the whole reason I came into this thread was because my game just so happens to use 16x16 tiles and I'll definitely be using some of these.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: DragonDePlatino on February 10, 2014, 02:21:21 AM
Ahhhh! Intellectual property discussions! Run for the hills! :o

...But in all due seriousness, I really only chose this license because it's the most strict one OpenGameArt provides (and even then it isn't very strict). I really won't mind if people try and pawn this tileset off as their own, because they really wouldn't be able to do it when it's out there for free. :D Anyways, new update coming your way!

== UPDATE 2/9/14 ==
 - Blood, slime, water and lava splatterings.
 - 20 new magic effects and 2 rope effects.
 - 3 new walls (smooth, shiny, crystalline) with accompanying pits and palettes.
 - Tons of new aquatics, humanoids, quadrapeds and other creatures.
 - Created new "Avians" category and shortened all file names.
 - A few more pieces of decor including 6 candles and 8 beds.
 - Farmland with 16 accompanying crops and food.
 - Stone walls, 4 villages, 4 castles and 4 bridges for overworld.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: guest509 on February 10, 2014, 10:15:03 AM
yeah, let's not get sidetracked - the whole reason I came into this thread was because my game just so happens to use 16x16 tiles and I'll definitely be using some of these.

I'm going for that size as well for my 7DRL this year.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Paul Jeffries on February 10, 2014, 09:25:29 PM
That's a gorgeous (and comprehensive!) tileset.  I always try to make my own tiles if I possibly can, but I'm still going to hang onto a copy of this one just so I can flick through it for inspiration every now and then.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: DragonDePlatino on February 11, 2014, 01:39:01 AM
That's a gorgeous (and comprehensive!) tileset.  I always try to make my own tiles if I possibly can, but I'm still going to hang onto a copy of this one just so I can flick through it for inspiration every now and then.
Thanks! Even if people aren't using it it's nice to see my tileset is sparking some ideas for new features and such. :D
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Aukustus on February 11, 2014, 07:12:14 AM
Is there any chance for wall tiles without perspective? Some roguelike engines do not make any difference between horizontal and vertical walls, such as angband. I mean that all walls are of '#' type, not '-' and '|'.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: DragonDePlatino on February 11, 2014, 06:55:53 PM
Is there any chance for wall tiles without perspective? Some roguelike engines do not make any difference between horizontal and vertical walls, such as angband. I mean that all walls are of '#' type, not '-' and '|'.
I'd say that's definitely a possibility! I can understand where you're coming from. Currently working on making some direction-independent wall tiles, which I'll include in the next update. If you want to make them before the update, though. It's pretty easy.

Find the horizontal tiles of a wallset, and copy the bottom 16x12 pixels of one. Copy that into it's own grid space then above that, paste the bottom 16x4 pixels of the same tile. You should end up with something exactly like the horizontal wall tiles except without the large black band along the top.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Aukustus on February 11, 2014, 08:00:30 PM
Yeah. I also found it pretty good to have a horizontal wall tile and then copy the bottom half and replace with it the upper half so the 16x16 tile is made from two identical 16x8 parts.

Here's some quick testing I made in my project https://dl.dropboxusercontent.com/u/95372567/PlatinoTilesTest.png
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: DragonDePlatino on February 11, 2014, 11:03:56 PM
Yeah. I also found it pretty good to have a horizontal wall tile and then copy the bottom half and replace with it the upper half so the 16x16 tile is made from two identical 16x8 parts.

Here's some quick testing I made in my project https://dl.dropboxusercontent.com/u/95372567/PlatinoTilesTest.png
Hmm...that's looking nice! My only complaint would be the floor tiles, which are a bit bright. If I might make a suggestion, inside the Objects folder you'll find various "unexplored floor" tiles of varying brightness. You might want to try out one of those to see if they make a nice substitute.

This is for Temple of Torment, right? I'll be looking forward to seeing my tiles in your game! :)
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Aukustus on February 12, 2014, 05:57:30 AM
Yeah. I also found it pretty good to have a horizontal wall tile and then copy the bottom half and replace with it the upper half so the 16x16 tile is made from two identical 16x8 parts.

Here's some quick testing I made in my project https://dl.dropboxusercontent.com/u/95372567/PlatinoTilesTest.png
Hmm...that's looking nice! My only complaint would be the floor tiles, which are a bit bright. If I might make a suggestion, inside the Objects folder you'll find various "unexplored floor" tiles of varying brightness. You might want to try out one of those to see if they make a nice substitute.

This is for Temple of Torment, right? I'll be looking forward to seeing my tiles in your game! :)

Yeah, it needs some polishing. I'll try to make a tileset for my game using your tiles if I find every tile I need.

Edit: Even if I can't have all the tiles, I already found uses for some tiles you made. I desperately needed miniature town tile and found quite many.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: CrowdedTrousers on February 13, 2014, 07:16:17 AM
Fantastic tileset.  Very impressive.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: tuturto on February 19, 2014, 07:35:55 AM
Really beautiful tileset, well done and thank you for sharing it. I decided to switch over to it (at least with most of the tiles), instead of using the one I'm currently using. Here's a preview of what it currently looks like: http://imgur.com/INPZiQH (http://imgur.com/INPZiQH). When I can track down lyrics to an old children song I can add Palatino in the game.
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Zireael on March 05, 2014, 09:47:39 AM
This tileset looks amazing!
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: Z on March 06, 2014, 01:13:21 AM
I have added this awesome tileset to NotEye 7.6. http://roguetemple.com/z/noteye-img/tpp-dawnlike.png ( http://zenorogue.blogspot.com/2014/03/noteye-76.html )

I had a problem with walls: there are no tiles for wall endings. I am using straight wall parts for them, but this is not perfect.

Overall, I would recommend using the following arrangement for both floors and walls, on 4x4 tiles (each + is a center of a tile):

Code: [Select]
+---+---+   +
|   |   |   |
|   |   |   |
|   |   |   |
+---+---+   +
|   |   |   |   
|   |   |   |   
|   |   |   |   
+---+---+   +



+---+---+   +

The motivation is that, with the current system, when using your tiles for the floor in a randomly generated map,  I need to check the type of the four neighboring cells (to know whether my floor tile should use the connected variant), and then look in a table which says where each of the 16 possible cases is placed in your tileset. And then I do the same with walls, but the table is different.

With the system above it would be much nicer to program (I check horizontal connections and get the X offset, then the vertical connections and get the Y offset). Also there would be no ugly empty spots (which makes looking at the raw tileset more pleasant and the size of the image file would be smaller).
Title: Re: DawnLike - 16x16 Roguelike Tileset
Post by: tuturto on March 09, 2014, 10:23:48 PM
I started using the animations too and I must say that they add to the feel of the game quite a bit. I was even told that the game I have been tinkering with is starting to look like a real game :) I also added flipping of the sprite depending on the direction it has been travelling to.

http://www.youtube.com/watch?v=i7D4dk3RADM&feature=youtu.be (http://www.youtube.com/watch?v=i7D4dk3RADM&feature=youtu.be)

Wall endings would be nice as Z wrote. But they aren't that awfully important and I might eventually get around trying to make some even.