Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: corremn on October 14, 2007, 02:43:50 PM

Title: SewerJacks 0.8.5 released!
Post by: corremn on October 14, 2007, 02:43:50 PM
I have spent a few weeks updating sewerjacks to a point where it is fairly playable and enjoyable.

New features
- Select to play as any unlocked race and class :D
- Unlock more secret playable characters with unique skill sets.
- Powerups can now be picked up (inc. chainsaws :o)
- Added extra races
- Many more skills
- Beware experienced monsters can now blitz :-\

Ever wanted to play a roguelike based solely on a tabletop fantasy football game, ever wanted to throw a halfling at your enemies? Well, now the wait is over.
A game inpired by Jervas Johnson's tabletop fantasy football game, Blood Bowl and William Kings Slayer novels.
The game is an attempt to convert some of the Blood Bowl Rulebook to a roguelike setting.

Features

- Blood Bowl style rules
- Unique skills
- Monster team ups
- Chainsaws
- Secret characters
- Features 10 warhammer races.
- Ascii or 24-bit 32x32 tiles

OK enough crapping on, try the game.

Homepage and screen shots at
http://sewerjacks.sourceforge.net/

The Win32 executable is at
http://sourceforge.net/projects/sewerjacks/

The code is not upto date but will be uploaded to sourceforge soon.
I will be adding more changes to the game as I find time but I am hoping to more on to other projects soon so if any one wants to develop this game further email me.
Title: Re: SewerJacks 0.8.5 released!
Post by: TidusBlade on October 15, 2007, 05:42:30 AM
Sounds nice  ;D Ill give it a try  ::)
EDIT: First link gives a 404  :-\
Title: Re: SewerJacks 0.8.5b released!
Post by: corremn on October 27, 2007, 05:10:17 PM
Just a quick update, I have SDLed it so it is one step closer to being portable.

There are other modifications too, and I have uploaded the source (as ugly as my sdl hack was :)
Title: Re: SewerJacks 0.8.5 released!
Post by: Adral on October 27, 2007, 08:29:26 PM
Just a quick update, I have SDLed it so it is one step closer to being portable.

Great news, thank you!

I hope I can run it on Linux soon ;)
Title: Re: SewerJacks 0.8.5 released!
Post by: corremn on October 28, 2007, 11:14:57 PM
Just a quick update, I have SDLed it so it is one step closer to being portable.

Great news, thank you!

I hope I can run it on Linux soon ;)

Me too! 
But I am going on holidays, for a month, so it will be a while.

Of course someone could port it for me, but with the current state of the code, I dont know if that is feasible.
Title: Re: SewerJacks 0.8.5 released!
Post by: valianjuan on November 06, 2007, 06:21:02 AM
I tried it out today!  It was fun.  Keep up the good work.  ;D
Title: Re: SewerJacks 0.8.5 released!
Post by: corremn on November 26, 2007, 02:26:58 AM
I tried it out today!  It was fun.  Keep up the good work.  ;D

I hope it was fun anyway.

It seems to me that I have made the goblin levels a tad too hard, since I made the  'secret weapon' skill do extra damage. 

Cheers.