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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: provolik on May 06, 2010, 12:24:32 PM

Title: Arcan Myth RL 0.2 Released
Post by: provolik on May 06, 2010, 12:24:32 PM
Hi to all,

this is the second step of my effort to create a Rogue Like based non my Free RPG (Paper & Pencil).
This is an alpha project yet only for Linux Debian Ubuntu. However I tried it successfully on Fedora.

Download it at: http://arcanmyth.blogspot.com (http://arcanmyth.blogspot.com)

The websites is in italian but the game try to be in english so don't worry if you don't understand anything about the website. The blog now has a download and a screenshot version.

I did several changes from 0.1: the interface now fit the base console perfectly, Characters can be more customized (more skills), more difficult to finish the game, different kinds of dungeons and other more.

Try it if you have linux and... bug reports will be appreciate :)

Bye
Title: Re: Arcan Myth RL 0.2 Released
Post by: provolik on May 12, 2010, 03:20:54 PM
Just a note to say that I have released the 0.2.1 version. It fixes a critical bug and make the code in-line with D.Tango-0.99.9.

Bye

PK
Title: Re: Arcan Myth RL 0.2 Released
Post by: getter77 on May 12, 2010, 07:10:27 PM
Good job on the bug fix, keep at it!   8)
Title: Re: Arcan Myth RL 0.2 Released
Post by: provolik on May 13, 2010, 07:29:22 AM
Good job on the bug fix, keep at it!   8)

Thanks. However the change from Kubuntu 8.10 to Kubuntu 10.04 gave to me some problems because I updated the version of Tango. At the moment I realize that here there aren't the features of my game, so an user must download it to discover them. So I describe them here quickly (sorry for bad english):

Title: Re: Arcan Myth RL 0.2 Released
Post by: getter77 on May 13, 2010, 12:13:45 PM
Sounds like a solid feature list.  Any planned, but not yet implemented, features?
Title: Re: Arcan Myth RL 0.2 Released
Post by: provolik on May 13, 2010, 12:34:10 PM
Sounds like a solid feature list.  Any planned, but not yet implemented, features?

Yes. I am only at 0.2.1 edition of my Roguelike and I am deciding what I have to first. Probably the next feature is the magic system: it will be based on MANA and some spells (I think about 20), but the cast power will be different and decided by the player if the property skill is upgraded.

With this feature wil come up others like special skills which reduce penalty for multiple attaks, increase resistance powers, give bonuses in defence or with trhow weapons.

Actually I don't know how much time I will spend to do that, but I will do ;-)
Title: Re: Arcan Myth RL 0.2 Released
Post by: Karzack on May 25, 2010, 01:07:16 AM
Sounds interesting.  Too bad I use Windows...   :-\  But, it's still in Alpha.  :)

Quote
No class and no level. The character is stats and skills based.
This is the feature that stands out the most to me.  I love skill based systems.  Too bad this isn't more popular in roguelikes or RPGs in general.
Title: Re: Arcan Myth RL 0.2 Released
Post by: provolik on May 27, 2010, 08:59:29 PM
Hi Karzack,

I am glad to hear you like a skill based RL even if level based are more popular. I think because it's simplier to describe a character in levels than in skills.

Level is variable and determinate the power of the character; stats & skills are differents.

For example in my RL the character has a fixed constitution (about from 10 to 16) and HPs are derived from constitution (cons x 5), so they are fixed too. This method cannot feat level model and make death different from classic RL I played.

Windows version? I don't know, maybe if D development will continue in the right direction :-)