Temple of The Roguelike Forums

Development => Programming => Topic started by: dungeonmans on April 27, 2010, 02:49:20 AM

Title: Gameplay Data from Dungeonmans Alpha 3
Post by: dungeonmans on April 27, 2010, 02:49:20 AM
Hey there!

So after a long week of Alpha 3 being in the wild, I've gathered quite a bit of data and have presented some of it on the Dungeonmans website.

http://www.dungeonmans.com/?q=node/34

There's more numbers, but there's no use in building tons of graphs without a purpose. Seeing as this is a forum of roguelike developers as well as players though, I'd be happy to answer any questions about what was processed or how.
Title: Re: Gameplay Data from Dungeonmans Alpha 3
Post by: Fenrir on April 27, 2010, 03:01:14 AM
That is a pretty nifty way to see what needs balancing and such. Well played, dungeonmans. Loved the graph about player classes.
Title: Re: Gameplay Data from Dungeonmans Alpha 3
Post by: getter77 on April 27, 2010, 12:18:36 PM
Handy stuff indeed, and the conclusions beget of stylish graphs seem sound.   8)