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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on March 31, 2010, 11:35:39 PM

Title: ASCII Quest...alive again
Post by: getter77 on March 31, 2010, 11:35:39 PM
http://asciiquest.jadevaultgames.com/

Via Twitter, the project is back at full speed and some classes were listed out, hard to say if they mean for this to be all or not, but still:  Warrior, Ranger, Monk, Wizard

Nothing in the way of timeframe yet though...my best guess is things might become more visible once the website is updated to reflect the essence of the Tweets.
Title: Re: ASCII Quest...alive again
Post by: Yyrkoon on April 01, 2010, 01:56:21 AM
Good stuff.  Hopefully he'll shed some light on the new projected release date.
Title: Re: ASCII Quest...alive again
Post by: getter77 on April 16, 2010, 02:19:45 PM
Yet more:

Quote
The end is finally in sight. If you have an XNA |
+-------------+   Creators Club Premium membership, you will see  |
              |   a preview build of ASCII Quest uploaded to      |
              |   playtest by Sunday, April 25.                   |
              |                                                   |
              |   No, really. I'm serious this time. I'm going to |
              |   stick to this deadline.                         |
              |                                                   |
              |   If you don't have an XNA Premium membership,    |
              |   unfortunately you're going to have to wait a    |
              |   bit longer. I do have an interview set up with  |
              |   a review blog, though, and I'll be sending him  |
              |   the preview build of ASCII Quest, so you can    |
              |   find details about the game when that goes up.  |
              |   I'll post again here when that article goes     |
              |   online.                                         |
              |                                                   |
              |   One question still remains unanswered: When is  |
              |   ASCII Quest going to be released? Rather than   |
              |   disappoint everyone with yet another missed     |
              |   release date, for now I'll just say, "It'll be  |
              |   done when it's done." A good, polished game     |
              |   takes time, and after my burnout sessions late  |
              |   last year, ASCII Quest has taken much more time |
              |   than I expected.                                |
              |                                                   |
              |   But as I said, the end is definitely in sight.  |
              |   Stay in touch; your patience will be rewarded   |
              |   soon enough.             
Title: Re: ASCII Quest...alive again
Post by: getter77 on April 20, 2010, 02:03:14 AM
http://asciiquest.jadevaultgames.com/screenshots.php  New screenshots, which also seem to confirm an overworld, multiple towns, dungeons, choices upon level ups, and more.

Also, via twitter, ANSI doings are supported now apparently.
Title: Re: ASCII Quest...alive again
Post by: getter77 on April 21, 2010, 12:13:32 PM
http://www.xboxhornet.com/wordpress/?p=3534  New and rather nice interview with the man behind ASCII Quest!