Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Yyrkoon on March 19, 2010, 11:46:19 AM
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Played a little demo yesterday and was surprised how many roguelike elements this little action game has. Certainly not a roguelike, but probably a little more than say Spelunky.
Game is called Mega Monster Mania for Xbox live indy and it's pretty fun.
http://xboxhornet.wordpress.com/2010/03/07/mmm-review/ (http://xboxhornet.wordpress.com/2010/03/07/mmm-review/)
It's a dungeon crawl, or more accurately it's a dungeon run. Levels are randomly created, monsters have treasure, there are chests. So far I've found many differen't weapons, armor, and items. After each level you get access to the Dungeon Shop where you can identify, equip, and sell off the excess. You start with 3 lives, but can find more. Death doesn't send you back to level one with no treasure, you generally lose an item or two and some money, and are given a few seconds of invincibility to try to find a safe zone to resurrect.
All and all a fun little game, which so far has alot more diversity and randomness then the previous Dungeon Adventure game for XBLIG. Only costs a buck for the full version. Well worth that investment IMO.
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Glad to see yet more stuff, even if just kitted out with Roguelike elements, make it out for the service.
Though I am starting to wonder what happened with ASCII Quest as all has been quiet since January...
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>>Though I am starting to wonder what happened with ASCII Quest as all has been quiet since January...
Unfortunately the problem with game dev in your spare time, is often "life" has other plans. The game seemed pretty advanced several months ago. Could be waning interest by the dev, or could be another massive problem that single person gamedevs can often struggle with. Knowing when to say enough. At least he hasn't posted any cancellation notices yet.