Temple of The Roguelike Forums

Announcements => Other Announcements => Topic started by: Twiddle on March 01, 2010, 02:59:21 AM

Title: How I found Roguelikes
Post by: Twiddle on March 01, 2010, 02:59:21 AM
I just felt compelled to share how I got trapped in the Rogelike World, as a person born too late to discover the Roguelike sub-genre.

I was looking at iPod Touch game reviews, and I came across a remake of the Sword of Fargoal. It had a lot of high reviews, and as I was born into the RPG era, it seemed interesting enough. I downloaded it with an Action-RPG in mind. Now, don't hate me for my next decision I made, as I was used to the games of my time all being packed with action. I played this game and, well. I thought it was crap so I deleted it. A few months later, as I saw so many positive posts about this remake of Sword of Fargoal, I decided to give it another try, but I was in a different state of mind. I found I loved this game.

After I played this game, I wanted more. I found a free Rogue app for my iPod and started playing it. I absolutely hated the ASCII graphics. I still can't stand the graphics, maybe it's because I'm expecting the cutting edge graphics of now-a-day games. Regardless, after I deleted Rogue, I picked up a little known app in the iPod app store called Cavern. I absolutely loved it. I still do. But it's too easy and doesn't quench my thirst for more. I was looking around these forums, and I found Splunky. It's basically the exact game I was looking for, as it's not ASCII graphics, and it sneaks action in there, which I'm used to.

I come here asking for more. What are some roguelikes and dungeon crawlers with at least 8-bit graphics and sprites big enough to see, action (but not just some shallow hack-n-slash), and a good amount of difficulty? I've been looking around and just can't seem to find anything, so I've decided to ask the experts, you guys.
Title: Re: How I found Roguelikes
Post by: getter77 on March 01, 2010, 01:15:24 PM
Roguelikes with graphical tiles eh?  You've come to the right place!   8)

Surely forgetting some:

CastlevaniaRL, Dungeon Crawl: Stone Soup, Elona, TileRogue, Triangle Wizard(special case), Lost Labyrinth, POWDER, DoomRL later this  year, Mage Guild, LambdaRogue, anything in the Mystery Dungeon franchise for Consoles/Handhelds---especially Shiren the Wanderer, Labyrinthica(maybe), Egoboo, Deliantra, Crossfire...
Title: Re: How I found Roguelikes
Post by: Etinarg on March 01, 2010, 01:24:49 PM
I think I found roguelikes when I had my first Linux installed and was looking for games. I found Moria and later Angband on some Linux CDs, and was playing them for a while. I had no internet (well internet in private households was very uncommon those days over here, and modem dial-in BBS were the way to be online), so these CD were my primary source of software, and I could get monthly snapshots of big linux/unix ftp servers this way fairly cheap.

Before that time I had Larn on my old Amiga, but didn't know anything about roguelikes, so it was just a curiosity game for me.

With Angband I realized that these are a group of games with a bigger community around. Also I got better online access so that I actually could get in touch :D
Title: Re: How I found Roguelikes
Post by: Z on March 01, 2010, 01:33:31 PM
On the other hand, maybe you could see completely through the presentation layer (afterall, chess is the same game, no matter how beautiful or ugly pieces do you use) and just get used to ASCII, just as you already got used to non-fashionable graphic styles. Otherwise, you will miss some great games like DoomRL or ADOM. (Although, with newer operating systems, it's harder and harder to play them in their full ASCII beauty. Windows XP got colors messed up in ASCII mode, and Vista does not allow full screen ASCII, or so I have heard. It would be really hard for a new person to play ADOM in the same graphical way as I like. DoomRL has a shortcut for that, but does it still work in Vista?)
Title: Re: How I found Roguelikes
Post by: elwin on March 01, 2010, 05:16:37 PM
I'd recommend starting off with Dungeon Crawl Stone Soup (http://crawl-ref.sourceforge.net/), good graphics and plenty of difficulty.

For real-time action instead of turn-based play, there's Crossfire (http://crossfire.real-time.com/), which is basically an MMO, though the graphics are a little old.

I've heard good things about POWDER as well.

Also, ASCII graphics often grow on you.  Or maybe they mind-control you.  I hated them at first too.
Title: Re: How I found Roguelikes
Post by: Fenrir on March 01, 2010, 07:00:46 PM
I might just be wired incorrectly, but I've always loved ASCII, and had a great distaste for tiles. My first exposure to roguelikes was a browser-based remake of the original rogue. I wouldn't actually become aware of the genre until I discovered ADoM and Dwarf Fortress much later. The only entirely graphical roguelikes I've ever downloaded and played are Ragnarok and IVAN, but I don't play IVAN anymore.
Title: Re: How I found Roguelikes
Post by: Twiddle on March 01, 2010, 10:37:57 PM
I might just be wired incorrectly, but I've always loved ASCII, and had a great distaste for tiles. My first exposure to roguelikes was a browser-based remake of the original rogue. I wouldn't actually become aware of the genre until I discovered ADoM and Dwarf Fortress much later. The only entirely graphical roguelikes I've ever downloaded and played are Ragnarok and IVAN, but I don't play IVAN anymore.

I wouldn't say you're wired incorrectly, I would more so say you were probably born into lower graphics. I was born and raised into 8-bit graphics, which I love. I'm very interested in the Triangle Wizard and Crossfire. If anyone could get my gameplay videos of either, I would be grateful.
Title: Re: How I found Roguelikes
Post by: corremn on March 01, 2010, 11:19:20 PM
Hmm, I found moria for the Mac Classic while snooping around my schools disk library and "borrowing" them.

SewerJacks FTW!
Title: Re: How I found Roguelikes
Post by: Fenrir on March 01, 2010, 11:31:27 PM
I wouldn't say you're wired incorrectly, I would more so say you were probably born into lower graphics.
I don't think I'm quite that old. Hardly matters either way. I don't like chocolate cake either, but I don't look down on the people that do.

Anyway, there's enough graphical goodness in Brian's post to last you years. Welcome to our little corner of the Internet!
Title: Re: How I found Roguelikes
Post by: getter77 on March 01, 2010, 11:32:12 PM
http://www.youtube.com/watch?v=UE0HfFBdbZY  2nd, newer trailer for Triangle Wizard...though the first one is a decent indicator as well despite a MASSIVE amount of version upgrades in such a relatively short timeframe.

Also, 3069 and Transcendence might also appeal to you.
Title: Re: How I found Roguelikes
Post by: Twiddle on March 01, 2010, 11:47:25 PM
I wouldn't say you're wired incorrectly, I would more so say you were probably born into lower graphics.
I don't think I'm quite that old. Hardly matters either way. I don't like chocolate cake either, but I don't look down on the people that do.

Anyway, there's enough graphical goodness in Brian's post to last you years. Welcome to our little corner of the Internet!

Ahh! Sorry, I wasn't implying that you were old!  :o
Title: Re: How I found Roguelikes
Post by: Fenrir on March 02, 2010, 12:01:10 AM
Ahh! Sorry, I wasn't implying that you were old!  :o
No big deal. When you're nineteen, such remarks don't cause much injury.

Now, go! Play graphical roguelikes and eat chocolate cake!
Title: Re: How I found Roguelikes
Post by: Slash on March 02, 2010, 05:06:15 PM
Ahh! Sorry, I wasn't implying that you were old!  :o
No big deal. When you're nineteen, such remarks don't cause much injury.

Now, go! Play graphical roguelikes and eat chocolate cake!
Fenrir should play CastlevaniaRL. even wolfs can play it
Title: Re: How I found Roguelikes
Post by: Sithun on March 10, 2010, 08:25:34 AM
I started of some 10 years ago (must have been 13-something), when i first heard of Nethack. I downloaded and played both the ascii-version and the graphical isometrical-3d version with a different name that i cant remember. Liked both of them. Then i got into ADOM. And i still play it to this day. I have STILL not beaten that game. :)
Damn, now i feel like playing adom again. I think ill have a moment with adom and radio rivendell when i get home. :D

Now, i await the coming. The coming of JADE.
Title: Re: How I found Roguelikes
Post by: ywgdana on March 10, 2010, 03:18:38 PM
@Fenrir -- I prefer ASCII graphics for roguelikes most of the time, too.  Don't get me wrong, I like pretty graphics in some games, but in an RL game, I find it a better presentation of all the tactical information you need.  I'm probably biased, though, because I'm a programmer who sucks at art.  So I can still develop roguelikes without having to beg/borrow/steal tiles.

I think I'm the old man of the thread so far.  I played a few rogueish games on my Commodore 64 (Temple of Apshai and one called, uh, the Valley or something).  Later, on my 286 I found Moria and some version of Hack.  I've tried to figure out which version of Hack it was.  It had speleologists but no Gehennom.  You had to kill a minotaur in a maze level at the very bottom.  And it was the first roguelike I won.  It would be about 15 years later that I won Nethack for the first time :P
Title: Re: How I found Roguelikes
Post by: magellan on March 10, 2010, 10:04:17 PM
Yeah, ascii is constant in quality (though one must not underestimate the impact of color choice!) while tiles vary between indecipherable and hard to tell what it is supposed to be.
But let me tell you a little story, how I really got hooked on Roguelikes.
I had this very, very, very boring job, and started playing ADOM to pass the time. Some folks wondered why I always had a DOS window open, a good part saw a black window, having no idea what a DOS window is, or would look like.  Nobody ever suspected I was actually playing a Game, despite me, on numerous occassions shouting with Joy or Frustration, making heads turn in the whole office.
I think thats another advantage of ASCII over Tiles.
Title: Re: How I found Roguelikes
Post by: getter77 on March 11, 2010, 12:29:07 AM
Oddly enough I think I figured out another way to go about it with ASCII vs Graphical today in the shower---though I'll probably keep it under my hat until I can actually get something going so as to not appear a complete fool.  That or maybe I mentioned it in another topic awhile back and forgot about it.  Triangle Wizard is still among the greatest with the Animated ASCII stylings though----only one I can deal with to this day though i secretly hope some of these crazy things brewing with Doryen and the like somehow manage something to click in my head.
Title: Re: How I found Roguelikes
Post by: Z on March 11, 2010, 02:28:28 PM
A nice story, magellan :) I guess that the other  folks in your job were boring too, because otherwise they would be more interested in what are you doing. Yeah, I have heard that roguelikes are good at masquerading the fact of being a game (I have seen a bit similar post somewhere). Maybe it could be an interesting idea for a new abstract roguelike: one with a standard roguelike ASCII display, but designed to be extremely good at masquerading. That is, to look like working. Oh, or another weird idea: a roguelike in which you, for example, create programs, and they are indeed real programs, so if you are a professional programmer, you could actually (very inefficiently) work while playing.
Title: Re: How I found Roguelikes
Post by: AmnEn on March 11, 2010, 10:35:36 PM
While not technically roguelikes, there actually is some sort of "game" where you actually get to program your very own bots with a limited script language and then send them to combat other people's programs. Really looks like you're doing some coding.
Title: Re: How I found Roguelikes
Post by: Z on March 11, 2010, 11:44:06 PM
A good observation, but that's not what I wanted :) (I wanted a roguelike whose roguelike display looks like working.)
Title: Re: How I found Roguelikes
Post by: Hi on March 12, 2010, 12:00:26 AM
It would be fun ro take a chunk of what "work" is and run a markov chain on it to see what it looks like.
Title: Re: How I found Roguelikes
Post by: getter77 on March 12, 2010, 12:18:00 AM
A good observation, but that's not what I wanted :) (I wanted a roguelike whose roguelike display looks like working.)

Considering the wide variety of other themes people are working hard on right now, I'd reckon the odds are this will come about eventually for a 7drl competition.   :D