Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Tarindel on August 10, 2007, 02:17:20 AM
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Major new features:
* New: The game now runs under Linux! Probably other operating systems
too, though I don't have any of those to try.
* New: Added magic items into the game!
* New: Added rings and necklaces to the game.
* New: Added scrolls. You can (r)ead them.
* New: Cursed items have been implemented.
* New: You now get two bonuses when you pick your character's stats.
Bonuses include: magic items, skills, talents, and racial enemies.
* New: Added non-physical damage types (previously, everything was
treated as physical damage).
Full details can be found here: http://subterrane.tarindel.com/?p=7
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Great news and nice to be able to talk to you here Tarindel, thanks Slash. ;)
I liked 0.194b (btw I played that on Linux through wine :D ) as it was very challenging and quite different from
other roguelikes, love the sprint ability for instance.
I'll be sure to try it out.
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Great news and nice to be able to talk to you here Tarindel, thanks Slash. ;)
I liked 0.194b (btw I played that on Linux through wine :D ) as it was very challenging and quite different from
other roguelikes, love the sprint ability for instance.
I'll be sure to try it out.
The new version won't be any less challenging. I always liked the idea of a wizard who sprinted so hard to get away from a monster that he didn't have any breath left to cast spells. Heh.
I'm always open to feedback, so by all means, let me know what works and what doesn't.
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Wow, this is extremely difficult. I'm getting better, but my best dwarven warrior just died by starving to death, but there was no mention of me being hungry anywhere. No messages, no status icons. This seems a bit unfair...
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Wow, this is extremely difficult. I'm getting better, but my best dwarven warrior just died by starving to death, but there was no mention of me being hungry anywhere. No messages, no status icons. This seems a bit unfair...
Sounds like a bug to me. Two things:
First, in the status area on the right side of the screen, there should be a status item called Food, which is rated x/24, where x is your current satiation level. When this drops to 0/24 you're in danger of dying from starvation.
When your hunger level drops to hungry (which happens at about 6/24 or 5/24, I forget which), you should see a warning that says "hungry" in the status area on the far right side of the screen. As you get more towards 0/24, the status should become increasingly dire until you hit "starving".
As a note, you can (p)repare corpses to turn them into food. Don't carry food around in your inventory too long though, because it will start to rot and eating it will make you sick. :) Eat while the eatin is good.
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Alright, I must not of noticed it. I'm just used to also getting messages, like "You are hungry." You may want to add something like this in, with more status messages as hunger progresses.
After playing it some more, I think you REALLY should lighten up on the amount and power of monsters on the first level. It's rediculous to be brought down to ~20 HP by a rat and then have to face ANOTHER monster that is both stronger and faster than you. And the healing potions you start out with are absolutely pathetic. Drinking one will maybe heal a QUARTER of the damage you'll end up taking in the next turn, and that's if you're lucky.
I try to heal myself after each fight, but there are just to many monsters that want to kill you as you leave your safe little corridor.
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One of the downsides of wearing armor is that it makes you slow. If you're playing a warrior, that's why everything is faster than you. Of course, you can always sprint around a corner and try to lose whatever is following you, but the danger is that you run into something else and have no energy.
That said, I agree the game is too hard right now, and that the healing potions don't do enough. I'll continue to address this in future versions.