Temple of The Roguelike Forums

Development => Programming => Topic started by: Krice on February 19, 2010, 08:51:31 AM

Title: Sokoban design
Post by: Krice on February 19, 2010, 08:51:31 AM
Any tricks how to design sokoban type puzzles? Some kind of reverse design or something? Or is it just a matter of intelligence and visualizing skills?

Edit: Some stuff found from internets. It's a matter of intelligence and actually harder than I imagined.