Temple of The Roguelike Forums

Development => Design => Topic started by: tangar on July 19, 2025, 08:12:07 AM

Title: [Article Series] Creating an MMO Roguelike
Post by: tangar on July 19, 2025, 08:12:07 AM
​Sharing a write‑up about the very first design trap in building a multiplayer roguelike: world scale. Why a huge world kills population density (and why I shrank Tangaria after years of doing the opposite).

#1: The Scale
https://igroglaz.com/en/tangaria-blog/creating-mmo-roguelike-1-the-scale

If you’re toying with an MMO‑roguelike idea, give it a skim – might save you some time ​