Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: BigJk on December 15, 2024, 09:04:10 AM

Title: Gloamvault: Dungeon Crawling meets Monster Collector
Post by: BigJk on December 15, 2024, 09:04:10 AM
(https://roguebasin.com/images/d/d5/Gloamvault_logo.png)



(https://roguebasin.com/images/3/36/Gloamvault_guide.png)

"Ah... yes, it worked. I can see the spark of life in your eyes, twisted and seething as it once did. It has been centuries since your wretched soul tasted air, Dark One. They cursed your name, burned your effigies, sealed your crypt with wards of purest light - but even the brightest flame wanes with time. And here you are, risen once more, your legend but a shadow in the minds of mortals."



Hello everyone! Since early November I've been building a small game in my free time after work. It's a weird mix of First Person Dungeon Crawler, Roguelike and Monster Collection elements.

What it's about? You build up your party of monsters by charming them (e.g., stealing them from enemy parties). As a resurrected evil wizard specializing in charming and transmutation in your former life, you can fuse monsters together to enhance their stats. Additionally, you can use upgrades, spells, and items to refine the build you're aiming for. The goal is to progress as far into the dungeon as possible. If you die, you must start over. The game relies heavily on procedural generation, so the levels, monsters you encounter, item stats, and more are different with each run.

Where is it going? My ideal goal is for it to be a "numbers go up/create broken builds" type of game. Games like Path of Achra or Path of Exile come to mind, where you can combine a huge array of abilities to create all kinds of "broken builds" to beat the game. That's something I personally have a lot of fun with.




Screenshots

(https://i.imgur.com/dfmvOhO.png)

(https://i.imgur.com/7X5w2oT.png)

(https://i.imgur.com/R05sNuh.png)




Newest Update: b11 (14. December 2024)



Links:
Title: Re: Gloamvault: Dungeon Crawling meets Monster Collector
Post by: jouized on December 17, 2024, 03:40:15 AM
thank you for sharing  8) 8)
Title: Re: Gloamvault: Dungeon Crawling meets Monster Collector
Post by: kateupton on March 08, 2025, 07:36:13 AM
How do you plan to expand the monster fusion system in future updates to allow for even more creative and synergistic "broken builds," beyond just enhancing stats - perhaps by introducing unique abilities or traits that emerge from specific monster combinations?
Title: Re: Gloamvault: Dungeon Crawling meets Monster Collector
Post by: xavires on March 22, 2025, 03:05:14 AM
How deep is the fusion system? Can you create completely new monsters, or is it more of a stat boost system?
Title: Re: Gloamvault: Dungeon Crawling meets Monster Collector
Post by: Bennett68 on April 02, 2025, 07:46:05 AM
Do you plan to add customization or upgrades to the monsters that players recruit, to add variety and depth to each playthrough? Is there a possibility to allow players to have the choice of "nurturing" monsters over different playthroughs?