Temple of The Roguelike Forums

Announcements => Other Announcements => Topic started by: Ex on January 21, 2010, 09:34:58 PM

Title: 7DRL 2010 discussion.
Post by: Ex on January 21, 2010, 09:34:58 PM
I saw that there was some discussion over dates for the 2010 7DRL competition on the r.g.r.d. newsgroup, so I thought I'd post a link here just so that everyone got a chance to have some input. I can also post it in the front page if you'd like. Here's the link:
http://groups.google.com/group/rec.games.roguelike.development/t/d35acaf6708fb059?hl=en (http://groups.google.com/group/rec.games.roguelike.development/t/d35acaf6708fb059?hl=en)
Title: Re: 7DRL 2010 discussion.
Post by: purestrain on January 22, 2010, 11:36:53 AM
Since i do not want to reply on usenet... week 3 is the best for me
Title: Re: 7DRL 2010 discussion.
Post by: Darren Grey on January 22, 2010, 05:28:18 PM
Well, uh, if you don't reply on Usenet your vote won't be heard too clearly  :P
Title: Re: 7DRL 2010 discussion.
Post by: 5v3nd0ttg on February 11, 2010, 10:28:23 PM
Interesting, thanks for the post. I don't know why but I was under the impression that it only ran  one time and during one week. It's good to know it runs a few times so I can coordinate my schedule and perhaps join it myself as well.

Cheers.
Title: Re: 7DRL 2010 discussion.
Post by: corremn on February 11, 2010, 11:25:01 PM
No the only date for the official 7drl challenge is March 6th to March 14th. 
The other dates were being voted on but only one is chosen.

There is nothing the says you cannot create a 7drl at any time.
Also IIRC we have had one extra comp one year.
Title: Re: 7DRL 2010 discussion.
Post by: george on March 07, 2010, 05:38:40 PM
So I'm counting 58 entries in my newsfeed so far (compared to 45 (?) last year, of which 25 won). Any predictions on number of winners this year?
Title: Re: 7DRL 2010 discussion.
Post by: Fenrir on March 07, 2010, 06:00:31 PM
I wouldn't bet any money on me. I'm absolutely insane. LAN battles? In a week? It's day two and I've no idea how I'm going to work this "serialization" thing, and I don't really have any clear concept about the game's mechanics, either. I'm absolutely insane.
Title: Re: 7DRL 2010 discussion.
Post by: guest509 on March 07, 2010, 10:01:35 PM
  Ha I'm going for real time with graphics and haven't started yet. Goddamn grandpa needed a cement floor poured!
Title: Re: 7DRL 2010 discussion.
Post by: Slash on March 08, 2010, 03:47:13 AM
71 entries in my list.

This is my forecast:
Challengers: 81
Winners: 33
Failed: 34
Runaways: 14

Edit: I changed my forecast some minutes after
Title: Re: 7DRL 2010 discussion.
Post by: Fenrir on March 08, 2010, 03:53:44 AM
I'll keep at it. I may fail, but I'll be damned if I run away!

EDIT: Um.... that isn't what you meant by "runaways," is it?
Title: Re: 7DRL 2010 discussion.
Post by: george on March 08, 2010, 05:48:34 AM
71 entries in my list.

This is my forecast:
Challengers: 76
Winners: 31
Failed: 31
Runaways: 14

Excellent, though I predict a slightly different ratio of failed to runaways -- say, about 25 to 20.
Title: Re: 7DRL 2010 discussion.
Post by: Krice on March 08, 2010, 08:13:34 AM
Good thing is that announcing messages have totally replaced spam (in google groups). Spammers must be confused. How did that happen?
Title: Re: 7DRL 2010 discussion.
Post by: stu on March 08, 2010, 01:16:01 PM
do people still go to rgrd? I gave up on the spam and going there ages ago... any good conversations there lately?
Title: Re: 7DRL 2010 discussion.
Post by: Fenrir on March 08, 2010, 03:18:16 PM
The spam is mostly a Google Groups thing, not a Usenet thing. Problem is, I don't feel like paying to use a decent NNTP server, so I don't go to rgrd without a good reason.
Title: Re: 7DRL 2010 discussion.
Post by: george on March 08, 2010, 03:57:46 PM
Fenrir, I was the same as you until just recently, where I decided to try using a mail/feed reader instead of web-based as I was before. I found a free usenet server (non-binary groups only though) that works great so far -- aioe.org.

I can't say there's never spam, but it's more like 1 every 50 or 100 messages.

Title: Re: 7DRL 2010 discussion.
Post by: Slash on March 08, 2010, 04:44:30 PM
http://www.roguetemple.com/2010/03/08/77-entries-for-the-7th-7drl-challenge/ (http://www.roguetemple.com/2010/03/08/77-entries-for-the-7th-7drl-challenge/)
Title: Re: 7DRL 2010 discussion.
Post by: stu on March 09, 2010, 12:28:09 PM
the spam IS a usenet problem, and not just a google groups issue, google groups is nothing but a web usenet reader, spam is an underlying nntp/usenet issue. I've been reading usenet since the late 80's. As a medium I think its passed its age, nntp is clunky and outdated now.
Title: Re: 7DRL 2010 discussion.
Post by: george on March 09, 2010, 03:09:48 PM
Why then is there so much more spam on the Google Group compared to your average news feed?

Getting OT, but I think Usenet has its advantages. There's a reason Gmail chose threaded email for its interface for example. It's simpler and faster than a forum as well, though obviously it lacks in many areas where a forum shines.

What I'd really like is a forum feed reader, but I haven't found anything that would work half well.
Title: Re: 7DRL 2010 discussion.
Post by: Skeletor on March 10, 2010, 12:09:46 PM
Haha, the Ron Paul Revolution RogueLike looks awesome, I hope it will really be developed!
Title: Re: 7DRL 2010 discussion.
Post by: Etinarg on March 10, 2010, 12:33:47 PM
Why then is there so much more spam on the Google Group compared to your average news feed?

Some news servers try to block spam. I assume google doesn't filter. But I gave up on google groups due to the high noise ratio there.
Title: Re: 7DRL 2010 discussion.
Post by: Krice on March 19, 2010, 10:11:24 AM
Did any of them become even close to a RL? It looks like a lot of work with reviewing and hosting of these.. games.
Title: Re: 7DRL 2010 discussion.
Post by: purestrain on March 19, 2010, 11:39:42 AM
I clearly sign your "message" krice. Actually some of these "games" look like roguelikes, and some of the so looking ones are roguelikes  ;D
Title: Re: 7DRL 2010 discussion.
Post by: corremn on March 19, 2010, 11:56:00 AM
Yeah, I struggle to play roguelikes that arn't roguelikes, 'cause I likey roguelikes, not so much roguelike-likes. It would be good to have a classification on these games.  Oh well, I dont have time to play any of them at the moment.  I did enjoy a couple of minutes of that princess one, just because someone mentioned it.  What else is a straight roguelike?
Title: Re: 7DRL 2010 discussion.
Post by: Slash on March 19, 2010, 12:13:27 PM
Everybody will know, soon.
Title: Re: 7DRL 2010 discussion.
Post by: Ex on March 20, 2010, 04:54:21 AM
Did any of them become even close to a RL? It looks like a lot of work with reviewing and hosting of these.. games.

I actually thought most all of them adhered pretty close to the roguelike genre. Mine was 3d, but it was a roguelike in every other way that I could make it in 7 days. The dungeons were very roguelike, which is most noticable in the ascii map. It was even turn based.
Title: Re: 7DRL 2010 discussion.
Post by: Fenrir on March 20, 2010, 03:02:53 PM
Everybody will know, soon.
Dun. Dun! Dunnnn! *lightning flashes*
Title: Re: 7DRL 2010 discussion.
Post by: ywgdana on March 20, 2010, 07:16:37 PM
Did any of them become even close to a RL? It looks like a lot of work with reviewing and hosting of these.. games.

I actually thought most all of them adhered pretty close to the roguelike genre. Mine was 3d, but it was a roguelike in every other way that I could make it in 7 days. The dungeons were very roguelike, which is most noticable in the ascii map. It was even turn based.

I would unequivocally call Smart Kobolds and Trapper roguelikes, if somewhat specialized ones.  I can't think of any essential roguelike ingredient they're missing.
Title: Re: 7DRL 2010 discussion.
Post by: guest509 on March 22, 2010, 11:02:33 PM
  I don't think that my little exercise, GUNFIST!, is very roguelike.
  It is realtime instead of turnbased, it's graphical and action oriented. It is only roguelike in that it IS tile based and has procedurally generated rooms/levels.
  But it was a good exercise to see what I COULD do in a short time period, and what a realtime action style roguelike could look and feel like. It was more of a learning exercise to see what the scripting program GAMEMAKER could do.

  I'm using what I learned to create a new, turn based style game. More traditional. Realtime just sucked. Collision checking and twitch style sucked hard as well.
Title: Re: 7DRL 2010 discussion.
Post by: Darren Grey on March 23, 2010, 12:23:12 AM
The most roguelike of the lot was probably The Legend of Klakkamara, which featured numerous enemies and items and even had cursed items.  Troll Slayer was also one of the more feature heavy roguelikes produced.  None of the games had random item identifications, but most other roguelike staples were prevalent.

The thing that they all lack is a huge degree of complexity, which is one ofthe things we all like about the main roguelikes.  Of course in 7 days it's impossible to gain a good degree of complexity.  But more importantly I'd say that's not the point of these sorts of games - by investigating simplicity we discover new styles of gameplay and new ways to expand how roguelikes can be enjoyed.  Also, it's all a bit of fun to engage in, and makes us actually produce real games instead of dreaming about the next big uber-complex title...
Title: Re: 7DRL 2010 discussion.
Post by: corremn on March 23, 2010, 02:59:38 AM
Yeah I am now focused on game production instead of engine production.  Which is good, because engine production drives me crazy.  It is good to start hacking at code instead of dreaming about new complex generic functionality.
Title: Re: 7DRL 2010 discussion.
Post by: Numeron on March 23, 2010, 05:35:19 AM
In the last few years all successful entrants were awarded an image of a medal to decorate their roguebasin pages, has that not happened this year? Assuming I havent missed it, I'd be happy to give making one a crack myself :)
Title: Re: 7DRL 2010 discussion.
Post by: corremn on March 23, 2010, 06:17:19 AM
Slash is the one who usually organises medals.

Meanwhile in another part of the web...
Pol a user from r.g.r.d has kindly done a very quick review on a lot of the 7drls.

http://groups.google.com.au/group/rec.games.roguelike.development/browse_frm/thread/de27ee32e362068e#

Or a direct link
http://muertal.blogspot.com

Cant wait for more in depth reviews.... especially here.
Title: Re: 7DRL 2010 discussion.
Post by: guest509 on March 23, 2010, 09:36:56 AM
  Oh god...reviews? I shudder. Please be gentle! I was experimenting!
Title: Re: 7DRL 2010 discussion.
Post by: corremn on March 24, 2010, 12:08:44 AM
Dont know if it has been announced but -> http://www.roguetemple.com/7drl/2010/
Title: Re: 7DRL 2010 discussion.
Post by: Krice on March 24, 2010, 02:02:54 PM
 I don't think that my little exercise, GUNFIST!, is very roguelike.
  It is realtime

Failed pretty soon. Realtime=not a roguelike. And I failed to read the message. Time to go back in game development..
Title: Re: 7DRL 2010 discussion.
Post by: Skeletor on March 25, 2010, 08:31:47 AM
Too bad I had problems running some of the games.. in my opinion it would be better if every game could be ready-to-play after downloading it; a .exe file, curses and other necessary-to-run stuff in the main folder. In the way some game are currently uploaded it can be a problem for people like me who are not very practical with computer programming.
Just my 2 cents!
Title: Re: 7DRL 2010 discussion.
Post by: corremn on March 25, 2010, 10:43:33 AM
With these reviews it was evident what problems were encounted when he tried reviewing them. For a window user anyway.
http://muertal.blogspot.com