Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Thomas_Biskup on May 24, 2022, 01:50:19 PM
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Hi everyone!
I am happy to announce the release of a minor side hobby project: Grog 1.0.0.
Grog is a a very classical roguelike game greatly inspired by the original Rogue (but trying to have a neat modern UI). All details can be found at the following link:
https://www.roguelike.games/grog
Some highlights:
- A dungeon consisting of 25 screen-sized levels.
- Four monster types on level 1, with plus two new monster types per level. One of the new monsters always will be more powerful as far as combat goes, the other type will sport some challenging special power.
- Special room types starting at dungeon level 3.
- Ghosts (former player characters showing up as monsters).
- Revenge monsters (monsters that managed to kill a player receive a name, special powers or power boosts for consecutive kills and return in later games).
- Inventory size is strongly limited.
- Include an item ID game but allow for auto-ID after some time passes.
- Hunger, prayers, tons of highly variable items.
- Ultra-flexible character generation (e.g. you enter a textual name, gender and type and your attributes will be fixed depending on these choices).
- Add a personal note about the fate of your character to your highscore entries.
- A straight-forward goal: Reach level 25, find the Throne of Immortality and escape the dungeon.
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Welcome back. 8)
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I really love, Grog, Thomas! Solid game that I play fairly often. Just wanted to offer a "well done!" and a "thank you!"
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I find it helpful to determine the character's gender, social status, and race before giving them a name. The issue is minor and largely subjective. There are a lot of transport-related things I want to investigate for further builds.
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And now we have Grog 1.0.1! I did a gameplay vid some weeks ago, it's looking pretty solid.
https://www.youtube.com/watch?v=Td-9r64kWjk
I need to play more, since it seemed a bit too easy for me.