Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on January 03, 2010, 12:44:16 PM

Title: Portralis 0.4 build 001 released
Post by: getter77 on January 03, 2010, 12:44:16 PM
http://variaz.proboards.com/index.cgi?board=announcements&action=display&thread=839

"There's a lot of new things, mainly the second main quest boss, who is a LOT more difficult than Quazar. There's also the revamped Rogue and Elemental Lord classes, a new "very fast messages" option in the Portralis preferences, some bug fixes, a revamped death and score system, and I'm sure I'm forgetting many things since my work on Portralis has been irregular.

I actually wanted to add more stuff, the deepest dungeon right now goes down to 60, but enemies only goes down to 55. I wanted to add a few more things. At some point, there are some ruins with a 50-55 dungeon, but at the bottom is nothing but a tiny, empty room with two stairs. That dungeon is not complete yet."
Title: Re: Portralis 0.4 build 001 released
Post by: Slash on February 12, 2010, 04:48:44 PM
Funny, a *band without  band on its name :)
Title: Re: Portralis 0.4 build 001 released
Post by: getter77 on February 12, 2010, 08:05:57 PM
Apparently somewhere along the line the scope/actions in the game just went so far beyond Angband in general that it became a monstrosity unto itself....kinda like the whole T.O.M.E. situation I think.
Title: Re: Portralis 0.4 build 001 released
Post by: Slash on February 13, 2010, 04:54:46 AM
Then they must at least change the window title (it says Angband :) ).

Also, the UI... a simple change in the layout can alter heavily the perception (you know, that *band resilent people )