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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Pender on November 28, 2009, 07:32:08 AM

Title: Announcing Brogue v1.0
Post by: Pender on November 28, 2009, 07:32:08 AM
After a year of development, download executable and source and view
screenshots at http://sites.google.com/site/broguegame/ .

(Mac OS X only, but the code should be fairly portable.)

The basic development philosophy is:

1) Lots of emergent puzzles ("MacGyver moments").

2) Minimal boring behavior encouraged from the player; playing
optimally should be fun.

3) A gentle learning curve but with a lot of strategic depth.

4) ASCII (plus unicode) graphics, but as beautiful and intuitive as
possible within that constraint.
Title: Re: Announcing Brogue v1.0
Post by: Engram on November 28, 2009, 10:24:19 PM
Great looking release!  I'm looking forward to a little code diving in the morning.  Thanks for this.
Title: Re: Announcing Brogue v1.0
Post by: Pender on November 29, 2009, 05:14:12 AM
Thanks to Nathan Stoddard, a Linux port is now available as well.
Title: Re: Announcing Brogue v1.0
Post by: george on November 29, 2009, 05:46:19 PM
Looks cool, is a Windows port in the future?
Title: Re: Announcing Brogue v1.0
Post by: Pender on November 29, 2009, 11:04:48 PM
I don't know how to port to Windows myself, but I would be pleased to publish a third-party port on the Brogue web site, and I would help out in the porting effort however I can. It should be a relatively easy game to port; all of the game code is in C, and I wrote up specifications for the platform-dependent functions here:

http://sites.google.com/site/broguegame/Broguemachdepguide.pdf?attredirects=0
Title: Re: Announcing Brogue v1.0
Post by: Pender on January 29, 2010, 02:30:56 PM
An enterprising coder has released a preliminary Windows port, available here:

http://rogue-ish.blogspot.com/