Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Pender on November 28, 2009, 07:32:08 AM
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After a year of development, download executable and source and view
screenshots at http://sites.google.com/site/broguegame/ .
(Mac OS X only, but the code should be fairly portable.)
The basic development philosophy is:
1) Lots of emergent puzzles ("MacGyver moments").
2) Minimal boring behavior encouraged from the player; playing
optimally should be fun.
3) A gentle learning curve but with a lot of strategic depth.
4) ASCII (plus unicode) graphics, but as beautiful and intuitive as
possible within that constraint.
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Great looking release! I'm looking forward to a little code diving in the morning. Thanks for this.
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Thanks to Nathan Stoddard, a Linux port is now available as well.
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Looks cool, is a Windows port in the future?
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I don't know how to port to Windows myself, but I would be pleased to publish a third-party port on the Brogue web site, and I would help out in the porting effort however I can. It should be a relatively easy game to port; all of the game code is in C, and I wrote up specifications for the platform-dependent functions here:
http://sites.google.com/site/broguegame/Broguemachdepguide.pdf?attredirects=0
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An enterprising coder has released a preliminary Windows port, available here:
http://rogue-ish.blogspot.com/