Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on November 05, 2009, 07:11:40 PM
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Planes of Sedia 0.1.4.2
Plains of Sedia is an integration of MUDs and Roguelike games. Plains of Sedia is also used as a D20 storytelling module. All campaigns as they take place are implemented into the game. Creation of the world of Urd in the game is implemented through it's open-source game engine also created in VB.NET that edits the databases in real-time as the game is in progress. The project has recently been ported and restarted.
A few features:
* Dynamic weather pattern algorithm.
* 69 unique weapon types.
* 140 unique armor types.
* Standard, magical, rare, unique, and legendary item qualities.
* 141 unique weapon and armor material types.
* 129 different wearable item enchantment types
* 99 different environment types.
* 10 different tradesguild types.
* 71 different creature types.
* 9 different creature archetypes.
* 15 different character races.
* 14 different character classes with 70 including prestiege.
* 12 different citizenship types.
* 8 different military rank types per each of the 5 main cities.
* 5 different clans.
* 13 different rodes to follow.
http://www.plos.isgreat.org/MainPage.html
Well, this should ultimately be pretty substantial should dev continue at a good clip. Wasn't there somebody recently tinkering/decent at the vs 2008 vb.net slate of things around here?
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Incremental updates the likes of which I can't discern aside, it seems the game will now take advantage of the historically HIGH budget, but now free/enhanced, Unreal 3 Engine as it is now being ported over/recreated to use it.
I doubt anybody would've guessed a month or 2 ago that a Roguelike/MUD hybrid thing would soon jump to such an engine, but it makes sense I reckon. I mean, it used to cost $750K for about the level of access that is now free and being updated actively.
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"PLOS 0.1.6.0 is live. Resources Beta 0.1b is live"
What this means in particular is unknown, but a good sign given the progress of events in terms of conversion and such that'd been ongoing.
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DIM GameTitle as String = "Plains of Sedia"
DIM ThreadTitle as String = "Planes of Sedia"
DIM FunLittleInt as ShortInt
DIM StringsAreSame as Boolean = True
For FunLittleInt = 1 to Len(ThreadTitle) step 1
If mid(GameTitle, FunLittleInt, 1) == mid(ThreadTitle, FunLittleInt, 1) then
//The strings are the same so far, continue as planned
else
//The strings aren't the same, oh noes!
StringsAreSame = False
Exit For
end if
Next
If StringsAreSame == False then
Output(1,1,"Sorry to inform you but the title of this thread is misspelled.")
else
Output(1,1,"I have the feeling this string will never see the light of day.")
End if
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Sorry.. just having some fun. :)
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..Gah, curse you Firefox bookmark annotation! :-[
:D Well, let's just pretend it was me projecting an inherent commentary on the many planes of existence the Project space seems to envelop...