Temple of The Roguelike Forums

Game Discussion => Early Dev => Topic started by: TheBracket on March 01, 2019, 07:52:40 PM

Title: One Knight in the Dungeon - Pre-Alpha
Post by: TheBracket on March 01, 2019, 07:52:40 PM
My in-development roguelike, One Knight in the Dungeon, is available for download here: https://thebracket.itch.io/one-knight-in-the-dungeon (https://thebracket.itch.io/one-knight-in-the-dungeon)

It's a modern take on a classic roguelike. So it's rendered in Unreal Engine 4, offering a choice of 3D views (including top-down and a modern-style "RPG camera") as well as CP437/ASCII. It's trying to be a gateway into the genre for new players, so it focuses on ergonomics and remaining relatively simple (relative to, say, Nethack) - while remaining true to the genre as a whole.

Features:


The game is - at time of writing this - on Pre-Alpha Build 8. I anticipate quite a few more pre-alphas, then switching to Alpha when you can actually beat the game and have satisfying content through all the levels. Eventually, I hope to go the Steam route - but Early Access is a long way away (beta).

The game is also dual-licensed LGPL 3, and you can access the source code (needs UE4) here: https://dev.azure.com/herberticus/OneKnightInTheDungeon (https://dev.azure.com/herberticus/OneKnightInTheDungeon)

I hope you enjoy it as much as I'm enjoying making it!
Title: Re: One Knight in the Dungeon - Pre-Alpha
Post by: TheBracket on March 08, 2019, 09:08:49 PM
Not sure if anyone has tried it from here, but pre-alpha build 9 just went live. The patch notes are here: https://thebracket.itch.io/one-knight-in-the-dungeon/devlog/70949/build-9-vaults-better-props-beginning-balance (https://thebracket.itch.io/one-knight-in-the-dungeon/devlog/70949/build-9-vaults-better-props-beginning-balance)

Let me know if you try it, I'd love some early feedback. Thanks!