Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: nhdaniel on October 26, 2009, 12:59:24 AM

Title: Interhack 2.1.22 released
Post by: nhdaniel on October 26, 2009, 12:59:24 AM
This is the original Interhack - as in multiplayer variant of Nethack. It uses a fully turn based system. No real time in any form at all. Note: It is currently in an alpha state - despite the version number.

You can find more information here:
http://roguebasin.roguelikedevelopment.org/index.php?title=Interhack

And download the source from here:
http://sourceforge.net/projects/interhack/

Release notes are also available:
http://sourceforge.net/projects/interhack/files/Alpha/release-notes.txt/download
Title: Re: Interhack 2.1.22 released
Post by: getter77 on October 26, 2009, 01:09:22 AM
Welcome to Roguetemple...beat me to the posting!   8)  I should hope you elect to discuss as much on the game as you can think to amongst the Dev discussion board and elsewhere as multiplayer Roguelikes are relatively uncommon, but containing a few challengers such as this one.

One thing though, mainly at my whim, could you post up the changelog in a bit more formatted state?  My amateurish Notepad opening skills of it kinda renders it a gigantic blob of text with no orderly spacing and such which rendered it kinda hard to digest content wise.
Title: Re: Interhack 2.1.22 released
Post by: AgingMinotaur on October 26, 2009, 01:19:07 AM
My amateurish Notepad opening skills of it kinda renders it a gigantic blob of text
Try Wordpad?

As always,
Minotauros
Title: Re: Interhack 2.1.22 released
Post by: getter77 on October 26, 2009, 01:50:42 AM
Success!  Wasn't even sure that I had that on my PC...do believer this is the first time it has ever came up.   :D

Changelog is very robust...lots of activity going on these last several weeks with it before it becomes unintelligible a ways back in the timeline.

Definitely going to be an interesting situation down the line when this gets fully wrought and implemented.  I can only imagine the carnage SomethingAwful's Goons will wreak...
Title: Re: Interhack 2.1.22 released
Post by: Anvilfolk on October 26, 2009, 09:35:31 AM
Windows and *NIX systems store the "enter key" differently. *NIX just puts a LineFeed special character, while Windows uses Carriage Return + Line Feed. Notepad is only able to interpret CRLF, and not just LF, unlike WordPad. I'm guessing interhack was programmed under linux or somesuch - it's pretty usual :)
Title: Re: Interhack 2.1.22 released
Post by: nhdaniel on October 29, 2009, 09:02:33 AM
Yes, most development I do is on *nix based systems. So as pointed out wordpad is a better option for the release notes.

Version 2.1.23 is out. Extract from the release notes:

Re-enabled support for Magic::ApplyRay to deal with players
Bugfixes in ANSI Interface for topline when input interrupts messages
Enabled TrapRooms (rooms that shrink without warning)
Implemented basic endgame score system
Bugfix in Rooms/Shops to better detect player entry and exit from shops
Added support to detect when monsters/players step on or off an object
Added support to detect monster/player proximity to an object
Bugfix in distance between two monsters FindDistanceS (dy would always be 0)
Added more support for Nethack 3.4.3 templates (.des files)
Bugfix in template generation (level.h GetName no longer returns template name)
Bugfix to allow a player to rest as a move ('.' in nethack)
Made shops non-digable
Added code to save and load level maps to disk when not in use
Minor changes to release process

For those interested I will release a short paper on the fully turn based multiplayer to those attending IRDC 2009 - and to the rest of the world at around the same time.
Title: Re: Interhack 2.1.22 released
Post by: getter77 on October 29, 2009, 12:21:33 PM
Congrats on this latest progress and best wishes on your paper presentation turning out swell.   8)